xash3d-fwgs/ref/vk/vk_framectl.h

37 lines
1022 B
C

#pragma once
#include "vk_core.h"
#include "xash3d_types.h"
#define MAX_CONCURRENT_FRAMES 2
// TODO most of the things below should not be global. Instead, they should be passed as an argument/context to all the drawing functions that want this info
typedef struct vk_framectl_s {
// TODO only used from 2d and r_speeds, remove
uint32_t width, height;
// TODO move these into renderer and 2d
struct {
// Used when the entire rendering is traditional triangle rasterization
// Discards and clears color buffer
VkRenderPass raster;
// Used for 2D overlay rendering after ray tracing pass
// Preserves color buffer contents
VkRenderPass after_ray_tracing;
} render_pass;
qboolean rtx_enabled;
} vk_framectl_t;
extern vk_framectl_t vk_frame;
qboolean VK_FrameCtlInit( void );
void VK_FrameCtlShutdown( void );
void R_BeginFrame( qboolean clearScene );
void VK_RenderFrame( const struct ref_viewpass_s *rvp );
void R_EndFrame( void );
qboolean VID_ScreenShot( const char *filename, int shot_type );