xash3d-fwgs/ref_vk/shaders
Ivan 'provod' Avdeev 1d25b718dd rt: split light metadata/grid bindings back in shader
for some reason joining them leads to "invalid spirv" validation errors (and broken lights).
split the bindings back making shaders essentially unchanged, while still keeping a single physical buffer
2022-08-15 09:31:13 -07:00
..
peters2021-sampling
2d.frag
2d.vert
additive.rahit rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
alphamask.rahit rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
brdf.h
brush.frag
brush.vert
color_spaces.glsl correct lighting and gamma-correction improvement 2022-05-27 11:28:26 -07:00
denoiser.comp more correct base_color processing 2022-05-30 18:04:59 -07:00
empty.rmiss
light_common.glsl rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
light_polygon.glsl rt: split light metadata/grid bindings back in shader 2022-08-15 09:31:13 -07:00
light.glsl rt: split light metadata/grid bindings back in shader 2022-08-15 09:31:13 -07:00
noise.glsl rt: draft direct light compute shader 2022-01-10 19:13:08 -08:00
ray_common_alphatest.rahit rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
ray_common.glsl
ray_interop.h rt: join metadata and grid buffers together (breaks validation) 2022-08-15 09:31:13 -07:00
ray_kusochki.glsl
ray_light_direct_point.rgen rt: add parallel direct point light pass 2022-01-27 19:14:56 -08:00
ray_light_direct.glsl rt: split light metadata/grid bindings back in shader 2022-08-15 09:31:13 -07:00
ray_light_poly_direct.rgen rt: add parallel direct point light pass 2022-01-27 19:14:56 -08:00
ray_primary_common.glsl rt: add emissive color 2022-02-02 19:04:45 -08:00
ray_primary.rchit more correct base_color processing 2022-05-30 18:04:59 -07:00
ray_primary.rgen rt: add emissive color 2022-02-02 19:04:45 -08:00
ray_primary.rmiss rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
ray_shadow_interface.glsl rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
ray_shadow.rchit rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
ray_shadow.rmiss rt: replace ray query with rt pipeline for direct light 2022-01-20 00:06:38 -08:00
rt_geometry.glsl rt: simplify polygon light sampling 2022-02-04 18:38:36 -08:00
utils.glsl rt: simplify polygon light sampling 2022-02-04 18:38:36 -08:00