mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-11-05 01:51:55 +01:00
3045c6ea1f
help with perf stability
77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
#pragma once
|
|
#include "vk_core.h"
|
|
|
|
#include "xash3d_types.h"
|
|
#include "const.h"
|
|
#include "render_api.h"
|
|
#include "com_image.h"
|
|
|
|
typedef struct vk_texture_s
|
|
{
|
|
char name[256];
|
|
int width, height;
|
|
texFlags_t flags;
|
|
uint texnum;
|
|
|
|
struct {
|
|
VkImage image;
|
|
VkImageView image_view;
|
|
device_memory_t device_memory;
|
|
VkDescriptorSet descriptor;
|
|
} vk;
|
|
|
|
uint hashValue;
|
|
struct vk_texture_s *nextHash;
|
|
} vk_texture_t;
|
|
|
|
#define MAX_LIGHTMAPS 256
|
|
|
|
typedef struct vk_textures_global_s
|
|
{
|
|
int defaultTexture; // use for bad textures
|
|
int particleTexture;
|
|
int whiteTexture;
|
|
int grayTexture;
|
|
int blackTexture;
|
|
int solidskyTexture; // quake1 solid-sky layer
|
|
int alphaskyTexture; // quake1 alpha-sky layer
|
|
int lightmapTextures[MAX_LIGHTMAPS];
|
|
int dlightTexture; // custom dlight texture
|
|
int skyboxTextures[6]; // skybox sides
|
|
int cinTexture; // cinematic texture
|
|
|
|
int skytexturenum; // this not a gl_texturenum!
|
|
int skyboxbasenum; // start with 5800
|
|
} vk_textures_global_t;
|
|
|
|
// TODO rename this consistently
|
|
extern vk_textures_global_t tglob;
|
|
|
|
// Helper functions
|
|
void initTextures( void );
|
|
void destroyTextures( void );
|
|
vk_texture_t *findTexture(int index);
|
|
|
|
// Public API functions
|
|
int VK_FindTexture( const char *name );
|
|
const char* VK_TextureName( unsigned int texnum );
|
|
const byte* VK_TextureData( unsigned int texnum );
|
|
int VK_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
|
int VK_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
|
int VK_LoadTextureArray( const char **names, int flags );
|
|
int VK_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
|
void VK_FreeTexture( unsigned int texnum );
|
|
int VK_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
|
|
|
#define VK_LoadTextureInternal( name, pic, flags ) VK_LoadTextureFromBuffer( name, pic, flags, false )
|
|
|
|
typedef struct {
|
|
// TODO better memory allocation
|
|
device_memory_t devmem;
|
|
VkImage image;
|
|
VkImageView view;
|
|
} vk_image_t;
|
|
|
|
vk_image_t VK_ImageCreate(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage);
|
|
void VK_ImageDestroy(vk_image_t *img);
|