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https://github.com/w23/xash3d-fwgs
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e66810a05b
Now rendering submodules specify their colors and matrices using VK_RenderState global stat api. This is a trade-off between making all submodules track their state on their own, or managing that state centrally.
11 lines
461 B
C
11 lines
461 B
C
#pragma once
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#include "vk_common.h"
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void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite );
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int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame );
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void Mod_LoadMapSprite( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded );
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
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void VK_SpriteDrawModel( cl_entity_t *e );
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