xash3d-fwgs/ref_vk/rad/README.txt
NightFox c68b82ca40
Added correct goldsrc era rad files ( #76 )
Base lights.rad/valve.rad from worldcraft v2.0 or HLSDK (thx Valve).
Base c1a0.rad and c1a0d.rad from HLSDK (thx Valve).
Some texture name get from hl_lights.rad by Hezus (thx Hezus and SNMetamorph for file).
Others was mined by me manually through bspguy and etc.

File structure and formatting redesigned.
Some numbers have been rounded for convenience.
Added splitting by WAD files (for the present only for lights.rad).

See README.txt for codestyle.
2021-09-18 17:08:01 +03:00

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Note ("codestyle"):
* Use a monospaced font for editing.
* Don't use tabs for align, only spaces (tabs only for indents, indents not needed in rad files).
* Don't use leading zero to avoid misunderstandings.
* Use UPPERCASE for texture name.
* Use // for commenting.
* Do not add +A~ textures to lights.rad (you have to add them to mapname.rad) unless you are sure it is not an off light bulb.