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https://github.com/w23/xash3d-fwgs
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7fa3f2dc8d
This will help with RTX model transformations.
26 lines
612 B
C
26 lines
612 B
C
#pragma once
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#include "xash3d_types.h"
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typedef struct vk_global_camera_s {
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vec3_t vieworg; // locked vieworigin
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vec3_t viewangles;
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vec3_t vforward;
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vec3_t vright;
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vec3_t vup;
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float fov_x, fov_y; // current view fov
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int viewport[4];
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//gl_frustum_t frustum;
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matrix4x4 objectMatrix; // currententity matrix
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matrix4x4 worldviewMatrix; // modelview for world
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matrix4x4 modelviewMatrix; // worldviewMatrix * objectMatrix
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matrix4x4 projectionMatrix;
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matrix4x4 worldviewProjectionMatrix; // worldviewMatrix * projectionMatrix
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} vk_global_camera_t;
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extern vk_global_camera_t g_camera;
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