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https://github.com/w23/xash3d-fwgs
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4d78c44ed6
also fix buffer overflow on >255 lights
24 lines
538 B
C
24 lines
538 B
C
#pragma once
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#define MAX_SCENE_STACK 2
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#define MAX_SCENE_ENTITIES 2048
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#define MAX_TEXTURES 4096
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// TODO count these properly
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#define MAX_BUFFER_VERTICES (1 * 1024 * 1024)
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#define MAX_BUFFER_INDICES (MAX_BUFFER_VERTICES * 3)
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// indexed by uint8_t
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#define MAX_SURFACE_LIGHTS 256
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// indexed by uint8_t
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#define MAX_POINT_LIGHTS 256
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// indexed by uint8_t
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#define MAX_VISIBLE_POINT_LIGHTS 31
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// indexed by uint8_t
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#define MAX_VISIBLE_SURFACE_LIGHTS 255
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#define MAX_LIGHT_CLUSTERS 262144 //131072 //32768
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#define LIGHT_GRID_CELL_SIZE 128
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