mirror of
https://github.com/w23/xash3d-fwgs
synced 2025-01-07 09:26:01 +01:00
7ee16cd82f
Make sure that things get created and destroyed at the right times. Allow longer-than-map block allocations. Fix brush model leaks -- previously they weren't destroyed on map change/game exit properly. Also free geometry ranges accordingly. Add a note about map loading process, and various models lifetimes.
45 lines
956 B
C
45 lines
956 B
C
#pragma once
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#include "r_flipping.h"
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#include "alolcator.h"
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#include <stdint.h>
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struct r_blocks_s;
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typedef struct r_block_s {
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uint32_t offset;
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uint32_t size;
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struct {
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int index;
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struct r_blocks_s *blocks;
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} impl_;
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} r_block_t;
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struct r_blocks_block_s;
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typedef struct r_blocks_s {
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uint32_t size;
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struct alo_pool_s *long_pool;
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struct {
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uint32_t ring_offset;
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r_flipping_buffer_t flipping;
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} once;
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struct {
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alo_int_pool_t freelist;
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struct r_blocks_block_s *storage;
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} blocks;
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} r_blocks_t;
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r_block_t R_BlockAllocLong(r_blocks_t *blocks, uint32_t size, uint32_t alignment);
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uint32_t R_BlockAllocOnce(r_blocks_t *blocks, uint32_t size, uint32_t alignment);
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//void R_BlockAcquire(r_block_t *block);
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void R_BlockRelease(const r_block_t *block);
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void R_BlocksCreate(r_blocks_t *blocks, uint32_t max_size, uint32_t once_max, int expected_allocs);
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void R_BlocksDestroy(r_blocks_t *blocks);
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void R_BlocksClearOnce(r_blocks_t *blocks);
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