mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 14:59:57 +01:00
b67668430b
Just increase point lights limit per light cell. Also: - update infotool to show point lights info - move light cluster finalization to vk_scene to make sure infotool has the recentmost data
24 lines
538 B
C
24 lines
538 B
C
#pragma once
|
|
|
|
#define MAX_SCENE_STACK 2
|
|
#define MAX_SCENE_ENTITIES 2048
|
|
|
|
#define MAX_TEXTURES 4096
|
|
|
|
// TODO count these properly
|
|
#define MAX_BUFFER_VERTICES (1 * 1024 * 1024)
|
|
#define MAX_BUFFER_INDICES (MAX_BUFFER_VERTICES * 3)
|
|
|
|
// indexed by uint8_t
|
|
#define MAX_SURFACE_LIGHTS 256
|
|
// indexed by uint8_t
|
|
#define MAX_POINT_LIGHTS 256
|
|
|
|
// indexed by uint8_t
|
|
#define MAX_VISIBLE_POINT_LIGHTS 63
|
|
// indexed by uint8_t
|
|
#define MAX_VISIBLE_SURFACE_LIGHTS 255
|
|
|
|
#define MAX_LIGHT_CLUSTERS 262144 //131072 //32768
|
|
#define LIGHT_GRID_CELL_SIZE 128
|