mirror of
https://github.com/w23/xash3d-fwgs
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139 lines
2.7 KiB
C
139 lines
2.7 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef ALIAS_H
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#define ALIAS_H
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/*
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==============================================================================
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ALIAS MODELS
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Alias models are position independent, so the cache manager can move them.
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==============================================================================
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*/
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#define IDALIASHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I') // little-endian "IDPO"
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#define ALIAS_VERSION 6
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// client-side model flags
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#define ALIAS_ROCKET 0x0001 // leave a trail
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#define ALIAS_GRENADE 0x0002 // leave a trail
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#define ALIAS_GIB 0x0004 // leave a trail
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#define ALIAS_ROTATE 0x0008 // rotate (bonus items)
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#define ALIAS_TRACER 0x0010 // green split trail
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#define ALIAS_ZOMGIB 0x0020 // small blood trail
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#define ALIAS_TRACER2 0x0040 // orange split trail + rotate
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#define ALIAS_TRACER3 0x0080 // purple trail
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// must match definition in sprite.h
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#ifndef SYNCTYPE_T
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#define SYNCTYPE_T
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typedef enum
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{
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ST_SYNC = 0,
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ST_RAND
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} synctype_t;
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#endif
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typedef enum
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{
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ALIAS_SINGLE = 0,
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ALIAS_GROUP
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} aliasframetype_t;
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typedef enum
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{
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ALIAS_SKIN_SINGLE = 0,
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ALIAS_SKIN_GROUP
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} aliasskintype_t;
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typedef struct
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{
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int ident;
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int version;
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vec3_t scale;
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vec3_t scale_origin;
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float boundingradius;
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vec3_t eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numtris;
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int numframes;
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synctype_t synctype;
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int flags;
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float size;
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} daliashdr_t;
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typedef struct
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{
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int onseam;
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int s;
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int t;
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} stvert_t;
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typedef struct dtriangle_s
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{
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int facesfront;
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int vertindex[3];
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} dtriangle_t;
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#define DT_FACES_FRONT 0x0010
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#define ALIAS_ONSEAM 0x0020
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typedef struct
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{
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trivertex_t bboxmin; // lightnormal isn't used
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trivertex_t bboxmax; // lightnormal isn't used
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char name[16]; // frame name from grabbing
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} daliasframe_t;
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typedef struct
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{
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int numframes;
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trivertex_t bboxmin; // lightnormal isn't used
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trivertex_t bboxmax; // lightnormal isn't used
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} daliasgroup_t;
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typedef struct
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{
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int numskins;
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} daliasskingroup_t;
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typedef struct
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{
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float interval;
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} daliasinterval_t;
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typedef struct
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{
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float interval;
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} daliasskininterval_t;
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typedef struct
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{
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aliasframetype_t type;
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} daliasframetype_t;
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typedef struct
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{
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aliasskintype_t type;
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} daliasskintype_t;
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#endif//ALIAS_H
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