mirror of
https://github.com/w23/xash3d-fwgs
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46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
#include "vk_core.h"
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typedef struct {
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const char *filename;
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VkShaderStageFlagBits stage;
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VkSpecializationInfo *specialization_info;
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} vk_shader_stage_t;
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typedef struct {
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VkPipelineLayout layout;
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const VkVertexInputAttributeDescription *attribs;
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uint32_t num_attribs;
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const vk_shader_stage_t *stages;
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uint32_t num_stages;
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uint32_t vertex_stride;
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VkBool32 depthTestEnable;
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VkBool32 depthWriteEnable;
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VkCompareOp depthCompareOp;
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VkBool32 blendEnable;
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VkBlendFactor srcColorBlendFactor;
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VkBlendFactor dstColorBlendFactor;
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VkBlendOp colorBlendOp;
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VkBlendFactor srcAlphaBlendFactor;
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VkBlendFactor dstAlphaBlendFactor;
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VkBlendOp alphaBlendOp;
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VkCullModeFlags cullMode;
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} vk_pipeline_graphics_create_info_t;
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VkPipeline VK_PipelineGraphicsCreate(const vk_pipeline_graphics_create_info_t *ci);
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typedef struct {
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VkPipelineLayout layout;
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const char *shader_filename;
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VkSpecializationInfo *specialization_info;
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} vk_pipeline_compute_create_info_t;
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VkPipeline VK_PipelineComputeCreate(const vk_pipeline_compute_create_info_t *ci);
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qboolean VK_PipelineInit( void );
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void VK_PipelineShutdown( void );
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