xash3d-fwgs/ref_vk/vk_light.c

532 lines
15 KiB
C

#include "vk_light.h"
#include "vk_textures.h"
#include "vk_brush.h"
#include "mod_local.h"
#include "xash3d_mathlib.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h> // isalnum...
vk_lights_t g_lights = {0};
typedef struct {
const char *name;
int r, g, b, intensity;
} vk_light_texture_rad_data;
static void loadRadData( const model_t *map, const char *filename ) {
fs_offset_t size;
byte *data, *buffer = gEngine.COM_LoadFile( filename, &size, false);
memset(g_lights.map.emissive_textures, 0, sizeof(g_lights.map.emissive_textures));
if (!buffer) {
gEngine.Con_Printf(S_ERROR "Couldn't load rad data from file %s, the map will be completely black\n", filename);
return;
}
data = buffer;
for (;;) {
string name;
float r, g, b, scale;
int num = sscanf(data, "%s %f %f %f %f", name, &r, &g, &b, &scale);
if (num == 2) {
r = g = b;
} else if (num == 5) {
scale /= 255.f;
r *= scale;
g *= scale;
b *= scale;
} else if (num == 4) {
// Ok, rgb only, no scaling
} else {
gEngine.Con_Printf( "skipping rad entry %s\n", num ? name : "" );
num = 0;
}
if (num != 0) {
gEngine.Con_Printf("rad entry: %s %f %f %f\n", name, r, g, b);
{
const char *wad_name = NULL;
char *texture_name = Q_strchr(name, '/');
string texname;
int tex_id;
if (!texture_name) {
texture_name = name;
} else {
// name is now just a wad name
texture_name[0] = '\0';
wad_name = name;
texture_name += 1;
}
// Try bsp texture first
Q_sprintf(texname, "#%s:%s.mip", map->name, texture_name);
tex_id = VK_FindTexture(texname);
gEngine.Con_Reportf("Looked up texture %s -> %d\n", texname, tex_id);
// Try wad texture if bsp is not there
if (!tex_id && wad_name) {
Q_sprintf(texname, "%s.wad/%s.mip", wad_name, texture_name);
tex_id = VK_FindTexture(texname);
gEngine.Con_Reportf("Looked up texture %s -> %d\n", texname, tex_id);
}
if (tex_id) {
ASSERT(tex_id < MAX_TEXTURES);
g_lights.map.emissive_textures[tex_id].emissive[0] = r;
g_lights.map.emissive_textures[tex_id].emissive[1] = g;
g_lights.map.emissive_textures[tex_id].emissive[2] = b;
g_lights.map.emissive_textures[tex_id].set = true;
}
}
}
data = Q_strchr(data, '\n');
if (!data)
break;
while (!isalnum(*data)) ++data;
}
Mem_Free(buffer);
}
static void parseStaticLightEntities( void ) {
const model_t* const world = gEngine.pfnGetModelByIndex( 1 );
char *pos;
enum {
Unknown,
Light, LightSpot,
} classname = Unknown;
struct {
vec3_t origin;
vec3_t color;
//float radius;
int style;
} light = {0};
enum {
HaveOrigin = 1,
HaveColor = 2,
//HaveStyle = 4,
HaveClass = 8,
HaveAll = HaveOrigin | HaveColor | HaveClass,
};
unsigned int have = 0;
ASSERT(world);
pos = world->entities;
for (;;) {
string key, value;
pos = gEngine.COM_ParseFile(pos, key);
if (!pos)
break;
if (key[0] == '{') {
classname = Unknown;
have = 0;
continue;
}
if (key[0] == '}') {
// TODO handle entity
if (have != HaveAll)
continue;
if (classname != Light && classname != LightSpot)
continue;
// TODO store this
//VK_RenderAddStaticLight(light.origin, light.color);
continue;
}
pos = gEngine.COM_ParseFile(pos, value);
if (!pos)
break;
if (Q_strcmp(key, "origin") == 0) {
const int components = sscanf(value, "%f %f %f",
&light.origin[0],
&light.origin[1],
&light.origin[2]);
if (components == 3)
have |= HaveOrigin;
} else
if (Q_strcmp(key, "_light") == 0) {
float scale = 1.f / 255.f;
const int components = sscanf(value, "%f %f %f %f",
&light.color[0],
&light.color[1],
&light.color[2],
&scale);
if (components == 1) {
light.color[2] = light.color[1] = light.color[0] = light.color[0] / 255.f;
have |= HaveColor;
} else if (components == 4) {
scale /= 255.f * 255.f;
light.color[0] *= scale;
light.color[1] *= scale;
light.color[2] *= scale;
have |= HaveColor;
} else if (components == 3) {
light.color[0] *= scale;
light.color[1] *= scale;
light.color[2] *= scale;
have |= HaveColor;
}
} else if (Q_strcmp(key, "classname") == 0) {
if (Q_strcmp(value, "light") == 0)
classname = Light;
else if (Q_strcmp(value, "light_spot") == 0)
classname = LightSpot;
have |= HaveClass;
}
}
}
// FIXME copied from mod_bmodel.c
// TODO would it be possible to not decompress each time, but instead get a list of all leaves?
static byte g_visdata[(MAX_MAP_LEAFS+7)/8]; // intermediate buffer
byte *Mod_DecompressPVS( const byte *in, int visbytes )
{
byte *out;
int c;
out = g_visdata;
if( !in )
{
// no vis info, so make all visible
while( visbytes )
{
*out++ = 0xff;
visbytes--;
}
return g_visdata;
}
do
{
if( *in )
{
*out++ = *in++;
continue;
}
c = in[1];
in += 2;
while( c )
{
*out++ = 0;
c--;
}
} while( out - g_visdata < visbytes );
return g_visdata;
}
#define PR(...) gEngine.Con_Reportf(__VA_ARGS__)
static void DumpLeaves( void ) {
model_t *map = gEngine.pfnGetModelByIndex( 1 );
const world_static_t *world = gEngine.GetWorld();
ASSERT(map);
PR("visbytes=%d leafs: %d:\n", world->visbytes, map->numleafs);
for (int i = 0; i < map->numleafs; ++i) {
const mleaf_t* leaf = map->leafs + i;
PR(" %d: contents=%d numsurfaces=%d cluster=%d\n",
i, leaf->contents, leaf->nummarksurfaces, leaf->cluster);
// TODO: mark which surfaces belong to which leaves
// TODO: figure out whether this relationship is stable (surface belongs to only one leaf)
// print out PVS
{
int pvs_count = 0;
const byte *visdata = Mod_DecompressPVS(leaf->compressed_vis, world->visbytes);
if (!visdata) continue;
PR(" PVS:");
for (int j = 0; j < map->numleafs; ++j) {
if (CHECKVISBIT(visdata, map->leafs[j].cluster /* FIXME cluster (j+1) or j??!?!*/)) {
pvs_count++;
PR(" %d", j);
}
}
PR(" TOTAL: %d\n", pvs_count);
}
}
}
typedef struct {
model_t *map;
const world_static_t *world;
FILE *f;
} traversal_context_t;
static void visitLeaf(const mleaf_t *leaf, const mnode_t *parent, const traversal_context_t *ctx) {
const int parent_index = parent - ctx->map->nodes;
int pvs_count = 0;
const byte *visdata = Mod_DecompressPVS(leaf->compressed_vis, ctx->world->visbytes);
int num_emissive = 0;
// ??? empty leaf?
if (leaf->cluster < 0) // || leaf->nummarksurfaces == 0)
return;
fprintf(ctx->f, "\"N%d\" -> \"L%d\"\n", parent_index, leaf->cluster);
for (int i = 0; i < leaf->nummarksurfaces; ++i) {
const msurface_t *surf = leaf->firstmarksurface[i];
const int surf_index = surf - ctx->map->surfaces;
const int texture_num = surf->texinfo->texture->gl_texturenum;
const qboolean emissive = texture_num >= 0 && g_lights.map.emissive_textures[texture_num].set;
if (emissive) num_emissive++;
fprintf(ctx->f, "L%d -> S%d [color=\"#%s\"; dir=\"none\"];\n",
leaf->cluster, surf_index, emissive ? "ff0000ff" : "00000040");
}
if (!visdata)
return;
for (int j = 0; j < ctx->map->numleafs; ++j) {
if (CHECKVISBIT(visdata, ctx->map->leafs[j].cluster)) {
pvs_count++;
}
}
fprintf(ctx->f, "\"L%d\" [label=\"Leaf cluster %d\\npvs_count: %d\\nummarksurfaces: %d\\n num_emissive: %d\"; style=filled; fillcolor=\"%s\"; ];\n",
leaf->cluster, leaf->cluster, pvs_count, leaf->nummarksurfaces, num_emissive,
num_emissive > 0 ? "red" : "transparent"
);
}
static void visitNode(const mnode_t *node, const mnode_t *parent, const traversal_context_t *ctx) {
if (node->contents < 0) {
visitLeaf((const mleaf_t*)node, parent, ctx);
} else {
const int parent_index = parent ? parent - ctx->map->nodes : -1;
const int node_index = node - ctx->map->nodes;
fprintf(ctx->f, "\"N%d\" -> \"N%d\"\n", parent_index, node_index);
fprintf(ctx->f, "\"N%d\" [label=\"numsurfaces: %d\\nfirstsurface: %d\"];\n",
node_index, node->numsurfaces, node->firstsurface);
visitNode(node->children[0], node, ctx);
visitNode(node->children[1], node, ctx);
}
}
static void traverseBSP( void ) {
const traversal_context_t ctx = {
.map = gEngine.pfnGetModelByIndex( 1 ),
.world = gEngine.GetWorld(),
.f = fopen("bsp.dot", "w"),
};
fprintf(ctx.f, "digraph bsp { node [shape=box];\n");
visitNode(ctx.map->nodes, NULL, &ctx);
fprintf(ctx.f,
"subgraph surfaces {rank = max; style= filled; color = lightgray;\n");
for (int i = 0; i < ctx.map->numsurfaces; i++) {
const msurface_t *surf = ctx.map->surfaces + i;
const int texture_num = surf->texinfo->texture->gl_texturenum;
fprintf(ctx.f, "S%d [rank=\"max\"; label=\"S%d\\ntexture: %s\\nnumedges: %d\\ntexture_num=%d\"; style=filled; fillcolor=\"%s\";];\n",
i, i,
surf->texinfo && surf->texinfo->texture ? surf->texinfo->texture->name : "NULL",
surf->numedges, texture_num,
(texture_num >= 0 && g_lights.map.emissive_textures[texture_num].set) ? "red" : "transparent" );
}
fprintf(ctx.f, "}\n}\n");
fclose(ctx.f);
//exit(0);
}
void VK_LightsNewMap( void )
{
const model_t *map = gEngine.pfnGetModelByIndex( 1 );
// 1. Determine map bounding box (and optimal grid size?)
// map->mins, maxs
vec3_t map_size, min_cell, max_cell;
VectorSubtract(map->maxs, map->mins, map_size);
VectorDivide(map->mins, LIGHT_GRID_CELL_SIZE, min_cell);
min_cell[0] = floorf(min_cell[0]);
min_cell[1] = floorf(min_cell[1]);
min_cell[2] = floorf(min_cell[2]);
VectorCopy(min_cell, g_lights.map.grid_min_cell);
VectorDivide(map->maxs, LIGHT_GRID_CELL_SIZE, max_cell);
max_cell[0] = ceilf(max_cell[0]);
max_cell[1] = ceilf(max_cell[1]);
max_cell[2] = ceilf(max_cell[2]);
VectorSubtract(max_cell, min_cell, g_lights.map.grid_size);
g_lights.map.grid_cells = g_lights.map.grid_size[0] * g_lights.map.grid_size[1] * g_lights.map.grid_size[2];
ASSERT(g_lights.map.grid_cells < MAX_LIGHT_CLUSTERS);
gEngine.Con_Reportf("Map mins:(%f, %f, %f), maxs:(%f, %f, %f), size:(%f, %f, %f), min_cell:(%f, %f, %f) cells:(%d, %d, %d); total: %d\n",
map->mins[0], map->mins[1], map->mins[2],
map->maxs[0], map->maxs[1], map->maxs[2],
map_size[0], map_size[1], map_size[2],
min_cell[0], min_cell[1], min_cell[2],
g_lights.map.grid_size[0],
g_lights.map.grid_size[1],
g_lights.map.grid_size[2],
g_lights.map.grid_cells
);
parseStaticLightEntities();
// Load RAD data based on map name
loadRadData( map, "rad/lights_anomalous_materials.rad" );
}
void VK_LightsFrameInit( void )
{
g_lights.num_emissive_surfaces = 0;
memset(g_lights.cells, 0, sizeof(g_lights.cells));
}
static void addSurfaceLightToCell( const int light_cell[3], int emissive_surface_index ) {
const uint cell_index = light_cell[0] + light_cell[1] * g_lights.map.grid_size[0] + light_cell[2] * g_lights.map.grid_size[0] * g_lights.map.grid_size[1];
vk_lights_cell_t *cluster = g_lights.cells + cell_index;
if (light_cell[0] < 0 || light_cell[1] < 0 || light_cell[2] < 0
|| (light_cell[0] >= g_lights.map.grid_size[0])
|| (light_cell[1] >= g_lights.map.grid_size[1])
|| (light_cell[2] >= g_lights.map.grid_size[2]))
return;
if (cluster->num_emissive_surfaces == MAX_VISIBLE_SURFACE_LIGHTS) {
gEngine.Con_Printf(S_ERROR "Cluster %d,%d,%d(%d) ran out of emissive surfaces slots\n",
light_cell[0], light_cell[1], light_cell[2], cell_index
);
return;
}
cluster->emissive_surfaces[cluster->num_emissive_surfaces] = emissive_surface_index;
++cluster->num_emissive_surfaces;
}
void VK_LightsAddEmissiveSurfacesFromModel( const struct vk_render_model_s *model, const matrix3x4 *transform_row )
{
for (int i = 0; i < model->num_geometries; ++i) {
const vk_render_geometry_t *geom = model->geometries + i;
const int texture_num = geom->texture; // Animated texture
if (!geom->surf)
continue; // TODO break? no surface means that model is not brush
if (!g_lights.map.emissive_textures[texture_num].set)
continue;
if (g_lights.num_emissive_surfaces < 256) {
// Insert into emissive surfaces
vk_emissive_surface_t *esurf = g_lights.emissive_surfaces + g_lights.num_emissive_surfaces;
esurf->kusok_index = geom->kusok_index;
VectorCopy(g_lights.map.emissive_textures[texture_num].emissive, esurf->emissive);
Matrix3x4_Copy(esurf->transform, *transform_row);
// Insert into light grid cell
{
int cluster_index;
vec3_t light_cell;
float effective_radius;
const float intensity_threshold = 1.f / 255.f; // TODO better estimate
const float intensity = Q_max(Q_max(esurf->emissive[0], esurf->emissive[1]), esurf->emissive[2]);
ASSERT(geom->surf->info);
// FIXME using just origin is incorrect
{
vec3_t light_cell_f;
vec3_t origin;
Matrix3x4_VectorTransform(*transform_row, geom->surf->info->origin, origin);
VectorDivide(origin, LIGHT_GRID_CELL_SIZE, light_cell_f);
light_cell[0] = floorf(light_cell_f[0]);
light_cell[1] = floorf(light_cell_f[1]);
light_cell[2] = floorf(light_cell_f[2]);
}
VectorSubtract(light_cell, g_lights.map.grid_min_cell, light_cell);
ASSERT(light_cell[0] >= 0);
ASSERT(light_cell[1] >= 0);
ASSERT(light_cell[2] >= 0);
ASSERT(light_cell[0] < g_lights.map.grid_size[0]);
ASSERT(light_cell[1] < g_lights.map.grid_size[1]);
ASSERT(light_cell[2] < g_lights.map.grid_size[2]);
// 3.3 Add it to those cells
effective_radius = sqrtf(intensity / intensity_threshold);
{
const int irad = ceilf(effective_radius / LIGHT_GRID_CELL_SIZE);
//gEngine.Con_Reportf("Emissive surface %d: max intensity: %f; eff rad: %f; cell rad: %d\n", i, intensity, effective_radius, irad);
for (int x = -irad; x <= irad; ++x)
for (int y = -irad; y <= irad; ++y)
for (int z = -irad; z <= irad; ++z) {
const int cell[3] = { light_cell[0] + x, light_cell[1] + y, light_cell[2] + z};
// TODO culling, ...
// 3.1 Compute light size and intensity (?)
// 3.2 Compute which cells it might affect
// - light orientation
// - light intensity
// - PVS
addSurfaceLightToCell(cell, g_lights.num_emissive_surfaces);
}
}
}
}
++g_lights.num_emissive_surfaces;
}
}
void VK_LightsFrameFinalize( void )
{
if (g_lights.num_emissive_surfaces > UINT8_MAX) {
gEngine.Con_Printf(S_ERROR "Too many emissive surfaces found: %d; some areas will be dark\n", g_lights.num_emissive_surfaces);
g_lights.num_emissive_surfaces = UINT8_MAX;
}
#if 0
// Print light grid stats
gEngine.Con_Reportf("Emissive surfaces found: %d\n", g_lights.num_emissive_surfaces);
{
#define GROUPSIZE 4
int histogram[1 + (MAX_VISIBLE_SURFACE_LIGHTS + GROUPSIZE - 1) / GROUPSIZE] = {0};
for (int i = 0; i < g_lights.map.grid_cells; ++i) {
const vk_lights_cell_t *cluster = g_lights.cells + i;
const int hist_index = cluster->num_emissive_surfaces ? 1 + cluster->num_emissive_surfaces / GROUPSIZE : 0;
histogram[hist_index]++;
}
gEngine.Con_Reportf("Built %d light clusters. Stats:\n", g_lights.map.grid_cells);
gEngine.Con_Reportf(" 0: %d\n", histogram[0]);
for (int i = 1; i < ARRAYSIZE(histogram); ++i)
gEngine.Con_Reportf(" %d-%d: %d\n",
(i - 1) * GROUPSIZE,
i * GROUPSIZE - 1,
histogram[i]);
}
{
for (int i = 0; i < g_lights.map.grid_cells; ++i) {
const vk_lights_cell_t *cluster = g_lights.cells + i;
if (cluster->num_emissive_surfaces > 0) {
gEngine.Con_Reportf(" cluster %d: emissive_surfaces=%d\n", i, cluster->num_emissive_surfaces);
}
}
}
#endif
}
void VK_LightsShutdown( void ) {
}