..
peters2021-sampling
2d.frag
2d.vert
additive.rahit
rt: consolidate specialization data
2022-01-20 20:04:43 -08:00
alphamask.rahit
rt: consolidate specialization data
2022-01-20 20:04:43 -08:00
brdf.h
brush.frag
brush.vert
color_spaces.glsl
correct lighting and gamma-correction improvement
2022-05-27 11:28:26 -07:00
denoiser.comp
more correct base_color processing
2022-05-30 18:04:59 -07:00
empty.rmiss
light_common.glsl
rt: add shadows for environment lights
2022-02-09 21:57:55 -08:00
light_polygon.glsl
rt: split light metadata/grid bindings back in shader
2022-08-15 09:31:13 -07:00
light.glsl
rt: split light metadata/grid bindings back in shader
2022-08-15 09:31:13 -07:00
noise.glsl
rt: draft direct light compute shader
2022-01-10 19:13:08 -08:00
ray_common_alphatest.rahit
rt: consolidate specialization data
2022-01-20 20:04:43 -08:00
ray_common.glsl
ray_interop.h
rt: join metadata and grid buffers together (breaks validation)
2022-08-15 09:31:13 -07:00
ray_kusochki.glsl
ray_light_direct_point.rgen
rt: add parallel direct point light pass
2022-01-27 19:14:56 -08:00
ray_light_direct.glsl
rt: split light metadata/grid bindings back in shader
2022-08-15 09:31:13 -07:00
ray_light_poly_direct.rgen
rt: add parallel direct point light pass
2022-01-27 19:14:56 -08:00
ray_primary_common.glsl
rt: add emissive color
2022-02-02 19:04:45 -08:00
ray_primary.rchit
more correct base_color processing
2022-05-30 18:04:59 -07:00
ray_primary.rgen
rt: add emissive color
2022-02-02 19:04:45 -08:00
ray_primary.rmiss
rt: start splitting tracer into passes; add primary pass stub
2022-01-07 18:53:23 -08:00
ray_shadow_interface.glsl
rt: add shadows for environment lights
2022-02-09 21:57:55 -08:00
ray_shadow.rchit
rt: add shadows for environment lights
2022-02-09 21:57:55 -08:00
ray_shadow.rmiss
rt: replace ray query with rt pipeline for direct light
2022-01-20 00:06:38 -08:00
rt_geometry.glsl
rt: simplify polygon light sampling
2022-02-04 18:38:36 -08:00
utils.glsl
rt: simplify polygon light sampling
2022-02-04 18:38:36 -08:00