xash3d-fwgs/ref/vk/shaders/ray_kusochki.glsl

30 lines
944 B
GLSL

#ifndef RAY_KUSOCHKI_GLSL_INCLUDED
#define RAY_KUSOCHKI_GLSL_INCLUDED
#extension GL_EXT_shader_16bit_storage : require
#define GLSL
#include "ray_interop.h"
#undef GLSL
struct Vertex {
vec3 pos;
vec3 prev_pos;
vec3 normal;
vec3 tangent;
vec2 gl_tc;
vec2 _unused_lm_tc;
uint color;
};
layout(std430, binding = 30, set = 0) readonly buffer ModelHeaders { ModelHeader a[]; } model_headers;
layout(std430, binding = 31, set = 0) readonly buffer Kusochki { Kusok a[]; } kusochki;
layout(std430, binding = 32, set = 0) readonly buffer Indices { uint16_t a[]; } indices;
layout(std430, binding = 33, set = 0) readonly buffer Vertices { Vertex a[]; } vertices;
Kusok getKusok(uint index) { return kusochki.a[index]; }
uint16_t getIndex(uint index) { return indices.a[index]; }
ModelHeader getModelHeader(uint index) { return model_headers.a[index]; }
#define GET_VERTEX(index) (vertices.a[index])
#endif //ifndef RAY_KUSOCHKI_GLSL_INCLUDED