xash3d-fwgs/engine/client
2018-05-28 23:13:50 +03:00
..
avi Move client-only parts to client 2018-04-18 18:10:32 +03:00
vgui Library loader refactoring. Not tested for platforms other than Linux 2018-05-01 21:52:00 +03:00
cl_cmds.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
cl_custom.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
cl_demo.c Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
cl_events.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
cl_frame.c Apply Apr20 update 2018-04-21 08:06:55 +00:00
cl_game.c Apply 4097 update 2018-04-26 03:09:36 +03:00
cl_gameui.c Library loader refactoring. Not tested for platforms other than Linux 2018-05-01 21:52:00 +03:00
cl_main.c Library loader refactoring. Not tested for platforms other than Linux 2018-05-01 21:52:00 +03:00
cl_mobile.c Implement Mobility API support. Add missing IN_TouchShutdown and Joy_Shutdown calls. Don't save video and opengl configs if engine crashed. 2018-04-21 00:13:20 +03:00
cl_netgraph.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
cl_parse.c Add waf related files to gitignore. Restore cl_trace_messages 2018-04-29 04:25:41 +03:00
cl_pmove.c Merge 4097 2018-04-26 03:23:00 +03:00
cl_remap.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
cl_scrn.c Merge 4097 2018-04-26 03:23:00 +03:00
cl_tent.c Apply Apr18 update 2018-04-19 20:11:24 +00:00
cl_tent.h Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
cl_video.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
cl_view.c Integrate FWGS vgui_support 2018-04-14 01:49:14 +03:00
client.h Add waf related files to gitignore. Restore cl_trace_messages 2018-04-29 04:25:41 +03:00
console.c Restore utf-8 support 2018-05-03 23:31:03 +07:00
gl_alias.c Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
gl_backend.c Replace GL_TEXTURE by XASH_TEXTURE because it's used internally by GL.h 2018-04-17 03:55:36 +03:00
gl_beams.c Fix noise index for not sine beams 2018-05-03 17:42:21 +03:00
gl_cull.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
gl_decals.c Replace GL_TEXTURE by XASH_TEXTURE because it's used internally by GL.h 2018-04-17 03:55:36 +03:00
gl_draw.c Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
gl_export.h Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
gl_frustum.c Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
gl_frustum.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
gl_image.c Merge 4097 2018-04-26 03:23:00 +03:00
gl_local.h Crashhandler refactoring for POSIX systems. Shows engine version now. 2018-05-28 23:13:50 +03:00
gl_refrag.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
gl_rlight.c Apply Apr18 update 2018-04-19 20:11:24 +00:00
gl_rmain.c Add waf buildscripts, add updated game_launch 2018-05-28 23:13:50 +03:00
gl_rmath.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
gl_rmisc.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
gl_rpart.c Replace GL_TEXTURE by XASH_TEXTURE because it's used internally by GL.h 2018-04-17 03:55:36 +03:00
gl_rsurf.c Crashhandler refactoring for POSIX systems. Shows engine version now. 2018-05-28 23:13:50 +03:00
gl_sprite.c Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
gl_studio.c Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
gl_warp.c Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
in_evdev.c Engine input port. Incomplete integration of touch, gamepad, evdev input 2018-04-14 02:42:41 +03:00
in_joy.c Adapt input code to newer engine 2018-04-17 03:48:02 +03:00
in_touch.c Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 2018-04-29 09:21:23 +03:00
input.c Move client-only parts to client 2018-04-18 18:10:32 +03:00
input.h Move client-only parts to client 2018-04-18 18:10:32 +03:00
keys.c Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
s_dsp.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
s_load.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
s_main.c Fix too loud entities in multiplayer 2018-05-03 17:41:39 +03:00
s_mix.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
s_mouth.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
s_stream.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
s_utils.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
s_vox.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
sound.h Add SDL sound backend 2018-04-17 03:44:53 +03:00
titles.c Move client-only parts to client 2018-04-18 18:10:32 +03:00
vid_common.c Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 2018-04-29 09:21:23 +03:00
vid_common.h Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 2018-04-29 09:21:23 +03:00
vox.h Merge common SDL port changes 2018-04-17 03:53:01 +03:00