..
rad
rtx: add shader specialization
2021-06-23 17:04:26 -04:00
shaders
rtx: better lighting scaling
2021-09-04 13:50:05 -07:00
common_geometry.c
rlight.c
add per-vertex studio model lighting
2021-08-07 19:56:38 -07:00
TODO.md
rtx: improve emissive surface sampling
2021-09-04 13:50:05 -07:00
vk_2d.c
restore debug labels for traditional renderer
2021-08-15 11:02:57 -07:00
vk_2d.h
vk_beams.c
rtx: add first iteration of material flags support
2021-08-31 11:19:44 -07:00
vk_beams.h
vk_brush.c
rtx: add first iteration of material flags support
2021-08-31 11:19:44 -07:00
vk_brush.h
move water warping to vk_brush
2021-06-19 13:44:28 -04:00
vk_buffer.c
ref_vk: yet anothe var def
2021-06-06 23:14:35 -07:00
vk_buffer.h
add debug names to various objects
2021-05-17 10:36:40 -07:00
vk_common.h
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_const.h
rtx: implement dynamic lights
2021-06-05 12:48:16 -07:00
vk_core.c
split device enumeration and creation, fixes #28
2021-08-16 23:22:13 -07:00
vk_core.h
add screenshots
2021-08-31 11:19:44 -07:00
vk_cvar.c
rtx: improve surface lights
2021-04-12 11:07:41 -07:00
vk_cvar.h
rtx: improve surface lights
2021-04-12 11:07:41 -07:00
vk_descriptor.c
rtx: get ray tracing pipeline to draw at least something
2021-07-06 11:28:24 -07:00
vk_descriptor.h
fix compilation warnings
2021-05-24 11:12:44 -07:00
vk_framectl.c
add swizzle for RGBA-BGRA format pair when saving screenshot
2021-08-31 11:19:44 -07:00
vk_framectl.h
add screenshots
2021-08-31 11:19:44 -07:00
vk_global.h
vk_light.c
rtx: add emissive color, remove emissive flag
2021-08-31 11:19:44 -07:00
vk_light.h
rtx: add emissive color, remove emissive flag
2021-08-31 11:19:44 -07:00
vk_lightmap.c
add texture mipmaps
2021-08-02 10:55:26 -07:00
vk_lightmap.h
vk_math.c
vk_math.h
vk_nv_aftermath.c
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_pipeline.c
[WIP] rtx: first build with ray tracing pipeline and black screen
2021-07-05 13:24:57 -07:00
vk_pipeline.h
[WIP] rtx: first build with ray tracing pipeline and black screen
2021-07-05 13:24:57 -07:00
vk_ray_internal.h
rtx: add sbt hit entry w/o any hit
2021-09-04 13:50:05 -07:00
vk_ray_model.c
rtx: add sbt hit entry w/o any hit
2021-09-04 13:50:05 -07:00
vk_render.c
fix depth test for glow render mode; comments
2021-08-31 11:19:44 -07:00
vk_render.h
rtx: add first iteration of material flags support
2021-08-31 11:19:44 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c
add screenshots
2021-08-31 11:19:44 -07:00
vk_rtx.c
rtx: add sbt hit entry w/o any hit
2021-09-04 13:50:05 -07:00
vk_rtx.h
rtx: sample mip levels based on ray cone width
2021-08-04 18:36:53 -07:00
vk_scene.c
join alloc+lock operations on buffer init
2021-08-11 11:43:33 -07:00
vk_scene.h
add persistent model api and use it for brushes
2021-04-07 12:11:20 -07:00
vk_sprite.c
rtx: add first iteration of material flags support
2021-08-31 11:19:44 -07:00
vk_sprite.h
vk_studio.c
rtx: add first iteration of material flags support
2021-08-31 11:19:44 -07:00
vk_studio.h
vk_textures.c
fix mips generation
2021-08-04 17:44:21 -07:00
vk_textures.h
rtx: render into fixed 720p framebuffer then upscale
2021-03-20 11:15:57 -07:00
wscript
rtx: add alpha mask transparency
2021-07-14 11:54:21 -07:00