xash3d-fwgs/ref/vk/shaders/ray_kusochki.glsl

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GLSL

#ifndef RAY_KUSOCHKI_GLSL_INCLUDED
#define RAY_KUSOCHKI_GLSL_INCLUDED
#extension GL_EXT_shader_16bit_storage : require
#define GLSL
#include "ray_interop.h"
#undef GLSL
struct Vertex {
vec3 pos;
vec3 prev_pos;
vec3 normal;
vec3 tangent;
vec2 gl_tc;
vec2 _unused_lm_tc;
uint color;
};
layout(std430, binding = 3, set = 0) readonly buffer Kusochki { Kusok a[]; } kusochki;
layout(std430, binding = 4, set = 0) readonly buffer Indices { uint16_t a[]; } indices;
layout(std430, binding = 5, set = 0) readonly buffer Vertices { Vertex a[]; } vertices;
Kusok getKusok(uint index) { return kusochki.a[index]; }
uint16_t getIndex(uint index) { return indices.a[index]; }
#define GET_VERTEX(index) (vertices.a[index])
#endif //ifndef RAY_KUSOCHKI_GLSL_INCLUDED