1045 lines
27 KiB
C
1045 lines
27 KiB
C
#include "r_textures.h"
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#include "vk_textures.h"
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#include "vk_common.h"
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#include "vk_const.h"
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#include "vk_mapents.h" // wadlist
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#include "vk_logs.h"
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#include "r_speeds.h"
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#include "profiler.h"
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#include "unordered_roadmap.h"
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#include "xash3d_mathlib.h"
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#include "crtlib.h"
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#include "crclib.h" // COM_HashKey
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#include "com_strings.h"
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#include "eiface.h" // ARRAYSIZE
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#include <memory.h>
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#include <math.h>
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#define MODULE_NAME "textures"
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#define LOG_MODULE tex
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vk_textures_global_t tglob = {0};
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static struct {
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poolhandle_t mempool;
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vk_texture_t all[MAX_TEXTURES];
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urmom_desc_t all_desc;
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} g_textures;
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// FIXME imported from vk_textures.h
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void unloadSkybox( void );
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static void createDefaultTextures( void );
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static void destroyDefaultTextures( void );
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static void destroyTexture( uint texnum );
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#define R_TextureUploadFromBufferNew(name, pic, flags) R_TextureUploadFromBuffer(name, pic, flags, /*update_only=*/false)
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qboolean R_TexturesInit( void ) {
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g_textures.mempool = Mem_AllocPool( "vktextures" );
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g_textures.all_desc = (urmom_desc_t){
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.array = g_textures.all,
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.count = COUNTOF(g_textures.all),
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.item_size = sizeof(g_textures.all[0]),
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.type = kUrmomStringInsensitive,
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};
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urmomInit(&g_textures.all_desc);
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// Mark index 0 as occupied to have a special "no texture" value
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g_textures.all[0].hdr_.hash = 0x7fffffff;
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g_textures.all[0].hdr_.state = 1;
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Q_strncpy( g_textures.all[0].hdr_.key, "*unused*", sizeof(g_textures.all[0].hdr_.key));
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createDefaultTextures();
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if (!R_VkTexturesInit())
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return false;
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return true;
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}
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void R_TexturesShutdown( void )
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{
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destroyDefaultTextures();
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// By this point ideally all texture should have been destroyed.
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// However, there are two possible ways some texture could have been left over:
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// 1. Our coding mistakes, not releasing textures when done
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// 2. Engine and other external things not cleaning up (e.g. mainui is known to leave textures)
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for( int i = 1; i < COUNTOF(g_textures.all); i++ ) {
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const vk_texture_t *const tex = g_textures.all + i;
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if (!URMOM_IS_OCCUPIED(tex->hdr_))
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continue;
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// Try to free external textures
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R_TextureFree( i );
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// If it is still not deleted, complain loudly
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if (URMOM_IS_OCCUPIED(tex->hdr_)) {
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// TODO consider ASSERT, as this is a coding mistake
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ERR("stale texture[%d] '%s' refcount=%d", i, TEX_NAME(tex), tex->refcount);
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destroyTexture( i );
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}
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}
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int is_deleted_count = 0;
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int clusters[16] = {0};
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int current_cluster_begin = -1;
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for( int i = 1; i < COUNTOF(g_textures.all); i++ ) {
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const vk_texture_t *const tex = g_textures.all + i;
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if (URMOM_IS_EMPTY(tex->hdr_)) {
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if (current_cluster_begin >= 0) {
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const int cluster_length = i - current_cluster_begin;
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clusters[cluster_length >= COUNTOF(clusters) ? 0 : cluster_length]++;
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}
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current_cluster_begin = -1;
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} else {
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if (current_cluster_begin < 0)
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current_cluster_begin = i;
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}
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if (URMOM_IS_DELETED(tex->hdr_))
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++is_deleted_count;
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ASSERT(!URMOM_IS_OCCUPIED(tex->hdr_));
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}
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// TODO handle wraparound clusters
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if (current_cluster_begin >= 0) {
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const int cluster_length = COUNTOF(g_textures.all) - current_cluster_begin;
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clusters[cluster_length >= COUNTOF(clusters) ? 0 : cluster_length]++;
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}
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DEBUG("Deleted slots in texture hash table: %d", is_deleted_count);
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for (int i = 1; i < COUNTOF(clusters); ++i)
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DEBUG("Texture hash table cluster[%d] = %d", i, clusters[i]);
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DEBUG("Clusters longer than %d: %d", (int)COUNTOF(clusters)-1, clusters[0]);
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R_VkTexturesShutdown();
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}
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/* OBSOLETE
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static vk_texture_t *Common_AllocTexture( const char *name, texFlags_t flags )
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{
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vk_texture_t *tex;
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uint i;
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// find a free texture_t slot
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for( i = 0, tex = vk_textures; i < vk_numTextures; i++, tex++ )
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if( !tex->name[0] ) break;
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if( i == vk_numTextures )
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{
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if( vk_numTextures == MAX_TEXTURES )
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gEngine.Host_Error( "VK_AllocTexture: MAX_TEXTURES limit exceeds\n" );
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vk_numTextures++;
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}
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tex = &vk_textures[i];
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// copy initial params
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Q_strncpy( tex->name, name, sizeof( tex->name ));
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tex->texnum = i; // texnum is used for fast acess into vk_textures array too
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tex->flags = flags;
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// add to hash table
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tex->hashValue = COM_HashKey( name, TEXTURES_HASH_SIZE );
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tex->nextHash = vk_texturesHashTable[tex->hashValue];
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vk_texturesHashTable[tex->hashValue] = tex;
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// FIXME this is not strictly correct. Refcount management should be done differently wrt public ref_interface_t
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tex->refcount = 1;
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return tex;
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}
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static vk_texture_t *Common_TextureForName( const char *name )
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{
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vk_texture_t *tex;
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uint hash;
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// find the texture in array
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hash = COM_HashKey( name, TEXTURES_HASH_SIZE );
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for( tex = vk_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash )
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{
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if( !Q_stricmp( tex->name, name ))
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return tex;
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}
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return NULL;
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}
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*/
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static qboolean checkTextureName( const char *name )
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{
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int len;
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if( !COM_CheckString( name ))
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return false;
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len = Q_strlen( name );
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// because multi-layered textures can exceed name string
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if( len >= sizeof( g_textures.all[0].hdr_.key ))
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{
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ERR("LoadTexture: too long name %s (%d)", name, len );
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return false;
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}
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return true;
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}
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static rgbdata_t *Common_FakeImage( int width, int height, int depth, int flags )
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{
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// TODO: Fix texture and it's buffer leaking.
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rgbdata_t *r_image = Mem_Malloc( g_textures.mempool, sizeof( rgbdata_t ) );
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// also use this for bad textures, but without alpha
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r_image->width = Q_max( 1, width );
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r_image->height = Q_max( 1, height );
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r_image->depth = Q_max( 1, depth );
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r_image->flags = flags;
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r_image->type = PF_RGBA_32;
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r_image->size = r_image->width * r_image->height * r_image->depth * 4;
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if( FBitSet( r_image->flags, IMAGE_CUBEMAP )) r_image->size *= 6;
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r_image->buffer = Mem_Malloc( g_textures.mempool, r_image->size);
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r_image->palette = NULL;
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r_image->numMips = 1;
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r_image->encode = 0;
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memset( r_image->buffer, 0xFF, r_image->size );
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return r_image;
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}
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static void createDefaultTextures( void )
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{
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int dx2, dy, d;
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int x, y;
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rgbdata_t *pic;
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// emo-texture from quake1
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pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR );
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for( y = 0; y < 16; y++ )
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{
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for( x = 0; x < 16; x++ )
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{
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if(( y < 8 ) ^ ( x < 8 ))
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((uint *)pic->buffer)[y*16+x] = 0xFFFF00FF;
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else ((uint *)pic->buffer)[y*16+x] = 0xFF000000;
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}
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}
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tglob.defaultTexture = R_TextureUploadFromBufferNew( REF_DEFAULT_TEXTURE, pic, TF_COLORMAP );
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// particle texture from quake1
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pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA );
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for( x = 0; x < 16; x++ )
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{
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dx2 = x - 8;
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dx2 = dx2 * dx2;
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for( y = 0; y < 16; y++ )
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{
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dy = y - 8;
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d = 255 - 35 * sqrt( dx2 + dy * dy );
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pic->buffer[( y * 16 + x ) * 4 + 3] = bound( 0, d, 255 );
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}
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}
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tglob.particleTexture = R_TextureUploadFromBufferNew( REF_PARTICLE_TEXTURE, pic, TF_CLAMP );
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// white texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFFFFFFFF;
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tglob.whiteTexture = R_TextureUploadFromBufferNew( REF_WHITE_TEXTURE, pic, TF_COLORMAP );
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// gray texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFF7F7F7F;
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tglob.grayTexture = R_TextureUploadFromBufferNew( REF_GRAY_TEXTURE, pic, TF_COLORMAP );
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// black texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFF000000;
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tglob.blackTexture = R_TextureUploadFromBufferNew( REF_BLACK_TEXTURE, pic, TF_COLORMAP );
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// cinematic dummy
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pic = Common_FakeImage( 640, 100, 1, IMAGE_HAS_COLOR );
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tglob.cinTexture = R_TextureUploadFromBufferNew( "*cintexture", pic, TF_NOMIPMAP|TF_CLAMP );
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{
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rgbdata_t *sides[6];
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFFFFFFFF;
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sides[0] = pic;
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sides[1] = pic;
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sides[2] = pic;
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sides[3] = pic;
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sides[4] = pic;
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sides[5] = pic;
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R_VkTexturesSkyboxUpload( "skybox_placeholder", sides, kColorspaceGamma, true );
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}
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}
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static void destroyDefaultTextures( void ) {
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if (tglob.cinTexture > 0)
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R_TextureFree( tglob.cinTexture );
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if (tglob.blackTexture > 0)
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R_TextureFree( tglob.blackTexture );
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if (tglob.grayTexture > 0)
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R_TextureFree( tglob.grayTexture );
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if (tglob.whiteTexture > 0)
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R_TextureFree( tglob.whiteTexture );
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if (tglob.particleTexture > 0)
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R_TextureFree( tglob.particleTexture );
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if (tglob.defaultTexture > 0)
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R_TextureFree( tglob.defaultTexture );
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}
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static void ProcessImage( vk_texture_t *tex, rgbdata_t *pic )
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{
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float emboss_scale = 0.0f;
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uint img_flags = 0;
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// force upload texture as RGB or RGBA (detail textures requires this)
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if( tex->flags & TF_FORCE_COLOR ) pic->flags |= IMAGE_HAS_COLOR;
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if( pic->flags & IMAGE_HAS_ALPHA ) tex->flags |= TF_HAS_ALPHA;
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//FIXME provod: ??? tex->encode = pic->encode; // share encode method
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if( ImageCompressed( pic->type ))
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{
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if( !pic->numMips )
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tex->flags |= TF_NOMIPMAP; // disable mipmapping by user request
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// clear all the unsupported flags
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tex->flags &= ~TF_KEEP_SOURCE;
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}
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else
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{
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// copy flag about luma pixels
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if( pic->flags & IMAGE_HAS_LUMA )
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tex->flags |= TF_HAS_LUMA;
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if( pic->flags & IMAGE_QUAKEPAL )
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tex->flags |= TF_QUAKEPAL;
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// create luma texture from quake texture
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if( tex->flags & TF_MAKELUMA )
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{
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img_flags |= IMAGE_MAKE_LUMA;
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tex->flags &= ~TF_MAKELUMA;
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}
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/* FIXME provod: ???
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if( !FBitSet( tex->flags, TF_IMG_UPLOADED ) && FBitSet( tex->flags, TF_KEEP_SOURCE ))
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tex->original = gEngine.FS_CopyImage( pic ); // because current pic will be expanded to rgba
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*/
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// we need to expand image into RGBA buffer
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if( pic->type == PF_INDEXED_24 || pic->type == PF_INDEXED_32 )
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img_flags |= IMAGE_FORCE_RGBA;
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/* FIXME provod: ???
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// dedicated server doesn't register this variable
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if( gl_emboss_scale != NULL )
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emboss_scale = gl_emboss_scale->value;
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*/
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// processing image before uploading (force to rgba, make luma etc)
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if( pic->buffer ) gEngine.Image_Process( &pic, 0, 0, img_flags, emboss_scale );
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if( FBitSet( tex->flags, TF_LUMINANCE ))
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ClearBits( pic->flags, IMAGE_HAS_COLOR );
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}
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}
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size_t CalcImageSize( pixformat_t format, int width, int height, int depth ) {
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size_t size = 0;
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// check the depth error
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depth = Q_max( 1, depth );
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switch( format )
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{
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case PF_LUMINANCE:
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size = width * height * depth;
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break;
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case PF_RGB_24:
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case PF_BGR_24:
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size = width * height * depth * 3;
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break;
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case PF_BGRA_32:
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case PF_RGBA_32:
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size = width * height * depth * 4;
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break;
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case PF_DXT1:
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case PF_BC4_UNSIGNED:
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case PF_BC4_SIGNED:
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size = (((width + 3) >> 2) * ((height + 3) >> 2) * 8) * depth;
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break;
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case PF_DXT3:
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case PF_DXT5:
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case PF_BC6H_UNSIGNED:
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case PF_BC6H_SIGNED:
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case PF_BC7_UNORM:
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case PF_BC7_SRGB:
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case PF_ATI2:
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case PF_BC5_UNSIGNED:
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case PF_BC5_SIGNED:
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size = (((width + 3) >> 2) * ((height + 3) >> 2) * 16) * depth;
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break;
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default:
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ERR("%s: unsupported pixformat_t %d", __FUNCTION__, format);
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ASSERT(!"Unsupported format encountered");
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}
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return size;
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}
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int CalcMipmapCount( int width, int height, int depth, uint32_t flags, qboolean haveBuffer )
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{
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int mipcount;
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if( !haveBuffer )// || tex->target == GL_TEXTURE_3D )
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return 1;
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// generate mip-levels by user request
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if( FBitSet( flags, TF_NOMIPMAP ))
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return 1;
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// mip-maps can't exceeds 16
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for( mipcount = 0; mipcount < 16; mipcount++ )
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{
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const int mip_width = Q_max( 1, ( width >> mipcount ));
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const int mip_height = Q_max( 1, ( height >> mipcount ));
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const int mip_depth = Q_max( 1, ( depth >> mipcount ));
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if( mip_width == 1 && mip_height == 1 && mip_depth == 1 )
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break;
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}
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return mipcount + 1;
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}
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void BuildMipMap( byte *in, int srcWidth, int srcHeight, int srcDepth, int flags )
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{
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byte *out = in;
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int instride = ALIGN( srcWidth * 4, 1 );
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int mipWidth, mipHeight, outpadding;
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int row, x, y, z;
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vec3_t normal;
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if( !in ) return;
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mipWidth = Q_max( 1, ( srcWidth >> 1 ));
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mipHeight = Q_max( 1, ( srcHeight >> 1 ));
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outpadding = ALIGN( mipWidth * 4, 1 ) - mipWidth * 4;
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if( FBitSet( flags, TF_ALPHACONTRAST ))
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{
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memset( in, mipWidth, mipWidth * mipHeight * 4 );
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return;
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}
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// move through all layers
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for( z = 0; z < srcDepth; z++ )
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{
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if( FBitSet( flags, TF_NORMALMAP ))
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{
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for( y = 0; y < mipHeight; y++, in += instride * 2, out += outpadding )
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{
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byte *next = ((( y << 1 ) + 1 ) < srcHeight ) ? ( in + instride ) : in;
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for( x = 0, row = 0; x < mipWidth; x++, row += 8, out += 4 )
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{
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if((( x << 1 ) + 1 ) < srcWidth )
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{
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normal[0] = MAKE_SIGNED( in[row+0] ) + MAKE_SIGNED( in[row+4] )
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+ MAKE_SIGNED( next[row+0] ) + MAKE_SIGNED( next[row+4] );
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normal[1] = MAKE_SIGNED( in[row+1] ) + MAKE_SIGNED( in[row+5] )
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+ MAKE_SIGNED( next[row+1] ) + MAKE_SIGNED( next[row+5] );
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normal[2] = MAKE_SIGNED( in[row+2] ) + MAKE_SIGNED( in[row+6] )
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+ MAKE_SIGNED( next[row+2] ) + MAKE_SIGNED( next[row+6] );
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}
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else
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{
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normal[0] = MAKE_SIGNED( in[row+0] ) + MAKE_SIGNED( next[row+0] );
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normal[1] = MAKE_SIGNED( in[row+1] ) + MAKE_SIGNED( next[row+1] );
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normal[2] = MAKE_SIGNED( in[row+2] ) + MAKE_SIGNED( next[row+2] );
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}
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|
|
|
if( !VectorNormalizeLength( normal ))
|
|
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
|
|
|
out[0] = 128 + (byte)(127.0f * normal[0]);
|
|
out[1] = 128 + (byte)(127.0f * normal[1]);
|
|
out[2] = 128 + (byte)(127.0f * normal[2]);
|
|
out[3] = 255;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( y = 0; y < mipHeight; y++, in += instride * 2, out += outpadding )
|
|
{
|
|
byte *next = ((( y << 1 ) + 1 ) < srcHeight ) ? ( in + instride ) : in;
|
|
for( x = 0, row = 0; x < mipWidth; x++, row += 8, out += 4 )
|
|
{
|
|
if((( x << 1 ) + 1 ) < srcWidth )
|
|
{
|
|
out[0] = (in[row+0] + in[row+4] + next[row+0] + next[row+4]) >> 2;
|
|
out[1] = (in[row+1] + in[row+5] + next[row+1] + next[row+5]) >> 2;
|
|
out[2] = (in[row+2] + in[row+6] + next[row+2] + next[row+6]) >> 2;
|
|
out[3] = (in[row+3] + in[row+7] + next[row+3] + next[row+7]) >> 2;
|
|
}
|
|
else
|
|
{
|
|
out[0] = (in[row+0] + next[row+0]) >> 1;
|
|
out[1] = (in[row+1] + next[row+1]) >> 1;
|
|
out[2] = (in[row+2] + next[row+2]) >> 1;
|
|
out[3] = (in[row+3] + next[row+3]) >> 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean validatePicLayers(const char* const name, rgbdata_t *const *const layers, int num_layers) {
|
|
for (int i = 0; i < num_layers; ++i) {
|
|
// FIXME create empty black texture if there's no buffer
|
|
if (!layers[i]->buffer) {
|
|
ERR("Texture %s layer %d missing buffer", name, i);
|
|
return false;
|
|
}
|
|
|
|
if (i == 0)
|
|
continue;
|
|
|
|
if (layers[0]->type != layers[i]->type) {
|
|
ERR("Texture %s layer %d has type %d inconsistent with layer 0 type %d", name, i, layers[i]->type, layers[0]->type);
|
|
return false;
|
|
}
|
|
|
|
if (layers[0]->width != layers[i]->width
|
|
|| layers[0]->height != layers[i]->height
|
|
|| layers[0]->depth != layers[i]->depth) {
|
|
ERR("Texture %s layer %d has resolution %dx%d%d inconsistent with layer 0 resolution %dx%dx%d",
|
|
name, i,
|
|
layers[i]->width, layers[i]->height, layers[i]->depth,
|
|
layers[0]->width, layers[0]->height, layers[0]->depth);
|
|
return false;
|
|
}
|
|
|
|
if ((layers[0]->flags ^ layers[i]->flags) & IMAGE_HAS_ALPHA) {
|
|
ERR("Texture %s layer %d has_alpha=%d inconsistent with layer 0 has_alpha=%d",
|
|
name, i,
|
|
!!(layers[i]->flags & IMAGE_HAS_ALPHA),
|
|
!!(layers[0]->flags & IMAGE_HAS_ALPHA));
|
|
return false;
|
|
}
|
|
|
|
if (layers[0]->numMips != layers[i]->numMips) {
|
|
ERR("Texture %s layer %d has numMips %d inconsistent with layer 0 numMips %d",
|
|
name, i, layers[i]->numMips, layers[0]->numMips);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
///////////// Render API funcs /////////////
|
|
int R_TextureFindByName( const char *name )
|
|
{
|
|
vk_texture_t *tex;
|
|
|
|
if( !checkTextureName( name ))
|
|
return 0;
|
|
|
|
const int index = urmomFind(&g_textures.all_desc, name);
|
|
return index > 0 ? index : 0;
|
|
}
|
|
|
|
const char* R_TextureGetNameByIndex( unsigned int texnum )
|
|
{
|
|
ASSERT( texnum >= 0 && texnum < MAX_TEXTURES );
|
|
return g_textures.all[texnum].hdr_.key;
|
|
}
|
|
|
|
static int loadTextureInternalFromFile( const char *name, const byte *buf, size_t size, int flags, colorspace_hint_e colorspace_hint, qboolean force_update, qboolean ref_interface ) {
|
|
qboolean success = false;
|
|
if( !checkTextureName( name ))
|
|
return 0;
|
|
|
|
const urmom_insert_t insert = urmomInsert(&g_textures.all_desc, name);
|
|
if (insert.index < 0) {
|
|
ERR("Cannot allocate texture slot for \"%s\"", name);
|
|
return 0;
|
|
}
|
|
|
|
ASSERT(insert.index < COUNTOF(g_textures.all));
|
|
|
|
vk_texture_t *const tex = g_textures.all + insert.index;
|
|
|
|
// return existing if already loaded and was not forced to reload
|
|
if (!insert.created && !force_update) {
|
|
DEBUG("Found existing texture %s(%d) refcount=%d", TEX_NAME(tex), insert.index, tex->refcount);
|
|
|
|
// Increment refcount for refcount-aware calls (e.g. materials)
|
|
if (!ref_interface) {
|
|
tex->refcount++;
|
|
} else if (!tex->ref_interface_visible) {
|
|
tex->ref_interface_visible = true;
|
|
tex->refcount++;
|
|
}
|
|
|
|
return insert.index;
|
|
}
|
|
|
|
uint picFlags = 0;
|
|
|
|
if( FBitSet( flags, TF_NOFLIP_TGA ))
|
|
SetBits( picFlags, IL_DONTFLIP_TGA );
|
|
|
|
if( FBitSet( flags, TF_KEEP_SOURCE ) && !FBitSet( flags, TF_EXPAND_SOURCE ))
|
|
SetBits( picFlags, IL_KEEP_8BIT );
|
|
|
|
// set some image flags
|
|
gEngine.Image_SetForceFlags( picFlags );
|
|
|
|
rgbdata_t *const pic = gEngine.FS_LoadImage( name, buf, size );
|
|
if( !pic )
|
|
goto cleanup;
|
|
|
|
// Process flags, convert to rgba, etc
|
|
tex->flags = flags;
|
|
ProcessImage( tex, pic );
|
|
|
|
if( !R_VkTextureUpload( insert.index, tex, &pic, 1, colorspace_hint ))
|
|
goto cleanup;
|
|
|
|
// New textures should have refcount = 1 regardless of refcount-aware calls
|
|
if (insert.created) {
|
|
tex->refcount = 1;
|
|
|
|
// Mark it as visible from refount-unaware calls if it came from one
|
|
if (ref_interface)
|
|
tex->ref_interface_visible = true;
|
|
}
|
|
|
|
success = true;
|
|
|
|
cleanup:
|
|
if ( !success && insert.created )
|
|
urmomRemoveByIndex(&g_textures.all_desc, insert.index);
|
|
if ( pic )
|
|
gEngine.FS_FreeImage( pic );
|
|
|
|
return success ? insert.index : 0;
|
|
}
|
|
|
|
int R_TextureUploadFromFile( const char *name, const byte *buf, size_t size, int flags ) {
|
|
const qboolean force_update = false;
|
|
const qboolean ref_interface = true;
|
|
return loadTextureInternalFromFile(name, buf, size, flags, kColorspaceGamma, force_update, ref_interface);
|
|
}
|
|
|
|
int R_TextureUploadFromFileExAcquire( const char *filename, colorspace_hint_e colorspace, qboolean force_reload) {
|
|
const qboolean ref_interface = false;
|
|
return loadTextureInternalFromFile( filename, NULL, 0, 0, colorspace, force_reload, ref_interface );
|
|
}
|
|
|
|
// Unconditionally destroy the texture
|
|
static void destroyTexture( uint texnum ) {
|
|
ASSERT(texnum > 0); // 0 is *unused, cannot be destroyed
|
|
ASSERT(texnum < COUNTOF(g_textures.all));
|
|
vk_texture_t *const tex = g_textures.all + texnum;
|
|
|
|
DEBUG("Destroying texture=%d(%s)", texnum, TEX_NAME(tex));
|
|
|
|
if (tex->refcount > 0)
|
|
WARN("Texture '%s'(%d) has refcount=%d", TEX_NAME(tex), texnum, tex->refcount);
|
|
|
|
ASSERT(URMOM_IS_OCCUPIED(tex->hdr_));
|
|
|
|
// remove from hash table
|
|
urmomRemoveByIndex(&g_textures.all_desc, texnum);
|
|
|
|
/*
|
|
// release source
|
|
if( tex->original )
|
|
gEngine.FS_FreeImage( tex->original );
|
|
*/
|
|
|
|
R_VkTextureDestroy( texnum, tex );
|
|
tex->refcount = 0;
|
|
tex->ref_interface_visible = false;
|
|
tex->flags = 0;
|
|
}
|
|
|
|
// Decrement refcount and destroy the texture if refcount has reached zero
|
|
static void releaseTexture( unsigned int texnum, qboolean ref_interface ) {
|
|
vk_texture_t *tex;
|
|
vk_texture_t **prev;
|
|
vk_texture_t *cur;
|
|
|
|
APROF_SCOPE_DECLARE_BEGIN(free, __FUNCTION__);
|
|
|
|
if( texnum <= 0 )
|
|
goto end;
|
|
|
|
ASSERT(texnum < COUNTOF(g_textures.all));
|
|
|
|
tex = g_textures.all + texnum;
|
|
|
|
// already freed?
|
|
if( !tex->vk.image.image )
|
|
goto end;
|
|
|
|
// debug
|
|
if( !TEX_NAME(tex)[0] )
|
|
{
|
|
ERR("%s: trying to free unnamed texture with index %u", __FUNCTION__, texnum );
|
|
goto end;
|
|
}
|
|
|
|
// Textures coming from legacy ref_interface_t api are not refcount-friendly
|
|
// Track them separately with a flags (and a single refcount ++/--)
|
|
if (ref_interface) {
|
|
if (!tex->ref_interface_visible)
|
|
return;
|
|
tex->ref_interface_visible = false;
|
|
}
|
|
|
|
DEBUG("Releasing texture=%d(%s) refcount=%d", texnum, TEX_NAME(tex), tex->refcount);
|
|
ASSERT(tex->refcount > 0);
|
|
--tex->refcount;
|
|
|
|
if (tex->refcount > 0)
|
|
goto end;
|
|
|
|
destroyTexture(texnum);
|
|
|
|
end:
|
|
APROF_SCOPE_END(free);
|
|
}
|
|
|
|
void R_TextureFree( unsigned int texnum ) {
|
|
const qboolean ref_interface = true;
|
|
releaseTexture( texnum, ref_interface );
|
|
}
|
|
|
|
|
|
int R_TextureUploadFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update_only ) {
|
|
// couldn't loading image
|
|
if( !pic )
|
|
return 0;
|
|
|
|
if( !checkTextureName( name ))
|
|
return 0;
|
|
|
|
urmom_insert_t insert = {0};
|
|
if (update_only)
|
|
insert.index = urmomFind(&g_textures.all_desc, name);
|
|
else
|
|
insert = urmomInsert(&g_textures.all_desc, name);
|
|
|
|
if (insert.index < 0) {
|
|
if (update_only) {
|
|
gEngine.Host_Error( "%s: couldn't find texture %s for update\n", __FUNCTION__, name );
|
|
} else {
|
|
ERR("Cannot allocate texture slot for \"%s\"", name);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
ASSERT(insert.index < COUNTOF(g_textures.all));
|
|
|
|
vk_texture_t *const tex = g_textures.all + insert.index;
|
|
// see if already loaded
|
|
if (!insert.created && !update_only)
|
|
return insert.index;
|
|
|
|
if( update_only )
|
|
SetBits( tex->flags, flags );
|
|
else
|
|
tex->flags = flags;
|
|
|
|
ProcessImage( tex, pic );
|
|
|
|
if( !R_VkTextureUpload( insert.index, tex, &pic, 1, kColorspaceGamma ))
|
|
{
|
|
if ( !update_only && insert.created )
|
|
urmomRemoveByIndex(&g_textures.all_desc, insert.index);
|
|
return 0;
|
|
}
|
|
|
|
if (insert.created) {
|
|
tex->refcount = 1;
|
|
|
|
// Loading from buffer is ref_interface only
|
|
tex->ref_interface_visible = true;
|
|
}
|
|
|
|
return insert.index;
|
|
}
|
|
|
|
static struct {
|
|
const char *suffix;
|
|
uint flags;
|
|
} g_skybox_info[6] = {
|
|
{"rt", IMAGE_ROT_90},
|
|
{"lf", IMAGE_FLIP_Y | IMAGE_ROT_90 | IMAGE_FLIP_X},
|
|
{"bk", IMAGE_FLIP_Y},
|
|
{"ft", IMAGE_FLIP_X},
|
|
{"up", IMAGE_ROT_90},
|
|
{"dn", IMAGE_ROT_90},
|
|
};
|
|
|
|
#define SKYBOX_MISSED 0
|
|
#define SKYBOX_HLSTYLE 1
|
|
#define SKYBOX_Q1STYLE 2
|
|
|
|
static int CheckSkybox( const char *name )
|
|
{
|
|
const char *skybox_ext[] = { "png", "dds", "tga", "bmp" };
|
|
int i, j, num_checked_sides;
|
|
char sidename[MAX_VA_STRING];
|
|
|
|
// search for skybox images
|
|
for( i = 0; i < ARRAYSIZE(skybox_ext); i++ )
|
|
{
|
|
num_checked_sides = 0;
|
|
for( j = 0; j < 6; j++ )
|
|
{
|
|
// build side name
|
|
Q_snprintf( sidename, sizeof( sidename ), "%s%s.%s", name, g_skybox_info[j].suffix, skybox_ext[i] );
|
|
if( gEngine.fsapi->FileExists( sidename, false ))
|
|
num_checked_sides++;
|
|
|
|
}
|
|
|
|
if( num_checked_sides == 6 )
|
|
return SKYBOX_HLSTYLE; // image exists
|
|
|
|
for( j = 0; j < 6; j++ )
|
|
{
|
|
// build side name
|
|
Q_snprintf( sidename, sizeof( sidename ), "%s_%s.%s", name, g_skybox_info[j].suffix, skybox_ext[i] );
|
|
if( gEngine.fsapi->FileExists( sidename, false ))
|
|
num_checked_sides++;
|
|
}
|
|
|
|
if( num_checked_sides == 6 )
|
|
return SKYBOX_Q1STYLE; // images exists
|
|
}
|
|
|
|
return SKYBOX_MISSED;
|
|
}
|
|
|
|
static qboolean loadSkybox( const char *prefix, int style ) {
|
|
rgbdata_t *sides[6];
|
|
qboolean success = false;
|
|
int i;
|
|
|
|
// release old skybox
|
|
unloadSkybox();
|
|
DEBUG( "SKY: " );
|
|
|
|
for( i = 0; i < 6; i++ ) {
|
|
char sidename[MAX_STRING];
|
|
if( style == SKYBOX_HLSTYLE )
|
|
Q_snprintf( sidename, sizeof( sidename ), "%s%s", prefix, g_skybox_info[i].suffix );
|
|
else Q_snprintf( sidename, sizeof( sidename ), "%s_%s", prefix, g_skybox_info[i].suffix );
|
|
|
|
sides[i] = gEngine.FS_LoadImage( sidename, NULL, 0);
|
|
if (!sides[i] || !sides[i]->buffer)
|
|
break;
|
|
|
|
{
|
|
uint img_flags = g_skybox_info[i].flags;
|
|
// we need to expand image into RGBA buffer
|
|
if( sides[i]->type == PF_INDEXED_24 || sides[i]->type == PF_INDEXED_32 )
|
|
img_flags |= IMAGE_FORCE_RGBA;
|
|
gEngine.Image_Process( &sides[i], 0, 0, img_flags, 0.f );
|
|
}
|
|
DEBUG( "%s%s%s", prefix, g_skybox_info[i].suffix, i != 5 ? ", " : ". " );
|
|
}
|
|
|
|
if( i != 6 )
|
|
goto cleanup;
|
|
|
|
if( !checkTextureName( prefix ))
|
|
goto cleanup;
|
|
|
|
success = R_VkTexturesSkyboxUpload( prefix, sides, kColorspaceGamma, false );
|
|
|
|
cleanup:
|
|
for (int j = 0; j < i; ++j)
|
|
gEngine.FS_FreeImage( sides[j] ); // release source texture
|
|
|
|
if (success) {
|
|
tglob.fCustomSkybox = true;
|
|
DEBUG( "Skybox done" );
|
|
} else {
|
|
ERR( "Skybox failed" );
|
|
unloadSkybox();
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
static const char *skybox_default = "desert";
|
|
static const char *skybox_prefixes[] = { "pbr/env/%s", "gfx/env/%s" };
|
|
|
|
void R_TextureSetupSky( const char *skyboxname ) {
|
|
if( !COM_CheckString( skyboxname ))
|
|
{
|
|
unloadSkybox();
|
|
return; // clear old skybox
|
|
}
|
|
|
|
for (int i = 0; i < ARRAYSIZE(skybox_prefixes); ++i) {
|
|
char loadname[MAX_STRING];
|
|
int style, len;
|
|
|
|
Q_snprintf( loadname, sizeof( loadname ), skybox_prefixes[i], skyboxname );
|
|
COM_StripExtension( loadname );
|
|
|
|
// kill the underline suffix to find them manually later
|
|
len = Q_strlen( loadname );
|
|
|
|
if( loadname[len - 1] == '_' )
|
|
loadname[len - 1] = '\0';
|
|
style = CheckSkybox( loadname );
|
|
|
|
if (loadSkybox(loadname, style))
|
|
return;
|
|
}
|
|
|
|
// Try default skybox if failed
|
|
if (Q_stricmp(skyboxname, skybox_default) != 0) {
|
|
WARN("missed or incomplete skybox '%s', trying default '%s'", skyboxname, skybox_default);
|
|
R_TextureSetupSky( skybox_default );
|
|
}
|
|
}
|
|
|
|
// FIXME move to r_textures_extra.h
|
|
|
|
int R_TextureFindByNameF( const char *fmt, ...) {
|
|
int tex_id = 0;
|
|
char buffer[1024];
|
|
va_list argptr;
|
|
va_start( argptr, fmt );
|
|
vsnprintf( buffer, sizeof buffer, fmt, argptr );
|
|
va_end( argptr );
|
|
|
|
tex_id = R_TextureFindByName(buffer);
|
|
DEBUG("Looked up texture %s -> %d", buffer, tex_id);
|
|
return tex_id;
|
|
}
|
|
|
|
int R_TextureFindByNameLike( const char *texture_name ) {
|
|
const model_t *map = gEngine.pfnGetModelByIndex( 1 );
|
|
string texname;
|
|
|
|
// Try texture name as-is first
|
|
int tex_id = R_TextureFindByNameF("%s", texture_name);
|
|
|
|
// Try bsp name
|
|
if (!tex_id)
|
|
tex_id = R_TextureFindByNameF("#%s:%s.mip", map->name, texture_name);
|
|
|
|
if (!tex_id) {
|
|
const char *wad = g_map_entities.wadlist;
|
|
for (; *wad;) {
|
|
const char *const wad_end = Q_strchr(wad, ';');
|
|
tex_id = R_TextureFindByNameF("%.*s/%s.mip", wad_end - wad, wad, texture_name);
|
|
if (tex_id)
|
|
break;
|
|
wad = wad_end + 1;
|
|
}
|
|
}
|
|
|
|
return tex_id ? tex_id : -1;
|
|
}
|
|
|
|
struct vk_texture_s *R_TextureGetByIndex( uint index )
|
|
{
|
|
ASSERT(index >= 0);
|
|
ASSERT(index < MAX_TEXTURES);
|
|
return g_textures.all + index;
|
|
}
|
|
|
|
int R_TexturesGetParm( int parm, int arg ) {
|
|
const vk_texture_t *const tex = R_TextureGetByIndex( arg );
|
|
if (!URMOM_IS_OCCUPIED(tex->hdr_))
|
|
WARN("%s: accessing empty texture %d", __FUNCTION__, arg);
|
|
|
|
if (!tex->ref_interface_visible)
|
|
return 0;
|
|
|
|
switch(parm){
|
|
case PARM_TEX_WIDTH:
|
|
case PARM_TEX_SRC_WIDTH: // TODO why is this separate?
|
|
return tex->width;
|
|
case PARM_TEX_HEIGHT:
|
|
case PARM_TEX_SRC_HEIGHT:
|
|
return tex->height;
|
|
case PARM_TEX_FLAGS:
|
|
return tex->flags;
|
|
// TODO
|
|
case PARM_TEX_SKYBOX:
|
|
case PARM_TEX_SKYTEXNUM:
|
|
case PARM_TEX_LIGHTMAP:
|
|
case PARM_TEX_TARGET:
|
|
case PARM_TEX_TEXNUM:
|
|
case PARM_TEX_DEPTH:
|
|
case PARM_TEX_GLFORMAT:
|
|
case PARM_TEX_ENCODE:
|
|
case PARM_TEX_MIPCOUNT:
|
|
case PARM_TEX_MEMORY:
|
|
return 0;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void R_TextureAcquire( unsigned int texnum ) {
|
|
ASSERT(texnum > 0);
|
|
vk_texture_t *const tex = R_TextureGetByIndex(texnum);
|
|
ASSERT(URMOM_IS_OCCUPIED(tex->hdr_));
|
|
++tex->refcount;
|
|
|
|
DEBUG("Acquiring existing texture %s(%d) refcount=%d", TEX_NAME(tex), texnum, tex->refcount);
|
|
}
|
|
|
|
void R_TextureRelease( unsigned int texnum ) {
|
|
const qboolean ref_interface = false;
|
|
releaseTexture( texnum, ref_interface );
|
|
}
|