xash3d-fwgs/ref_vk
Ivan 'provod' Avdeev 1b71237279 rtx: bring back naive point light implementation
- scale dlight intensity
- attenuate based on brdf
- early culling if color contribution is small
2021-10-20 11:58:53 -07:00
..
rad fix +0~TNNL_LGT1 2021-10-18 23:36:42 -07:00
shaders rtx: bring back naive point light implementation 2021-10-20 11:58:53 -07:00
common_geometry.c
dumbspter.c rtx: collect per-leaf emissive surfaces with pvs data 2021-10-13 12:27:24 -07:00
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
TODO.md rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
vk_2d.c restore debug labels for traditional renderer 2021-08-15 11:02:57 -07:00
vk_2d.h
vk_beams.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_beams.h
vk_brush.c rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_brush.h rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_buffer.c
vk_buffer.h
vk_common.h
vk_const.h rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
vk_core.c rtx: add vk_lights_dump command 2021-10-13 12:27:24 -07:00
vk_core.h add screenshots 2021-08-31 11:19:44 -07:00
vk_cvar.c rtx: add light clusters debug helpers 2021-10-13 12:27:24 -07:00
vk_cvar.h rtx: add light clusters debug helpers 2021-10-13 12:27:24 -07:00
vk_descriptor.c rtx: get ray tracing pipeline to draw at least something 2021-07-06 11:28:24 -07:00
vk_descriptor.h
vk_framectl.c handle externally provided swapchain resolution, fix #53 2021-09-24 20:58:01 -07:00
vk_framectl.h add screenshots 2021-08-31 11:19:44 -07:00
vk_global.h
vk_light.c rtx: bring back naive point light implementation 2021-10-20 11:58:53 -07:00
vk_light.h rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
vk_lightmap.c add texture mipmaps 2021-08-02 10:55:26 -07:00
vk_lightmap.h
vk_math.c
vk_math.h
vk_nv_aftermath.c
vk_nv_aftermath.h
vk_pipeline.c [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_pipeline.h [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_ray_internal.h rtx: move Lights buffer definition to common header 2021-10-20 11:58:53 -07:00
vk_ray_model.c rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_render.c rtx: collect d/elights and static entity point lights 2021-09-20 23:35:49 -07:00
vk_render.h rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c add screenshots 2021-08-31 11:19:44 -07:00
vk_rtx.c rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
vk_rtx.h rtx: collect d/elights and static entity point lights 2021-09-20 23:35:49 -07:00
vk_scene.c rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_scene.h
vk_sprite.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_sprite.h
vk_studio.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_studio.h
vk_textures.c fix mips generation 2021-08-04 17:44:21 -07:00
vk_textures.h
wscript rtx: install known rads into valve/maps 2021-09-20 23:35:49 -07:00