xash3d-fwgs/ref_vk
2021-03-20 13:42:15 -07:00
..
shaders rtx: sample previous frame to get a naive blurry denoiser 2021-03-20 13:42:15 -07:00
buildshaders.sh rtx: blindly add tlas and compute rendering 2021-03-01 10:52:08 -08:00
common_geometry.c
TODO.md rtx: sample emissive surfaces as lights 2021-03-20 12:34:34 -07:00
vk_2d.c rtx: add vk_rtx_reload command to reload rtx.comp.psv shader 2021-03-13 12:29:17 -08:00
vk_2d.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_beams.c rtx: make beams emissive 2021-03-15 10:49:45 -07:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_brush.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_buffer.c rtx: fix blas creation validation/memory errors 2021-02-27 15:40:57 -08:00
vk_buffer.h
vk_common.h move buffer allocation to vk_render.c from vk_bruh.c 2021-02-10 10:33:44 -08:00
vk_const.h add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_core.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_core.h rtx: sample previous frame to get a naive blurry denoiser 2021-03-20 13:42:15 -07:00
vk_cvar.c rtx: add vk_rtx_bounces cvar to control ray bounces count 2021-03-15 09:44:15 -07:00
vk_cvar.h rtx: add vk_rtx_bounces cvar to control ray bounces count 2021-03-15 09:44:15 -07:00
vk_descriptor.c add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_descriptor.h add preliminary support for dlights 2021-03-06 16:40:35 -08:00
vk_framectl.c rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
vk_framectl.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_global.h render: split mvp matrix to separate model,view,projection matrices 2021-03-13 13:35:50 -08:00
vk_lightmap.c
vk_lightmap.h
vk_math.c
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.c rtx: add vk_rtx_reload command to reload rtx.comp.psv shader 2021-03-13 12:29:17 -08:00
vk_pipeline.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
vk_render.c rtx: add emissive surfaces/textures 2021-03-17 09:15:33 -07:00
vk_render.h rtx: make beams emissive 2021-03-15 10:49:45 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_rtx.c rtx: sample previous frame to get a naive blurry denoiser 2021-03-20 13:42:15 -07:00
vk_rtx.h rtx: add emissive surfaces/textures 2021-03-17 09:15:33 -07:00
vk_scene.c rtx: add static light entities 2021-03-13 16:33:17 -08:00
vk_scene.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_sprite.c separate buffer space allocation from buffer uploading 2021-02-22 18:57:46 -08:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c add studio models normals for dynamic lighting 2021-03-08 09:54:26 -08:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
vk_textures.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
wscript shaders: add compute shaders; fix shaders install dir 2021-03-01 23:34:20 -08:00