mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-16 14:10:11 +01:00
438 lines
10 KiB
C
438 lines
10 KiB
C
/*
|
|
library.c - custom dlls loader
|
|
Copyright (C) 2008 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#define _GNU_SOURCE
|
|
|
|
#include "common.h"
|
|
#include "library.h"
|
|
#include "filesystem.h"
|
|
#include "server.h"
|
|
|
|
char lasterror[1024] = "";
|
|
const char *COM_GetLibraryError()
|
|
{
|
|
return lasterror;
|
|
}
|
|
|
|
void COM_ResetLibraryError()
|
|
{
|
|
lasterror[0] = 0;
|
|
}
|
|
|
|
void COM_PushLibraryError( const char *error )
|
|
{
|
|
Q_strncat( lasterror, error, sizeof( lasterror ) );
|
|
Q_strncat( lasterror, "\n", sizeof( lasterror ) );
|
|
}
|
|
|
|
void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
|
|
{
|
|
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
|
|
if( !Q_memcmp( pName, "ofs:",4 ) )
|
|
return svgame.dllFuncs.pfnGameInit + Q_atoi(pName + 4);
|
|
#endif
|
|
return COM_FunctionFromName( hInstance, pName );
|
|
}
|
|
|
|
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
|
|
char *COM_OffsetNameForFunction( void *function )
|
|
{
|
|
static string sname;
|
|
Q_snprintf( sname, MAX_STRING, "ofs:%d", (int)(void*)(function - (void*)svgame.dllFuncs.pfnGameInit) );
|
|
MsgDev( D_NOTE, "COM_OffsetNameForFunction %s\n", sname );
|
|
return sname;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _WIN32
|
|
|
|
#ifdef __ANDROID__
|
|
#include "platform/android/dlsym-weak.h"
|
|
#endif
|
|
|
|
|
|
#ifdef NO_LIBDL
|
|
|
|
#ifndef DLL_LOADER
|
|
#error Enable at least one dll backend!!!
|
|
#endif
|
|
|
|
void *dlsym(void *handle, const char *symbol )
|
|
{
|
|
MsgDev( D_NOTE, "dlsym( %p, \"%s\" ): stub\n", handle, symbol );
|
|
return NULL;
|
|
}
|
|
void *dlopen(const char *name, int flag )
|
|
{
|
|
MsgDev( D_NOTE, "dlopen( \"%s\", %d ): stub\n", name, flag );
|
|
return NULL;
|
|
}
|
|
int dlclose(void *handle)
|
|
{
|
|
MsgDev( D_NOTE, "dlsym( %p ): stub\n", handle );
|
|
return 0;
|
|
}
|
|
char *dlerror( void )
|
|
{
|
|
return "Loading ELF libraries not supported in this build!\n";
|
|
}
|
|
int dladdr( const void *addr, Dl_info *info )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
#ifdef XASH_SDL
|
|
#include <SDL_filesystem.h>
|
|
#endif
|
|
|
|
#if TARGET_OS_IPHONE
|
|
|
|
static void *IOS_LoadLibraryInternal( const char *dllname )
|
|
{
|
|
void *pHandle;
|
|
string errorstring = "";
|
|
char path[MAX_SYSPATH];
|
|
|
|
// load frameworks from Documents directory
|
|
// frameworks should be signed with same key with application
|
|
// Useful for debug to prevent rebuilding app on every library update
|
|
// NOTE: Apple polices forbids loading code from shared places
|
|
#ifdef ENABLE_FRAMEWORK_SIDELOAD
|
|
Q_snprintf( path, MAX_SYSPATH, "%s.framework/lib", dllname );
|
|
if( pHandle = dlopen( path, RTLD_LAZY ) )
|
|
return pHandle;
|
|
Q_snprintf( errorstring, MAX_STRING, dlerror() );
|
|
#endif
|
|
|
|
#ifdef DLOPEN_FRAMEWORKS
|
|
// load frameworks as it should be located in Xcode builds
|
|
Q_snprintf( path, MAX_SYSPATH, "%s%s.framework/lib", SDL_GetBasePath(), dllname );
|
|
#else
|
|
// load libraries from app root to allow re-signing ipa with custom utilities
|
|
Q_snprintf( path, MAX_SYSPATH, "%s%s", SDL_GetBasePath(), dllname );
|
|
#endif
|
|
pHandle = dlopen( path, RTLD_LAZY );
|
|
if( !pHandle )
|
|
{
|
|
COM_PushLibraryError(errorstring);
|
|
COM_PushLibraryError(dlerror());
|
|
}
|
|
return pHandle;
|
|
}
|
|
extern char *g_szLibrarySuffix;
|
|
static void *IOS_LoadLibrary( const char *dllname )
|
|
{
|
|
|
|
string name;
|
|
char *postfix = g_szLibrarySuffix;
|
|
char *pHandle;
|
|
|
|
if( !postfix ) postfix = GI->gamefolder;
|
|
|
|
Q_snprintf( name, MAX_STRING, "%s_%s", dllname, postfix );
|
|
pHandle = IOS_LoadLibraryInternal( name );
|
|
if( pHandle )
|
|
return pHandle;
|
|
return IOS_LoadLibraryInternal( dllname );
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
#include <emscripten.h>
|
|
#endif
|
|
|
|
void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean directpath )
|
|
{
|
|
dll_user_t *hInst = NULL;
|
|
void *pHandle = NULL;
|
|
|
|
// platforms where gameinfo mechanism is impossible
|
|
// or not implemented
|
|
#if TARGET_OS_IPHONE
|
|
{
|
|
return IOS_LoadLibrary( dllname );
|
|
}
|
|
#elif defined( __EMSCRIPTEN__ )
|
|
{
|
|
#ifdef EMSCRIPTEN_LIB_FS
|
|
char path[MAX_SYSPATH];
|
|
string prefix;
|
|
Q_strcpy(prefix, getenv( "LIBRARY_PREFIX" ) );
|
|
Q_snprintf( path, MAX_SYSPATH, "%s%s%s", prefix, dllname, getenv( "LIBRARY_SUFFIX" ) );
|
|
pHandle = dlopen( path, RTLD_LAZY );
|
|
if( !pHandle )
|
|
{
|
|
COM_PushLibraryError( va("Loading %s:\n", path ) );
|
|
COM_PushLibraryError( dlerror() );
|
|
}
|
|
return pHandle;
|
|
#else
|
|
// get handle of preloaded library outside fs
|
|
return EM_ASM_INT( return DLFCN.loadedLibNames[Pointer_stringify($0)], (int)dllname );
|
|
#endif
|
|
}
|
|
#elif defined( __ANDROID__ )
|
|
{
|
|
char path[MAX_SYSPATH];
|
|
const char *libdir[2];
|
|
int i;
|
|
|
|
libdir[0] = getenv("XASH3D_GAMELIBDIR");
|
|
libdir[1] = getenv("XASH3D_ENGLIBDIR");
|
|
|
|
for( i = 0; i < 2; i++ )
|
|
{
|
|
Q_snprintf( path, MAX_SYSPATH, "%s/lib%s"POSTFIX"."OS_LIB_EXT, libdir[i], dllname );
|
|
pHandle = dlopen( path, RTLD_LAZY );
|
|
if( pHandle )
|
|
return pHandle;
|
|
|
|
COM_PushLibraryError( dlerror() );
|
|
}
|
|
|
|
// HACKHACK: keep old behaviour for compability
|
|
pHandle = dlopen( dllname, RTLD_LAZY );
|
|
if( pHandle )
|
|
return pHandle;
|
|
|
|
COM_PushLibraryError( dlerror() );
|
|
}
|
|
#endif
|
|
|
|
// platforms where gameinfo mechanism is working goes here
|
|
// and use FS_FindLibrary
|
|
hInst = FS_FindLibrary( dllname, false );
|
|
if( !hInst )
|
|
{
|
|
// HACKHACK: direct load dll
|
|
#ifdef DLL_LOADER
|
|
if( host.enabledll && ( pHandle = Loader_LoadLibrary(dllname)) )
|
|
{
|
|
return pHandle;
|
|
}
|
|
#endif
|
|
|
|
// try to find by linker(LD_LIBRARY_PATH, DYLD_LIBRARY_PATH, LD_32_LIBRARY_PATH and so on...)
|
|
if( !pHandle )
|
|
{
|
|
pHandle = dlopen( dllname, RTLD_LAZY );
|
|
if( pHandle )
|
|
return pHandle;
|
|
|
|
COM_PushLibraryError( va( "Failed to find library %s", dllname ));
|
|
COM_PushLibraryError( dlerror() );
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if( hInst->custom_loader )
|
|
{
|
|
COM_PushLibraryError( va( "Custom library loader is not available. Extract library %s and fix gameinfo.txt!", hInst->fullPath ));
|
|
Mem_Free( hInst );
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef DLL_LOADER
|
|
if( host.enabledll && ( !Q_stricmp( FS_FileExtension( hInst->shortPath ), "dll" ) ) )
|
|
{
|
|
if( hInst->encrypted )
|
|
{
|
|
COM_PushLibraryError( va( "Library %s is encrypted. Cannot load", hInst->shortPath ) );
|
|
Mem_Free( hInst );
|
|
return NULL;
|
|
}
|
|
|
|
if( !( hInst->hInstance = Loader_LoadLibrary( hInst->fullPath ) ) )
|
|
{
|
|
COM_PushLibraryError( va( "Failed to load DLL with DLL loader: %s", hInst->shortPath ) );
|
|
Mem_Free( hInst );
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if( !( hInst->hInstance = dlopen( hInst->fullPath, RTLD_LAZY ) ) )
|
|
{
|
|
COM_PushLibraryError( dlerror() );
|
|
Mem_Free( hInst );
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
pHandle = hInst->hInstance;
|
|
|
|
Mem_Free( hInst );
|
|
|
|
return pHandle;
|
|
}
|
|
|
|
void COM_FreeLibrary( void *hInstance )
|
|
{
|
|
#ifdef DLL_LOADER
|
|
void *wm;
|
|
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
|
|
return Loader_FreeLibrary( hInstance );
|
|
else
|
|
#endif
|
|
#if !defined __EMSCRIPTEN__ || defined EMSCRIPTEN_LIB_FS
|
|
dlclose( hInstance );
|
|
#endif
|
|
}
|
|
|
|
void *COM_GetProcAddress( void *hInstance, const char *name )
|
|
{
|
|
#ifdef DLL_LOADER
|
|
void *wm;
|
|
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
|
|
return Loader_GetProcAddress(hInstance, name);
|
|
else
|
|
#endif
|
|
return dlsym( hInstance, name );
|
|
}
|
|
|
|
void *COM_FunctionFromName( void *hInstance, const char *pName )
|
|
{
|
|
void *function;
|
|
#ifdef DLL_LOADER
|
|
void *wm;
|
|
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
|
|
return Loader_GetProcAddress(hInstance, pName);
|
|
else
|
|
#endif
|
|
if( !( function = dlsym( hInstance, pName ) ) )
|
|
{
|
|
#ifdef __ANDROID__
|
|
// Shitty Android's dlsym don't resolve weak symbols
|
|
if( !( function = dlsym_weak( hInstance, pName ) ) )
|
|
#endif
|
|
{
|
|
MsgDev(D_ERROR, "FunctionFromName: Can't get symbol %s: %s\n", pName, dlerror());
|
|
}
|
|
}
|
|
return function;
|
|
}
|
|
|
|
#ifdef XASH_DYNAMIC_DLADDR
|
|
int d_dladdr( void *sym, Dl_info *info )
|
|
{
|
|
static int (*dladdr_real) ( void *sym, Dl_info *info );
|
|
|
|
if( !dladdr_real )
|
|
dladdr_real = dlsym( (void*)(size_t)(-1), "dladdr" );
|
|
|
|
Q_memset( info, 0, sizeof( *info ) );
|
|
|
|
if( !dladdr_real )
|
|
return -1;
|
|
|
|
return dladdr_real( sym, info );
|
|
}
|
|
#endif
|
|
|
|
const char *COM_NameForFunction( void *hInstance, void *function )
|
|
{
|
|
#ifdef DLL_LOADER
|
|
void *wm;
|
|
if( host.enabledll && (wm = Loader_GetDllHandle( hInstance )) )
|
|
return Loader_GetFuncName_int(wm, function);
|
|
else
|
|
#endif
|
|
// Note: dladdr() is a glibc extension
|
|
{
|
|
Dl_info info = {0};
|
|
dladdr((void*)function, &info);
|
|
if(info.dli_sname)
|
|
return info.dli_sname;
|
|
}
|
|
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
|
|
return COM_OffsetNameForFunction( function );
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
#elif defined XASH_64BIT
|
|
#include <dbghelp.h>
|
|
void *COM_LoadLibrary( const char *dllname, int build_ordinals_table )
|
|
{
|
|
return LoadLibraryA( dllname );
|
|
}
|
|
void COM_FreeLibrary( void *hInstance )
|
|
{
|
|
FreeLibrary( hInstance );
|
|
}
|
|
|
|
|
|
void *COM_GetProcAddress( void *hInstance, const char *name )
|
|
{
|
|
return GetProcAddress( hInstance, name );
|
|
}
|
|
|
|
void *COM_FunctionFromName( void *hInstance, const char *name )
|
|
{
|
|
return GetProcAddress( hInstance, name );
|
|
}
|
|
|
|
const char *COM_NameForFunction( void *hInstance, void *function )
|
|
{
|
|
#if 0
|
|
static qboolean initialized = false;
|
|
if( initialized )
|
|
{
|
|
char message[1024];
|
|
int len = 0;
|
|
size_t i;
|
|
HANDLE process = GetCurrentProcess();
|
|
HANDLE thread = GetCurrentThread();
|
|
IMAGEHLP_LINE64 line;
|
|
DWORD dline = 0;
|
|
DWORD options;
|
|
CONTEXT context;
|
|
STACKFRAME64 stackframe;
|
|
DWORD image;
|
|
char buffer[sizeof( IMAGEHLP_SYMBOL64) + MAX_SYM_NAME * sizeof(TCHAR)];
|
|
PIMAGEHLP_SYMBOL64 symbol = ( PIMAGEHLP_SYMBOL64)buffer;
|
|
memset( symbol, 0, sizeof(IMAGEHLP_SYMBOL64) + MAX_SYM_NAME );
|
|
symbol->SizeOfStruct = sizeof( IMAGEHLP_SYMBOL64);
|
|
symbol->MaxNameLength = MAX_SYM_NAME;
|
|
DWORD displacement = 0;
|
|
|
|
options = SymGetOptions();
|
|
SymSetOptions( options );
|
|
|
|
SymInitialize( process, NULL, TRUE );
|
|
|
|
if( SymGetSymFromAddr64( process, function, &displacement, symbol ) )
|
|
{
|
|
Msg( "%s\n", symbol->Name );
|
|
return copystring( symbol->Name );
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
|
|
return COM_OffsetNameForFunction( function );
|
|
#endif
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#endif
|