.. |
rad
|
fix +0~TNNL_LGT1
|
2021-10-18 23:36:42 -07:00 |
shaders
|
rtx: bring back naive point light implementation
|
2021-10-20 11:58:53 -07:00 |
common_geometry.c
|
|
|
dumbspter.c
|
rtx: collect per-leaf emissive surfaces with pvs data
|
2021-10-13 12:27:24 -07:00 |
ray_materials.md
|
update todo; move materials draft to separate file
|
2021-09-06 14:24:36 -07:00 |
rlight.c
|
add per-vertex studio model lighting
|
2021-08-07 19:56:38 -07:00 |
TODO.md
|
rtx: remove direct sun sampling attempt
|
2021-10-20 11:58:53 -07:00 |
vk_2d.c
|
restore debug labels for traditional renderer
|
2021-08-15 11:02:57 -07:00 |
vk_2d.h
|
|
|
vk_beams.c
|
rtx: fix c0a0d emissive toxic liquid, fix #56
|
2021-09-14 17:47:05 -07:00 |
vk_beams.h
|
|
|
vk_brush.c
|
rtx: associate msurfaces with mleafs
|
2021-10-13 12:27:24 -07:00 |
vk_brush.h
|
rtx: associate msurfaces with mleafs
|
2021-10-13 12:27:24 -07:00 |
vk_buffer.c
|
|
|
vk_buffer.h
|
|
|
vk_common.h
|
|
|
vk_const.h
|
rtx: remove direct sun sampling attempt
|
2021-10-20 11:58:53 -07:00 |
vk_core.c
|
rtx: add vk_lights_dump command
|
2021-10-13 12:27:24 -07:00 |
vk_core.h
|
add screenshots
|
2021-08-31 11:19:44 -07:00 |
vk_cvar.c
|
rtx: add light clusters debug helpers
|
2021-10-13 12:27:24 -07:00 |
vk_cvar.h
|
rtx: add light clusters debug helpers
|
2021-10-13 12:27:24 -07:00 |
vk_descriptor.c
|
rtx: get ray tracing pipeline to draw at least something
|
2021-07-06 11:28:24 -07:00 |
vk_descriptor.h
|
|
|
vk_framectl.c
|
handle externally provided swapchain resolution, fix #53
|
2021-09-24 20:58:01 -07:00 |
vk_framectl.h
|
add screenshots
|
2021-08-31 11:19:44 -07:00 |
vk_global.h
|
|
|
vk_light.c
|
rtx: bring back naive point light implementation
|
2021-10-20 11:58:53 -07:00 |
vk_light.h
|
rtx: remove direct sun sampling attempt
|
2021-10-20 11:58:53 -07:00 |
vk_lightmap.c
|
add texture mipmaps
|
2021-08-02 10:55:26 -07:00 |
vk_lightmap.h
|
|
|
vk_math.c
|
|
|
vk_math.h
|
|
|
vk_nv_aftermath.c
|
|
|
vk_nv_aftermath.h
|
|
|
vk_pipeline.c
|
[WIP] rtx: first build with ray tracing pipeline and black screen
|
2021-07-05 13:24:57 -07:00 |
vk_pipeline.h
|
[WIP] rtx: first build with ray tracing pipeline and black screen
|
2021-07-05 13:24:57 -07:00 |
vk_ray_internal.h
|
rtx: move Lights buffer definition to common header
|
2021-10-20 11:58:53 -07:00 |
vk_ray_model.c
|
rtx: associate msurfaces with mleafs
|
2021-10-13 12:27:24 -07:00 |
vk_render.c
|
rtx: collect d/elights and static entity point lights
|
2021-09-20 23:35:49 -07:00 |
vk_render.h
|
rtx: associate msurfaces with mleafs
|
2021-10-13 12:27:24 -07:00 |
vk_renderstate.c
|
|
|
vk_renderstate.h
|
|
|
vk_rmain.c
|
add screenshots
|
2021-08-31 11:19:44 -07:00 |
vk_rtx.c
|
rtx: remove direct sun sampling attempt
|
2021-10-20 11:58:53 -07:00 |
vk_rtx.h
|
rtx: collect d/elights and static entity point lights
|
2021-09-20 23:35:49 -07:00 |
vk_scene.c
|
rtx: associate msurfaces with mleafs
|
2021-10-13 12:27:24 -07:00 |
vk_scene.h
|
|
|
vk_sprite.c
|
rtx: fix c0a0d emissive toxic liquid, fix #56
|
2021-09-14 17:47:05 -07:00 |
vk_sprite.h
|
|
|
vk_studio.c
|
rtx: fix c0a0d emissive toxic liquid, fix #56
|
2021-09-14 17:47:05 -07:00 |
vk_studio.h
|
|
|
vk_textures.c
|
fix mips generation
|
2021-08-04 17:44:21 -07:00 |
vk_textures.h
|
|
|
wscript
|
rtx: install known rads into valve/maps
|
2021-09-20 23:35:49 -07:00 |