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https://github.com/w23/xash3d-fwgs
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529 lines
12 KiB
C
529 lines
12 KiB
C
/*
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img_mip.c - hl1 and q1 image mips
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "imagelib.h"
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#include "xash3d_mathlib.h"
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#include "wadfile.h"
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#include "studio.h"
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#include "sprite.h"
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#include "qfont.h"
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/*
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============
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Image_LoadPAL
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============
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*/
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qboolean Image_LoadPAL( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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int rendermode = LUMP_NORMAL;
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if( filesize != 768 )
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{
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Con_DPrintf( S_ERROR "Image_LoadPAL: (%s) have invalid size (%ld should be %d)\n", name, filesize, 768 );
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return false;
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}
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if( name[0] == '#' )
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{
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// using palette name as rendermode
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if( Q_stristr( name, "normal" ))
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rendermode = LUMP_NORMAL;
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else if( Q_stristr( name, "masked" ))
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rendermode = LUMP_MASKED;
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else if( Q_stristr( name, "gradient" ))
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rendermode = LUMP_GRADIENT;
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else if( Q_stristr( name, "valve" ))
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{
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rendermode = LUMP_HALFLIFE;
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buffer = NULL; // force to get HL palette
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}
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else if( Q_stristr( name, "id" ))
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{
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rendermode = LUMP_QUAKE1;
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buffer = NULL; // force to get Q1 palette
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}
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}
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// NOTE: image.d_currentpal not cleared with Image_Reset()
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// and stay valid any time before new call of Image_SetPalette
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Image_GetPaletteLMP( buffer, rendermode );
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Image_CopyPalette32bit();
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image.rgba = NULL; // only palette, not real image
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image.size = 1024; // expanded palette
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image.width = image.height = 0;
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image.depth = 1;
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return true;
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}
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/*
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============
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Image_LoadFNT
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============
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*/
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qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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qfont_t font;
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const byte *pal, *fin;
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size_t size;
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int numcolors;
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if( image.hint == IL_HINT_Q1 )
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return false; // Quake1 doesn't have qfonts
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if( filesize < sizeof( font ))
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return false;
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memcpy( &font, buffer, sizeof( font ));
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// last sixty four bytes - what the hell ????
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size = sizeof( qfont_t ) - 4 + ( font.height * font.width * QCHAR_WIDTH ) + sizeof( short ) + 768 + 64;
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if( size != filesize )
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{
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// oldstyle font: "conchars" or "creditsfont"
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image.width = 256; // hardcoded
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image.height = font.height;
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}
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else
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{
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// Half-Life 1.1.0.0 font style (qfont_t)
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image.width = font.width * QCHAR_WIDTH;
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image.height = font.height;
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}
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if( !Image_LumpValidSize( name ))
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return false;
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fin = buffer + sizeof( font ) - 4;
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pal = fin + (image.width * image.height);
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numcolors = *(short *)pal, pal += sizeof( short );
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if( numcolors == 768 || numcolors == 256 )
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{
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// g-cont. make sure that is didn't hit anything
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Image_GetPaletteLMP( pal, LUMP_MASKED );
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image.flags |= IMAGE_HAS_ALPHA; // fonts always have transparency
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}
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else
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{
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return false;
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}
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image.type = PF_INDEXED_32; // 32-bit palette
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image.depth = 1;
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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/*
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======================
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Image_SetMDLPointer
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Transfer buffer pointer before Image_LoadMDL
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======================
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*/
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static void *g_mdltexdata;
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void Image_SetMDLPointer( byte *p )
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{
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g_mdltexdata = p;
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}
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/*
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============
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Image_LoadMDL
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============
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*/
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qboolean Image_LoadMDL( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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byte *fin;
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size_t pixels;
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mstudiotexture_t *pin;
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int flags;
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pin = (mstudiotexture_t *)buffer;
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flags = pin->flags;
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image.width = pin->width;
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image.height = pin->height;
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pixels = image.width * image.height;
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fin = (byte *)g_mdltexdata;
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ASSERT(fin);
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g_mdltexdata = NULL;
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if( !Image_ValidSize( name ))
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return false;
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if( image.hint == IL_HINT_HL )
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{
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if( filesize < ( sizeof( *pin ) + pixels + 768 ))
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return false;
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if( FBitSet( flags, STUDIO_NF_MASKED ))
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{
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byte *pal = fin + pixels;
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Image_GetPaletteLMP( pal, LUMP_MASKED );
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image.flags |= IMAGE_HAS_ALPHA|IMAGE_ONEBIT_ALPHA;
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}
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else Image_GetPaletteLMP( fin + pixels, LUMP_NORMAL );
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}
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else
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{
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return false; // unknown or unsupported mode rejected
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}
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image.type = PF_INDEXED_32; // 32-bit palete
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image.depth = 1;
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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/*
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============
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Image_LoadSPR
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============
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*/
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qboolean Image_LoadSPR( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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dspriteframe_t pin; // identical for q1\hl sprites
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qboolean truecolor = false;
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byte *fin;
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if( image.hint == IL_HINT_HL )
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{
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if( !image.d_currentpal )
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return false;
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}
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else if( image.hint == IL_HINT_Q1 )
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{
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Image_GetPaletteQ1();
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}
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else
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{
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// unknown mode rejected
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return false;
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}
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memcpy( &pin, buffer, sizeof(dspriteframe_t) );
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image.width = pin.width;
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image.height = pin.height;
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if( filesize < image.width * image.height )
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return false;
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if( filesize == ( image.width * image.height * 4 ))
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truecolor = true;
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// sorry, can't validate palette rendermode
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if( !Image_LumpValidSize( name )) return false;
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image.type = (truecolor) ? PF_RGBA_32 : PF_INDEXED_32; // 32-bit palete
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image.depth = 1;
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// detect alpha-channel by palette type
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switch( image.d_rendermode )
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{
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case LUMP_MASKED:
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SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
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// intentionally fallthrough
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case LUMP_GRADIENT:
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case LUMP_QUAKE1:
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SetBits( image.flags, IMAGE_HAS_ALPHA );
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break;
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}
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fin = (byte *)(buffer + sizeof(dspriteframe_t));
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if( truecolor )
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{
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// spr32 support
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image.size = image.width * image.height * 4;
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image.rgba = Mem_Malloc( host.imagepool, image.size );
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memcpy( image.rgba, fin, image.size );
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SetBits( image.flags, IMAGE_HAS_COLOR ); // Color. True Color!
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return true;
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}
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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/*
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============
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Image_LoadLMP
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============
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*/
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qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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lmp_t lmp;
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byte *fin, *pal;
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int rendermode;
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int i, pixels;
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if( filesize < sizeof( lmp ))
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return false;
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// valve software trick (particle palette)
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if( Q_stristr( name, "palette.lmp" ))
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return Image_LoadPAL( name, buffer, filesize );
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// id software trick (image without header)
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if( Q_stristr( name, "conchars" ) && filesize == 16384 )
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{
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image.width = image.height = 128;
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rendermode = LUMP_QUAKE1;
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filesize += sizeof( lmp );
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fin = (byte *)buffer;
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// need to remap transparent color from first to last entry
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for( i = 0; i < 16384; i++ ) if( !fin[i] ) fin[i] = 0xFF;
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}
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else
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{
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fin = (byte *)buffer;
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memcpy( &lmp, fin, sizeof( lmp ));
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image.width = lmp.width;
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image.height = lmp.height;
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rendermode = LUMP_NORMAL;
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fin += sizeof( lmp );
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}
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pixels = image.width * image.height;
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if( filesize < sizeof( lmp ) + pixels )
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return false;
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if( !Image_ValidSize( name ))
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return false;
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if( image.hint != IL_HINT_Q1 && filesize > (int)sizeof(lmp) + pixels )
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{
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int numcolors;
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// HACKHACK: console background image shouldn't be transparent
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if( !Q_stristr( name, "conback" ))
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{
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for( i = 0; i < pixels; i++ )
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{
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if( fin[i] == 255 )
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{
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image.flags |= IMAGE_HAS_ALPHA;
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rendermode = LUMP_MASKED;
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break;
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}
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}
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}
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pal = fin + pixels;
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numcolors = *(short *)pal;
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if( numcolors != 256 ) pal = NULL; // corrupted lump ?
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else pal += sizeof( short );
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}
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else if( image.hint != IL_HINT_HL )
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{
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image.flags |= IMAGE_HAS_ALPHA;
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rendermode = LUMP_QUAKE1;
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pal = NULL;
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}
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else
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{
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// unknown mode rejected
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return false;
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}
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Image_GetPaletteLMP( pal, rendermode );
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image.type = PF_INDEXED_32; // 32-bit palete
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image.depth = 1;
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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/*
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=============
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Image_LoadMIP
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=============
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*/
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qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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mip_t mip;
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qboolean hl_texture;
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byte *fin, *pal;
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int ofs[4], rendermode;
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int i, pixels, numcolors;
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int reflectivity[3] = { 0, 0, 0 };
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if( filesize < sizeof( mip ))
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return false;
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memcpy( &mip, buffer, sizeof( mip ));
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image.width = mip.width;
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image.height = mip.height;
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if( !Image_ValidSize( name ))
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return false;
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memcpy( ofs, mip.offsets, sizeof( ofs ));
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pixels = image.width * image.height;
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if( image.hint != IL_HINT_Q1 && filesize >= (int)sizeof(mip) + ((pixels * 85)>>6) + sizeof(short) + 768)
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{
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// half-life 1.0.0.1 mip version with palette
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fin = (byte *)buffer + mip.offsets[0];
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pal = (byte *)buffer + mip.offsets[0] + (((image.width * image.height) * 85)>>6);
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numcolors = *(short *)pal;
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if( numcolors != 256 ) pal = NULL; // corrupted mip ?
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else pal += sizeof( short ); // skip colorsize
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hl_texture = true;
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// setup rendermode
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if( Q_strrchr( name, '{' ))
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{
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// NOTE: decals with 'blue base' can be interpret as colored decals
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if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
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{
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SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
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rendermode = LUMP_MASKED;
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}
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else
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{
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// classic gradient decals
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SetBits( image.flags, IMAGE_COLORINDEX );
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rendermode = LUMP_GRADIENT;
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}
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SetBits( image.flags, IMAGE_HAS_ALPHA );
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}
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else
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{
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int pal_type;
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// NOTE: we can have luma-pixels if quake1 texture
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// converted into the hl texture but palette leave unchanged
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// this is a good reason for using fullbright pixels
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pal_type = Image_ComparePalette( pal );
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// check for luma pixels (but ignore liquid textures because they have no lightmap)
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if( mip.name[0] != '*' && mip.name[0] != '!' && pal_type == PAL_QUAKE1 )
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{
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for( i = 0; i < image.width * image.height; i++ )
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{
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if( fin[i] > 224 )
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{
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image.flags |= IMAGE_HAS_LUMA;
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break;
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}
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}
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}
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if( pal_type == PAL_QUAKE1 )
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SetBits( image.flags, IMAGE_QUAKEPAL );
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rendermode = LUMP_NORMAL;
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}
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Image_GetPaletteLMP( pal, rendermode );
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image.d_currentpal[255] &= 0xFFFFFF;
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}
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else if( image.hint != IL_HINT_HL && filesize >= (int)sizeof(mip) + ((pixels * 85)>>6))
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{
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// quake1 1.01 mip version without palette
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fin = (byte *)buffer + mip.offsets[0];
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pal = NULL; // clear palette
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rendermode = LUMP_NORMAL;
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hl_texture = false;
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// check for luma and alpha pixels
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if( !image.custom_palette )
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{
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for( i = 0; i < image.width * image.height; i++ )
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{
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if( fin[i] > 224 && fin[i] != 255 )
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{
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// don't apply luma to water surfaces because they have no lightmap
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if( mip.name[0] != '*' && mip.name[0] != '!' )
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image.flags |= IMAGE_HAS_LUMA;
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break;
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}
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}
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}
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// Arcane Dimensions has the transparent textures
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if( Q_strrchr( name, '{' ))
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{
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for( i = 0; i < image.width * image.height; i++ )
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{
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if( fin[i] == 255 )
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{
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// don't set ONEBIT_ALPHA flag for some reasons
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image.flags |= IMAGE_HAS_ALPHA;
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break;
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}
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}
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}
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SetBits( image.flags, IMAGE_QUAKEPAL );
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Image_GetPaletteQ1();
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}
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else
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{
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return false; // unknown or unsupported mode rejected
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}
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// check for quake-sky texture
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if( !Q_strncmp( mip.name, "sky", 3 ) && image.width == ( image.height * 2 ))
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{
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// g-cont: we need to run additional checks for palette type and colors ?
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image.flags |= IMAGE_QUAKESKY;
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}
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// check for half-life water texture
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if( hl_texture && ( mip.name[0] == '!' || !Q_strnicmp( mip.name, "water", 5 )))
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{
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// grab the fog color
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image.fogParams[0] = pal[3*3+0];
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image.fogParams[1] = pal[3*3+1];
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image.fogParams[2] = pal[3*3+2];
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// grab the fog density
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image.fogParams[3] = pal[4*3+0];
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}
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else if( hl_texture && ( rendermode == LUMP_GRADIENT ))
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{
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// grab the decal color
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image.fogParams[0] = pal[255*3+0];
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image.fogParams[1] = pal[255*3+1];
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image.fogParams[2] = pal[255*3+2];
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// calc the decal reflectivity
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image.fogParams[3] = VectorAvg( image.fogParams );
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}
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else if( pal != NULL )
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{
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// calc texture reflectivity
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for( i = 0; i < 256; i++ )
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{
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reflectivity[0] += pal[i*3+0];
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reflectivity[1] += pal[i*3+1];
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reflectivity[2] += pal[i*3+2];
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}
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VectorDivide( reflectivity, 256, image.fogParams );
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}
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image.type = PF_INDEXED_32; // 32-bit palete
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image.depth = 1;
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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