mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 06:30:44 +01:00
164 lines
5.0 KiB
C
164 lines
5.0 KiB
C
#include "vk_pipeline.h"
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#include "vk_framectl.h" // VkRenderPass
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#include "eiface.h"
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#define MAX_STAGES 2
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VkPipelineCache g_pipeline_cache;
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qboolean VK_PipelineInit( void )
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{
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VkPipelineCacheCreateInfo pcci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
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.initialDataSize = 0,
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.pInitialData = NULL,
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};
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XVK_CHECK(vkCreatePipelineCache(vk_core.device, &pcci, NULL, &g_pipeline_cache));
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return true;
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}
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void VK_PipelineShutdown( void )
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{
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vkDestroyPipelineCache(vk_core.device, g_pipeline_cache, NULL);
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}
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VkPipeline VK_PipelineGraphicsCreate(const vk_pipeline_graphics_create_info_t *ci)
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{
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VkPipeline pipeline;
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VkVertexInputBindingDescription vibd = {
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.binding = 0,
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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.stride = ci->vertex_stride,
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};
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VkPipelineVertexInputStateCreateInfo vertex_input = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = &vibd,
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.vertexAttributeDescriptionCount = ci->num_attribs,
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.pVertexAttributeDescriptions = ci->attribs,
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};
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VkPipelineInputAssemblyStateCreateInfo input_assembly = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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};
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VkPipelineViewportStateCreateInfo viewport_state = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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};
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VkPipelineRasterizationStateCreateInfo raster_state = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = ci->cullMode,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.lineWidth = 1.f,
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};
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VkPipelineMultisampleStateCreateInfo multi_state = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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};
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VkPipelineColorBlendAttachmentState blend_attachment = {
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.blendEnable = ci->blendEnable,
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.srcColorBlendFactor = ci->srcColorBlendFactor,
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.dstColorBlendFactor = ci->dstColorBlendFactor,
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.colorBlendOp = ci->colorBlendOp,
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.srcAlphaBlendFactor = ci->srcAlphaBlendFactor,
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.dstAlphaBlendFactor = ci->dstAlphaBlendFactor,
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.alphaBlendOp = ci->alphaBlendOp,
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo color_blend = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = &blend_attachment,
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};
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VkPipelineDepthStencilStateCreateInfo depth = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.depthTestEnable = ci->depthTestEnable,
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.depthWriteEnable = ci->depthWriteEnable,
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.depthCompareOp = ci->depthCompareOp,
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};
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VkDynamicState dynamic_states[] = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = ARRAYSIZE(dynamic_states),
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.pDynamicStates = dynamic_states,
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};
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VkPipelineShaderStageCreateInfo stage_create_infos[MAX_STAGES];
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VkGraphicsPipelineCreateInfo gpci = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = ci->num_stages,
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.pStages = stage_create_infos,
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.pVertexInputState = &vertex_input,
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.pInputAssemblyState = &input_assembly,
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.pViewportState = &viewport_state,
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.pRasterizationState = &raster_state,
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.pMultisampleState = &multi_state,
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.pColorBlendState = &color_blend,
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.pDepthStencilState = &depth,
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.layout = ci->layout,
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.renderPass = vk_frame.render_pass.raster,
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.pDynamicState = &dynamic_state_create_info,
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.subpass = 0,
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};
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if (ci->num_stages > MAX_STAGES)
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return VK_NULL_HANDLE;
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for (int i = 0; i < ci->num_stages; ++i) {
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stage_create_infos[i] = (VkPipelineShaderStageCreateInfo){
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = ci->stages[i].stage,
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.module = loadShader(ci->stages[i].filename),
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.pSpecializationInfo = ci->stages[i].specialization_info,
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.pName = "main",
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};
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}
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XVK_CHECK(vkCreateGraphicsPipelines(vk_core.device, g_pipeline_cache, 1, &gpci, NULL, &pipeline));
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for (int i = 0; i < ci->num_stages; ++i) {
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vkDestroyShaderModule(vk_core.device, stage_create_infos[i].module, NULL);
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}
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return pipeline;
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}
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VkPipeline VK_PipelineComputeCreate(const vk_pipeline_compute_create_info_t *ci) {
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const VkComputePipelineCreateInfo cpci = {
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.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
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.layout = ci->layout,
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.stage = (VkPipelineShaderStageCreateInfo){
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_COMPUTE_BIT,
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.module = loadShader(ci->shader_filename),
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.pName = "main",
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.pSpecializationInfo = ci->specialization_info,
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},
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};
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VkPipeline pipeline;
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XVK_CHECK(vkCreateComputePipelines(vk_core.device, VK_NULL_HANDLE, 1, &cpci, NULL, &pipeline));
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vkDestroyShaderModule(vk_core.device, cpci.stage.module, NULL);
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return pipeline;
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}
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