xash3d-fwgs/ref_soft/wscript
Alibek Omarov 5e4fc64430 filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00

51 lines
852 B
Python

#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
# stub
return
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
return
if conf.options.SUPPORT_BSP2_FORMAT:
conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT')
conf.env.append_unique('DEFINES', 'REF_DLL')
def build(bld):
if bld.env.DEDICATED:
return
libs = [ 'public', 'M' ]
source = bld.path.ant_glob(['*.c'])
includes = ['.',
'../filesystem',
'../engine',
'../engine/common',
'../engine/server',
'../engine/client',
'../public',
'../common',
'../pm_shared' ]
bld.shlib(
source = source,
target = 'ref_soft',
features = 'c',
includes = includes,
use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)