mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-11-04 17:42:25 +01:00
823 lines
21 KiB
C
823 lines
21 KiB
C
#include "vk_scene.h"
|
|
#include "vk_brush.h"
|
|
#include "vk_studio.h"
|
|
#include "vk_lightmap.h"
|
|
#include "vk_const.h"
|
|
#include "vk_render.h"
|
|
#include "vk_math.h"
|
|
#include "vk_common.h"
|
|
#include "vk_core.h"
|
|
#include "vk_sprite.h"
|
|
#include "vk_global.h"
|
|
#include "vk_beams.h"
|
|
#include "vk_light.h"
|
|
#include "vk_rtx.h"
|
|
#include "vk_textures.h"
|
|
|
|
#include "com_strings.h"
|
|
#include "ref_params.h"
|
|
#include "eiface.h"
|
|
#include "pm_movevars.h"
|
|
|
|
#include <stdlib.h> // qsort
|
|
#include <memory.h>
|
|
|
|
typedef struct draw_list_s {
|
|
struct cl_entity_s *solid_entities[MAX_SCENE_ENTITIES]; // opaque moving or alpha brushes
|
|
vk_trans_entity_t trans_entities[MAX_SCENE_ENTITIES]; // translucent brushes or studio models kek
|
|
struct cl_entity_s *beam_entities[MAX_SCENE_ENTITIES];
|
|
uint num_solid_entities;
|
|
uint num_trans_entities;
|
|
uint num_beam_entities;
|
|
} draw_list_t;
|
|
|
|
static struct {
|
|
draw_list_t draw_stack[MAX_SCENE_STACK];
|
|
int draw_stack_pos;
|
|
draw_list_t *draw_list;
|
|
} g_lists;
|
|
|
|
vk_global_camera_t g_camera;
|
|
|
|
void VK_SceneInit( void )
|
|
{
|
|
g_lists.draw_list = g_lists.draw_stack;
|
|
g_lists.draw_stack_pos = 0;
|
|
}
|
|
|
|
#define R_ModelOpaque( rm ) ( rm == kRenderNormal )
|
|
int R_FIXME_GetEntityRenderMode( cl_entity_t *ent )
|
|
{
|
|
//int i, opaque, trans;
|
|
//mstudiotexture_t *ptexture;
|
|
model_t *model;
|
|
//studiohdr_t *phdr;
|
|
|
|
/* TODO
|
|
if( ent->player ) // check it for real playermodel
|
|
model = R_StudioSetupPlayerModel( ent->curstate.number - 1 );
|
|
else */ model = ent->model;
|
|
|
|
if( R_ModelOpaque( ent->curstate.rendermode ))
|
|
{
|
|
if(( model && model->type == mod_brush ) && FBitSet( model->flags, MODEL_TRANSPARENT ))
|
|
return kRenderTransAlpha;
|
|
}
|
|
|
|
/* TODO studio models hack
|
|
ptexture = (mstudiotexture_t *)((byte *)phdr + phdr->textureindex);
|
|
|
|
for( opaque = trans = i = 0; i < phdr->numtextures; i++, ptexture++ )
|
|
{
|
|
// ignore chrome & additive it's just a specular-like effect
|
|
if( FBitSet( ptexture->flags, STUDIO_NF_ADDITIVE ) && !FBitSet( ptexture->flags, STUDIO_NF_CHROME ))
|
|
trans++;
|
|
else opaque++;
|
|
}
|
|
|
|
// if model is more additive than opaque
|
|
if( trans > opaque )
|
|
return kRenderTransAdd;
|
|
*/
|
|
return ent->curstate.rendermode;
|
|
}
|
|
|
|
// tell the renderer what new map is started
|
|
void R_NewMap( void )
|
|
{
|
|
const int num_models = gEngine.EngineGetParm( PARM_NUMMODELS, 0 );
|
|
|
|
// Existence of cache.data for the world means that we've already have loaded this map
|
|
// and this R_NewMap call is from within loading of a saved game.
|
|
const qboolean is_save_load = !!gEngine.pfnGetModelByIndex( 1 )->cache.data;
|
|
|
|
gEngine.Con_Reportf( "R_NewMap, loading save: %d\n", is_save_load );
|
|
|
|
// Skip clearing already loaded data if the map hasn't changed.
|
|
if (is_save_load)
|
|
return;
|
|
|
|
VK_ClearLightmap();
|
|
|
|
// This is to ensure that we have computed lightstyles properly
|
|
VK_RunLightStyles();
|
|
|
|
VK_LightsNewMap();
|
|
|
|
// TODO should we do something like VK_BrushBeginLoad?
|
|
VK_BrushStatsClear();
|
|
|
|
VK_RenderBufferClearMap();
|
|
|
|
if (vk_core.rtx)
|
|
VK_RayNewMap();
|
|
|
|
// RTX map loading requires command buffer for building blases
|
|
if (vk_core.rtx)
|
|
{
|
|
const VkCommandBufferBeginInfo beginfo = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
|
};
|
|
|
|
XVK_CHECK(vkBeginCommandBuffer(vk_core.cb, &beginfo));
|
|
}
|
|
|
|
// Load all models at once
|
|
gEngine.Con_Reportf( "Num models: %d:\n", num_models );
|
|
for( int i = 0; i < num_models; i++ )
|
|
{
|
|
model_t *m;
|
|
if(( m = gEngine.pfnGetModelByIndex( i + 1 )) == NULL )
|
|
continue;
|
|
|
|
gEngine.Con_Reportf( " %d: name=%s, type=%d, submodels=%d, nodes=%d, surfaces=%d, nummodelsurfaces=%d\n", i, m->name, m->type, m->numsubmodels, m->numnodes, m->numsurfaces, m->nummodelsurfaces);
|
|
|
|
if( m->type != mod_brush )
|
|
continue;
|
|
|
|
if (!VK_BrushModelLoad( m ))
|
|
{
|
|
gEngine.Con_Printf( S_ERROR "Couldn't load model %s\n", m->name );
|
|
}
|
|
}
|
|
|
|
if (vk_core.rtx)
|
|
{
|
|
const VkSubmitInfo subinfo = {
|
|
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
|
.commandBufferCount = 1,
|
|
.pCommandBuffers = &vk_core.cb,
|
|
};
|
|
|
|
XVK_CHECK(vkEndCommandBuffer(vk_core.cb));
|
|
XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, VK_NULL_HANDLE));
|
|
XVK_CHECK(vkQueueWaitIdle(vk_core.queue));
|
|
}
|
|
|
|
// TODO should we do something like VK_BrushEndLoad?
|
|
VK_UploadLightmap();
|
|
VK_RenderMapLoadEnd();
|
|
if (vk_core.rtx)
|
|
VK_RayMapLoadEnd();
|
|
VK_RenderBufferPrintStats();
|
|
}
|
|
|
|
qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
|
{
|
|
/* if( !r_drawentities->value ) */
|
|
/* return false; // not allow to drawing */
|
|
int render_mode;
|
|
|
|
if( !clent || !clent->model )
|
|
return false; // if set to invisible, skip
|
|
|
|
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
|
return false; // done
|
|
|
|
render_mode = R_FIXME_GetEntityRenderMode( clent );
|
|
|
|
/* TODO
|
|
if( !R_ModelOpaque( clent->curstate.rendermode ) && CL_FxBlend( clent ) <= 0 )
|
|
return true; // invisible
|
|
|
|
switch( type )
|
|
{
|
|
case ET_FRAGMENTED:
|
|
r_stats.c_client_ents++;
|
|
break;
|
|
case ET_TEMPENTITY:
|
|
r_stats.c_active_tents_count++;
|
|
break;
|
|
default: break;
|
|
}
|
|
*/
|
|
|
|
if( render_mode == kRenderNormal )
|
|
{
|
|
if( g_lists.draw_list->num_solid_entities >= ARRAYSIZE(g_lists.draw_list->solid_entities) )
|
|
return false;
|
|
|
|
g_lists.draw_list->solid_entities[g_lists.draw_list->num_solid_entities] = clent;
|
|
g_lists.draw_list->num_solid_entities++;
|
|
}
|
|
else
|
|
{
|
|
if( g_lists.draw_list->num_trans_entities >= ARRAYSIZE(g_lists.draw_list->trans_entities) )
|
|
return false;
|
|
|
|
g_lists.draw_list->trans_entities[g_lists.draw_list->num_trans_entities] = (vk_trans_entity_t){ clent, render_mode };
|
|
g_lists.draw_list->num_trans_entities++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void R_ProcessEntData( qboolean allocate )
|
|
{
|
|
if( !allocate )
|
|
{
|
|
g_lists.draw_list->num_solid_entities = 0;
|
|
g_lists.draw_list->num_trans_entities = 0;
|
|
g_lists.draw_list->num_beam_entities = 0;
|
|
}
|
|
|
|
if( gEngine.drawFuncs->R_ProcessEntData )
|
|
gEngine.drawFuncs->R_ProcessEntData( allocate );
|
|
}
|
|
|
|
void R_ClearScreen( void )
|
|
{
|
|
g_lists.draw_list->num_solid_entities = 0;
|
|
g_lists.draw_list->num_trans_entities = 0;
|
|
g_lists.draw_list->num_beam_entities = 0;
|
|
|
|
// clear the scene befor start new frame
|
|
if( gEngine.drawFuncs->R_ClearScene != NULL )
|
|
gEngine.drawFuncs->R_ClearScene();
|
|
|
|
}
|
|
|
|
void R_PushScene( void )
|
|
{
|
|
if( ++g_lists.draw_stack_pos >= MAX_SCENE_STACK )
|
|
gEngine.Host_Error( "draw stack overflow\n" );
|
|
g_lists.draw_list = &g_lists.draw_stack[g_lists.draw_stack_pos];
|
|
}
|
|
|
|
void R_PopScene( void )
|
|
{
|
|
if( --g_lists.draw_stack_pos < 0 )
|
|
gEngine.Host_Error( "draw stack underflow\n" );
|
|
g_lists.draw_list = &g_lists.draw_stack[g_lists.draw_stack_pos];
|
|
}
|
|
|
|
// clear the render entities before each frame
|
|
void R_ClearScene( void )
|
|
{
|
|
g_lists.draw_list->num_solid_entities = 0;
|
|
g_lists.draw_list->num_trans_entities = 0;
|
|
g_lists.draw_list->num_beam_entities = 0;
|
|
}
|
|
|
|
|
|
void R_RenderScene( void )
|
|
{
|
|
PRINT_NOT_IMPLEMENTED();
|
|
}
|
|
|
|
#define WORLDMODEL (gEngine.pfnGetModelByIndex( 1 ))
|
|
#define MOVEVARS (gEngine.pfnGetMoveVars())
|
|
static float R_GetFarClip( void )
|
|
{
|
|
if( WORLDMODEL /* FIXME VK && RI.drawWorld */ )
|
|
return MOVEVARS->zmax * 1.73f;
|
|
return 2048.0f;
|
|
}
|
|
|
|
static void R_SetupProjectionMatrix( matrix4x4 m )
|
|
{
|
|
float xMin, xMax, yMin, yMax, zNear, zFar;
|
|
|
|
/*
|
|
if( RI.drawOrtho )
|
|
{
|
|
const ref_overview_t *ov = gEngfuncs.GetOverviewParms();
|
|
Matrix4x4_CreateOrtho( m, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
|
return;
|
|
}
|
|
*/
|
|
|
|
const float farClip = R_GetFarClip();
|
|
|
|
zNear = 4.0f;
|
|
zFar = Q_max( 256.0f, farClip );
|
|
|
|
yMax = zNear * tan( g_camera.fov_y * M_PI_F / 360.0f );
|
|
yMin = -yMax;
|
|
|
|
xMax = zNear * tan( g_camera.fov_x * M_PI_F / 360.0f );
|
|
xMin = -xMax;
|
|
|
|
Matrix4x4_CreateProjection( m, xMax, xMin, yMax, yMin, zNear, zFar );
|
|
}
|
|
|
|
static void R_SetupModelviewMatrix( matrix4x4 m )
|
|
{
|
|
Matrix4x4_CreateModelview( m );
|
|
Matrix4x4_ConcatRotate( m, -g_camera.viewangles[2], 1, 0, 0 );
|
|
Matrix4x4_ConcatRotate( m, -g_camera.viewangles[0], 0, 1, 0 );
|
|
Matrix4x4_ConcatRotate( m, -g_camera.viewangles[1], 0, 0, 1 );
|
|
Matrix4x4_ConcatTranslate( m, -g_camera.vieworg[0], -g_camera.vieworg[1], -g_camera.vieworg[2] );
|
|
}
|
|
|
|
static void R_RotateForEntity( matrix4x4 out, const cl_entity_t *e )
|
|
{
|
|
float scale = 1.0f;
|
|
|
|
if( e == gEngine.GetEntityByIndex( 0 ) )
|
|
{
|
|
Matrix4x4_LoadIdentity(out);
|
|
return;
|
|
}
|
|
|
|
if( e->model->type != mod_brush && e->curstate.scale > 0.0f )
|
|
scale = e->curstate.scale;
|
|
|
|
Matrix4x4_CreateFromEntity( out, e->angles, e->origin, scale );
|
|
}
|
|
|
|
// FIXME find a better place for this function
|
|
static int R_RankForRenderMode( int rendermode )
|
|
{
|
|
switch( rendermode )
|
|
{
|
|
case kRenderTransTexture:
|
|
return 1; // draw second
|
|
case kRenderTransAdd:
|
|
return 2; // draw third
|
|
case kRenderGlow:
|
|
return 3; // must be last!
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TransEntityCompare
|
|
|
|
Sorting translucent entities by rendermode then by distance
|
|
|
|
FIXME find a better place for this function
|
|
===============
|
|
*/
|
|
static int R_TransEntityCompare( const void *a, const void *b)
|
|
{
|
|
vk_trans_entity_t *tent1, *tent2;
|
|
cl_entity_t *ent1, *ent2;
|
|
vec3_t vecLen, org;
|
|
float dist1, dist2;
|
|
int rendermode1;
|
|
int rendermode2;
|
|
|
|
tent1 = (vk_trans_entity_t*)a;
|
|
tent2 = (vk_trans_entity_t*)b;
|
|
|
|
ent1 = tent1->entity;
|
|
ent2 = tent2->entity;
|
|
|
|
rendermode1 = tent1->render_mode;
|
|
rendermode2 = tent2->render_mode;
|
|
|
|
// sort by distance
|
|
if( ent1->model->type != mod_brush || rendermode1 != kRenderTransAlpha )
|
|
{
|
|
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
|
|
VectorAdd( ent1->origin, org, org );
|
|
VectorSubtract( g_camera.vieworg, org, vecLen );
|
|
dist1 = DotProduct( vecLen, vecLen );
|
|
}
|
|
else dist1 = 1000000000;
|
|
|
|
if( ent2->model->type != mod_brush || rendermode2 != kRenderTransAlpha )
|
|
{
|
|
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
|
|
VectorAdd( ent2->origin, org, org );
|
|
VectorSubtract( g_camera.vieworg, org, vecLen );
|
|
dist2 = DotProduct( vecLen, vecLen );
|
|
}
|
|
else dist2 = 1000000000;
|
|
|
|
if( dist1 > dist2 )
|
|
return -1;
|
|
if( dist1 < dist2 )
|
|
return 1;
|
|
|
|
// then sort by rendermode
|
|
if( R_RankForRenderMode( rendermode1 ) > R_RankForRenderMode( rendermode2 ))
|
|
return 1;
|
|
if( R_RankForRenderMode( rendermode1 ) < R_RankForRenderMode( rendermode2 ))
|
|
return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FIXME where should this function be
|
|
#define RP_NORMALPASS() true // FIXME ???
|
|
int CL_FxBlend( cl_entity_t *e ) // FIXME do R_SetupFrustum: , vec3_t vforward )
|
|
{
|
|
int blend = 0;
|
|
float offset, dist;
|
|
vec3_t tmp;
|
|
|
|
offset = ((int)e->index ) * 363.0f; // Use ent index to de-sync these fx
|
|
|
|
switch( e->curstate.renderfx )
|
|
{
|
|
case kRenderFxPulseSlowWide:
|
|
blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 2 + offset );
|
|
break;
|
|
case kRenderFxPulseFastWide:
|
|
blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 8 + offset );
|
|
break;
|
|
case kRenderFxPulseSlow:
|
|
blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 2 + offset );
|
|
break;
|
|
case kRenderFxPulseFast:
|
|
blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 8 + offset );
|
|
break;
|
|
case kRenderFxFadeSlow:
|
|
if( RP_NORMALPASS( ))
|
|
{
|
|
if( e->curstate.renderamt > 0 )
|
|
e->curstate.renderamt -= 1;
|
|
else e->curstate.renderamt = 0;
|
|
}
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFadeFast:
|
|
if( RP_NORMALPASS( ))
|
|
{
|
|
if( e->curstate.renderamt > 3 )
|
|
e->curstate.renderamt -= 4;
|
|
else e->curstate.renderamt = 0;
|
|
}
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxSolidSlow:
|
|
if( RP_NORMALPASS( ))
|
|
{
|
|
if( e->curstate.renderamt < 255 )
|
|
e->curstate.renderamt += 1;
|
|
else e->curstate.renderamt = 255;
|
|
}
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxSolidFast:
|
|
if( RP_NORMALPASS( ))
|
|
{
|
|
if( e->curstate.renderamt < 252 )
|
|
e->curstate.renderamt += 4;
|
|
else e->curstate.renderamt = 255;
|
|
}
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeSlow:
|
|
blend = 20 * sin( gpGlobals->time * 4 + offset );
|
|
if( blend < 0 ) blend = 0;
|
|
else blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeFast:
|
|
blend = 20 * sin( gpGlobals->time * 16 + offset );
|
|
if( blend < 0 ) blend = 0;
|
|
else blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeFaster:
|
|
blend = 20 * sin( gpGlobals->time * 36 + offset );
|
|
if( blend < 0 ) blend = 0;
|
|
else blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFlickerSlow:
|
|
blend = 20 * (sin( gpGlobals->time * 2 ) + sin( gpGlobals->time * 17 + offset ));
|
|
if( blend < 0 ) blend = 0;
|
|
else blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFlickerFast:
|
|
blend = 20 * (sin( gpGlobals->time * 16 ) + sin( gpGlobals->time * 23 + offset ));
|
|
if( blend < 0 ) blend = 0;
|
|
else blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxHologram:
|
|
case kRenderFxDistort:
|
|
VectorCopy( e->origin, tmp );
|
|
VectorSubtract( tmp, g_camera.vieworg, tmp );
|
|
dist = DotProduct( tmp, g_camera.vforward );
|
|
|
|
// turn off distance fade
|
|
if( e->curstate.renderfx == kRenderFxDistort )
|
|
dist = 1;
|
|
|
|
if( dist <= 0 )
|
|
{
|
|
blend = 0;
|
|
}
|
|
else
|
|
{
|
|
e->curstate.renderamt = 180;
|
|
if( dist <= 100 ) blend = e->curstate.renderamt;
|
|
else blend = (int) ((1.0f - ( dist - 100 ) * ( 1.0f / 400.0f )) * e->curstate.renderamt );
|
|
blend += gEngine.COM_RandomLong( -32, 31 );
|
|
}
|
|
break;
|
|
default:
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
}
|
|
|
|
blend = bound( 0, blend, 255 );
|
|
|
|
return blend;
|
|
}
|
|
|
|
// Analagous to R_SetupRefParams, R_SetupFrustum in GL/Soft renderers
|
|
static void setupCamera( const ref_viewpass_t *rvp )
|
|
{
|
|
/* FIXME VK unused?
|
|
RI.params = RP_NONE;
|
|
RI.drawWorld = FBitSet( rvp->flags, RF_DRAW_WORLD );
|
|
RI.onlyClientDraw = FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW );
|
|
RI.farClip = 0;
|
|
|
|
if( !FBitSet( rvp->flags, RF_DRAW_CUBEMAP ))
|
|
RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
|
|
else RI.drawOrtho = false;
|
|
*/
|
|
|
|
// setup viewport
|
|
g_camera.viewport[0] = rvp->viewport[0];
|
|
g_camera.viewport[1] = rvp->viewport[1];
|
|
g_camera.viewport[2] = rvp->viewport[2];
|
|
g_camera.viewport[3] = rvp->viewport[3];
|
|
|
|
// calc FOV
|
|
g_camera.fov_x = rvp->fov_x;
|
|
g_camera.fov_y = rvp->fov_y;
|
|
|
|
VectorCopy( rvp->vieworigin, g_camera.vieworg );
|
|
VectorCopy( rvp->viewangles, g_camera.viewangles );
|
|
// FIXME VK unused? VectorCopy( rvp->vieworigin, g_camera.pvsorigin );
|
|
|
|
if( RP_NORMALPASS() && ( gEngine.EngineGetParm( PARM_WATER_LEVEL, 0 ) >= 3 ))
|
|
{
|
|
g_camera.fov_x = atan( tan( DEG2RAD( g_camera.fov_x ) / 2 ) * ( 0.97f + sin( gpGlobals->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
|
g_camera.fov_y = atan( tan( DEG2RAD( g_camera.fov_y ) / 2 ) * ( 1.03f - sin( gpGlobals->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
|
|
}
|
|
|
|
// build the transformation matrix for the given view angles
|
|
AngleVectors( g_camera.viewangles, g_camera.vforward, g_camera.vright, g_camera.vup );
|
|
|
|
/* FIXME VK unused?
|
|
if( !r_lockfrustum->value )
|
|
{
|
|
VectorCopy( RI.vieworg, RI.cullorigin );
|
|
VectorCopy( RI.vforward, RI.cull_vforward );
|
|
VectorCopy( RI.vright, RI.cull_vright );
|
|
VectorCopy( RI.vup, RI.cull_vup );
|
|
}
|
|
*/
|
|
|
|
/* FIXME VK unused?
|
|
if( RI.drawOrtho )
|
|
GL_FrustumInitOrtho( &RI.frustum, ov->xLeft, ov->xRight, ov->yTop, ov->yBottom, ov->zNear, ov->zFar );
|
|
else GL_FrustumInitProj( &g_camera.frustum, 0.0f, R_GetFarClip(), g_camera.fov_x, g_camera.fov_y ); // NOTE: we ignore nearplane here (mirrors only)
|
|
*/
|
|
|
|
R_SetupProjectionMatrix( g_camera.projectionMatrix );
|
|
R_SetupModelviewMatrix( g_camera.modelviewMatrix );
|
|
|
|
Matrix4x4_Concat( g_camera.worldviewProjectionMatrix, g_camera.projectionMatrix, g_camera.modelviewMatrix );
|
|
}
|
|
|
|
static void drawEntity( cl_entity_t *ent, int render_mode )
|
|
{
|
|
const model_t *mod = ent->model;
|
|
matrix4x4 model;
|
|
float alpha;
|
|
|
|
if (!mod)
|
|
return;
|
|
|
|
// handle studiomodels with custom rendermodes on texture
|
|
alpha = render_mode == kRenderNormal ? 1.f : CL_FxBlend( ent ) / 255.0f;
|
|
|
|
// TODO ref_gl does this earlier (when adding entity), can we too?
|
|
if( alpha <= 0.0f )
|
|
return;
|
|
|
|
switch (render_mode) {
|
|
case kRenderNormal:
|
|
VK_RenderStateSetColor( 1.f, 1.f, 1.f, 1.f);
|
|
break;
|
|
|
|
case kRenderTransColor:
|
|
// FIXME also zero out texture? use white texture
|
|
VK_RenderStateSetColor(
|
|
ent->curstate.rendercolor.r / 255.f,
|
|
ent->curstate.rendercolor.g / 255.f,
|
|
ent->curstate.rendercolor.b / 255.f,
|
|
ent->curstate.renderamt / 255.f);
|
|
break;
|
|
|
|
case kRenderTransAdd:
|
|
VK_RenderStateSetColor( alpha, alpha, alpha, 1.f);
|
|
break;
|
|
|
|
case kRenderTransAlpha:
|
|
VK_RenderStateSetColor( 1.f, 1.f, 1.f, 1.f);
|
|
// TODO Q1compat Vector4Set(e_ubo->color, 1.f, 1.f, 1.f, alpha);
|
|
break;
|
|
|
|
default:
|
|
VK_RenderStateSetColor( 1.f, 1.f, 1.f, alpha);
|
|
}
|
|
|
|
switch (mod->type)
|
|
{
|
|
case mod_brush:
|
|
R_RotateForEntity( model, ent );
|
|
VK_RenderStateSetMatrixModel( model );
|
|
VK_BrushModelDraw( ent, render_mode );
|
|
break;
|
|
|
|
case mod_studio:
|
|
VK_RenderStateSetMatrixModel( matrix4x4_identity );
|
|
VK_StudioDrawModel( ent, render_mode );
|
|
break;
|
|
|
|
case mod_sprite:
|
|
VK_RenderStateSetMatrixModel( matrix4x4_identity );
|
|
VK_SpriteDrawModel( ent );
|
|
break;
|
|
|
|
case mod_alias:
|
|
case mod_bad:
|
|
PRINT_NOT_IMPLEMENTED();
|
|
break;
|
|
}
|
|
}
|
|
|
|
static float g_frametime = 0;
|
|
void VK_SceneRender( const ref_viewpass_t *rvp )
|
|
{
|
|
int current_pipeline_index = kRenderNormal;
|
|
|
|
g_frametime = /*FIXME VK RP_NORMALPASS( )) ? */
|
|
gpGlobals->time - gpGlobals->oldtime
|
|
/* FIXME VK : 0.f */;
|
|
|
|
setupCamera( rvp );
|
|
|
|
VK_RenderStateSetMatrixProjection( g_camera.projectionMatrix );
|
|
VK_RenderStateSetMatrixView( g_camera.modelviewMatrix );
|
|
VK_RenderStateSetMatrixModel( matrix4x4_identity );
|
|
|
|
VK_RenderDebugLabelBegin( "opaque" );
|
|
|
|
// Draw view model
|
|
{
|
|
VK_RenderStateSetColor( 1.f, 1.f, 1.f, 1.f );
|
|
R_RunViewmodelEvents();
|
|
R_DrawViewModel();
|
|
}
|
|
|
|
// Draw world brush
|
|
{
|
|
cl_entity_t *world = gEngine.GetEntityByIndex( 0 );
|
|
if( world && world->model )
|
|
{
|
|
//VK_LightsBakePVL( 0 /* FIXME frame number */);
|
|
|
|
VK_RenderStateSetColor( 1.f, 1.f, 1.f, 1.f);
|
|
VK_BrushModelDraw( world, kRenderNormal );
|
|
}
|
|
}
|
|
|
|
// Draw opaque entities
|
|
for (int i = 0; i < g_lists.draw_list->num_solid_entities; ++i)
|
|
{
|
|
cl_entity_t *ent = g_lists.draw_list->solid_entities[i];
|
|
drawEntity(ent, kRenderNormal);
|
|
}
|
|
|
|
// Draw opaque beams
|
|
gEngine.CL_DrawEFX( g_frametime, false );
|
|
|
|
VK_RenderDebugLabelEnd();
|
|
|
|
VK_RenderDebugLabelBegin( "tranparent" );
|
|
|
|
{
|
|
// sort translucents entities by rendermode and distance
|
|
qsort( g_lists.draw_list->trans_entities, g_lists.draw_list->num_trans_entities, sizeof( vk_trans_entity_t ), R_TransEntityCompare );
|
|
|
|
// Draw transparent ents
|
|
for (int i = 0; i < g_lists.draw_list->num_trans_entities; ++i)
|
|
{
|
|
const vk_trans_entity_t *ent = g_lists.draw_list->trans_entities + i;
|
|
drawEntity(ent->entity, ent->render_mode);
|
|
}
|
|
|
|
}
|
|
|
|
// Draw transparent beams
|
|
gEngine.CL_DrawEFX( g_frametime, true );
|
|
|
|
VK_RenderDebugLabelEnd();
|
|
}
|
|
|
|
// FIXME better place?
|
|
int R_WorldToScreen( const vec3_t point, vec3_t screen )
|
|
{
|
|
matrix4x4 worldToScreen;
|
|
qboolean behind;
|
|
float w;
|
|
|
|
if( !point || !screen )
|
|
return true;
|
|
|
|
Matrix4x4_Copy( worldToScreen, g_camera.worldviewProjectionMatrix );
|
|
screen[0] = worldToScreen[0][0] * point[0] + worldToScreen[0][1] * point[1] + worldToScreen[0][2] * point[2] + worldToScreen[0][3];
|
|
screen[1] = worldToScreen[1][0] * point[0] + worldToScreen[1][1] * point[1] + worldToScreen[1][2] * point[2] + worldToScreen[1][3];
|
|
w = worldToScreen[3][0] * point[0] + worldToScreen[3][1] * point[1] + worldToScreen[3][2] * point[2] + worldToScreen[3][3];
|
|
screen[2] = 0.0f; // just so we have something valid here
|
|
|
|
if( w < 0.001f )
|
|
{
|
|
screen[0] *= 100000;
|
|
screen[1] *= 100000;
|
|
behind = true;
|
|
}
|
|
else
|
|
{
|
|
float invw = 1.0f / w;
|
|
screen[0] *= invw;
|
|
screen[1] *= invw;
|
|
behind = false;
|
|
}
|
|
|
|
return behind;
|
|
}
|
|
|
|
int TriWorldToScreen( const float *world, float *screen )
|
|
{
|
|
int retval;
|
|
|
|
retval = R_WorldToScreen( world, screen );
|
|
|
|
screen[0] = 0.5f * screen[0] * (float)g_camera.viewport[2];
|
|
screen[1] = -0.5f * screen[1] * (float)g_camera.viewport[3];
|
|
screen[0] += 0.5f * (float)g_camera.viewport[2];
|
|
screen[1] += 0.5f * (float)g_camera.viewport[3];
|
|
|
|
return retval;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_AddCustomBeam
|
|
|
|
Add the beam that encoded as custom entity
|
|
================
|
|
*/
|
|
void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
|
{
|
|
if( g_lists.draw_list->num_beam_entities >= ARRAYSIZE(g_lists.draw_list->beam_entities) )
|
|
{
|
|
gEngine.Con_Printf( S_ERROR "Too many beams %d!\n", g_lists.draw_list->num_beam_entities );
|
|
return;
|
|
}
|
|
|
|
if( pEnvBeam )
|
|
{
|
|
g_lists.draw_list->beam_entities[g_lists.draw_list->num_beam_entities] = pEnvBeam;
|
|
g_lists.draw_list->num_beam_entities++;
|
|
}
|
|
}
|
|
|
|
void CL_DrawBeams( int fTrans, BEAM *active_beams )
|
|
{
|
|
BEAM *pBeam;
|
|
int i, flags;
|
|
|
|
// FIXME VK pglDepthMask( fTrans ? GL_FALSE : GL_TRUE );
|
|
|
|
// server beams don't allocate beam chains
|
|
// all params are stored in cl_entity_t
|
|
for( i = 0; i < g_lists.draw_list->num_beam_entities; i++ )
|
|
{
|
|
cl_entity_t *currentbeam = g_lists.draw_list->beam_entities[i];
|
|
flags = currentbeam->curstate.rendermode & 0xF0;
|
|
|
|
if( fTrans && FBitSet( flags, FBEAM_SOLID ))
|
|
continue;
|
|
|
|
if( !fTrans && !FBitSet( flags, FBEAM_SOLID ))
|
|
continue;
|
|
|
|
R_BeamDrawCustomEntity( currentbeam, g_frametime );
|
|
// FIXME VK r_stats.c_view_beams_count++;
|
|
}
|
|
|
|
// draw temporary entity beams
|
|
for( pBeam = active_beams; pBeam; pBeam = pBeam->next )
|
|
{
|
|
if( fTrans && FBitSet( pBeam->flags, FBEAM_SOLID ))
|
|
continue;
|
|
|
|
if( !fTrans && !FBitSet( pBeam->flags, FBEAM_SOLID ))
|
|
continue;
|
|
|
|
R_BeamDraw( pBeam, g_frametime );
|
|
}
|
|
}
|