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Half-Life-RTX
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xash3d-fwgs
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Ivan Avdeev
1d9b987379
vk: treat emissive animated texture frames as polylights
...
Probably not the most optimal solution, but it works. Fixes,
#458
2023-08-31 12:49:30 -04:00
..
gl
engine: client: implement v_dark in engine, instead of making it ref-specific
2023-04-28 16:52:22 +03:00
soft
ref: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
vk
vk: treat emissive animated texture frames as polylights
2023-08-31 12:49:30 -04:00