mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 14:59:57 +01:00
1178 lines
27 KiB
C
1178 lines
27 KiB
C
/*
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vid_sdl.c - SDL vid component
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Copyright (C) 2018 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#if !XASH_DEDICATED
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#include <SDL.h>
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#include "common.h"
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#include "client.h"
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#include "mod_local.h"
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#include "input.h"
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#include "vid_common.h"
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#include "platform/sdl/events.h"
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static vidmode_t *vidmodes = NULL;
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static int num_vidmodes = 0;
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static void GL_SetupAttributes( void );
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struct
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{
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int prev_width, prev_height;
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} sdlState = { 640, 480 };
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struct
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Renderer *renderer;
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SDL_Texture *tex;
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#endif
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int width, height;
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SDL_Surface *surf;
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SDL_Surface *win;
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} sw;
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qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
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{
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sw.width = width;
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sw.height = height;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if( sw.renderer )
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{
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unsigned int format = SDL_GetWindowPixelFormat( host.hWnd );
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SDL_RenderSetLogicalSize(sw.renderer, refState.width, refState.height);
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if( sw.tex )
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SDL_DestroyTexture( sw.tex );
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// guess
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if( format == SDL_PIXELFORMAT_UNKNOWN )
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{
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if( refState.desktopBitsPixel == 16 )
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format = SDL_PIXELFORMAT_RGB565;
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else
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format = SDL_PIXELFORMAT_RGBA8888;
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}
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// we can only copy fast 16 or 32 bits
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// SDL_Renderer does not allow zero-copy, so 24 bits will be ineffective
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if( !( SDL_BYTESPERPIXEL(format) == 2 || SDL_BYTESPERPIXEL(format) == 4 ) )
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format = SDL_PIXELFORMAT_RGBA8888;
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sw.tex = SDL_CreateTexture(sw.renderer, format,
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SDL_TEXTUREACCESS_STREAMING,
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width, height);
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// fallback
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if( !sw.tex && format != SDL_PIXELFORMAT_RGBA8888 )
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{
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format = SDL_PIXELFORMAT_RGBA8888;
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sw.tex = SDL_CreateTexture(sw.renderer, format,
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SDL_TEXTUREACCESS_STREAMING,
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width, height);
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}
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if( !sw.tex )
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{
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SDL_DestroyRenderer( sw.renderer );
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sw.renderer = NULL;
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}
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else
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{
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void *pixels;
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int pitch;
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if( !SDL_LockTexture(sw.tex, NULL, &pixels, &pitch ) )
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{
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int bits;
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uint amask;
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// lock successfull, release
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SDL_UnlockTexture(sw.tex);
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// enough for building blitter tables
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SDL_PixelFormatEnumToMasks( format, &bits, r, g, b, &amask );
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*bpp = SDL_BYTESPERPIXEL(format);
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*stride = pitch / *bpp;
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return true;
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}
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// fallback to surf
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SDL_DestroyTexture(sw.tex);
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sw.tex = NULL;
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SDL_DestroyRenderer(sw.renderer);
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sw.renderer = NULL;
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}
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}
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#endif
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( !sw.renderer )
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{
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sw.win = SDL_GetWindowSurface( host.hWnd );
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#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
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{
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sw.win = SDL_GetVideoSurface();
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#endif
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// sdl will create renderer if hw framebuffer unavailiable, so cannot fallback here
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// if it is failed, it is not possible to draw with SDL in REF_SOFTWARE mode
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if( !sw.win )
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{
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Sys_Warn("failed to initialize software output, try enable sw_glblit");
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return false;
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}
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*bpp = sw.win->format->BytesPerPixel;
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*r = sw.win->format->Rmask;
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*g = sw.win->format->Gmask;
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*b = sw.win->format->Bmask;
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*stride = sw.win->pitch / sw.win->format->BytesPerPixel;
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/// TODO: check somehow if ref_soft can handle native format
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#if 0
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{
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sw.surf = SDL_CreateRGBSurfaceWithFormat( 0, width, height, 16, SDL_PIXELFORMAT_RGB565 );
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if( !sw.surf )
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Sys_Error(SDL_GetError());
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}
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#endif
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}
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// we can't create ref_soft buffer
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return false;
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}
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void *SW_LockBuffer( void )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( sw.renderer )
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{
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void *pixels;
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int stride;
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if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
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Sys_Error("%s", SDL_GetError());
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return pixels;
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}
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// ensure it not changed (do we really need this?)
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sw.win = SDL_GetWindowSurface( host.hWnd );
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//if( !sw.win )
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//SDL_GetWindowSurface( host.hWnd );
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#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
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sw.win = SDL_GetVideoSurface();
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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// prevent buffer overrun
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if( !sw.win || sw.win->w < sw.width || sw.win->h < sw.height )
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return NULL;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( sw.surf )
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{
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SDL_LockSurface( sw.surf );
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return sw.surf->pixels;
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}
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else
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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{
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// real window pixels (x11 shm region, dma buffer, etc)
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// or SDL_Renderer texture if not supported
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SDL_LockSurface( sw.win );
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return sw.win->pixels;
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}
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}
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void SW_UnlockBuffer( void )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( sw.renderer )
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{
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SDL_Rect src, dst;
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src.x = src.y = 0;
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src.w = sw.width;
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src.h = sw.height;
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dst = src;
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SDL_UnlockTexture(sw.tex);
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SDL_SetTextureBlendMode(sw.tex, SDL_BLENDMODE_NONE);
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SDL_RenderCopy(sw.renderer, sw.tex, &src, &dst);
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SDL_RenderPresent(sw.renderer);
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return;
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//Con_Printf("%s\n", SDL_GetError());
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}
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// blit if blitting surface availiable
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if( sw.surf )
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{
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SDL_Rect src, dst;
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src.x = src.y = 0;
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src.w = sw.width;
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src.h = sw.height;
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dst = src;
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SDL_UnlockSurface( sw.surf );
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SDL_BlitSurface( sw.surf, &src, sw.win, &dst );
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return;
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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// already blitted
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SDL_UnlockSurface( sw.win );
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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SDL_UpdateWindowSurface( host.hWnd );
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#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
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SDL_Flip( host.hWnd );
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#endif
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}
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int R_MaxVideoModes( void )
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{
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return num_vidmodes;
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}
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vidmode_t *R_GetVideoMode( int num )
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{
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if( !vidmodes || num < 0 || num >= R_MaxVideoModes() )
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{
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return NULL;
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}
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return vidmodes + num;
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}
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static void R_InitVideoModes( void )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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int displayIndex = 0; // TODO: handle multiple displays somehow
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int i, modes;
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num_vidmodes = 0;
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modes = SDL_GetNumDisplayModes( displayIndex );
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if( !modes )
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return;
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vidmodes = Mem_Malloc( host.mempool, modes * sizeof( vidmode_t ) );
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for( i = 0; i < modes; i++ )
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{
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int j;
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SDL_DisplayMode mode;
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if( SDL_GetDisplayMode( displayIndex, i, &mode ) )
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{
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Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
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continue;
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}
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if( mode.w < VID_MIN_WIDTH || mode.h < VID_MIN_HEIGHT )
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continue;
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for( j = 0; j < num_vidmodes; j++ )
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{
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if( mode.w == vidmodes[j].width &&
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mode.h == vidmodes[j].height )
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{
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break;
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}
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}
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if( j != num_vidmodes )
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continue;
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vidmodes[num_vidmodes].width = mode.w;
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vidmodes[num_vidmodes].height = mode.h;
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vidmodes[num_vidmodes].desc = copystring( va( "%ix%i", mode.w, mode.h ));
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num_vidmodes++;
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}
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#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
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SDL_Rect **modes;
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int len = 0, i = 0, j;
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modes = SDL_ListModes( NULL, SDL_FULLSCREEN );
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if( !modes || modes == (void*)-1 )
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return;
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for( len = 0; modes[len]; len++ );
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vidmodes = Mem_Malloc( host.mempool, len * sizeof( vidmode_t ) );
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// from smallest to largest
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for( ; i < len; i++ )
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{
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SDL_Rect *mode = modes[len - i - 1];
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for( j = 0; j < num_vidmodes; j++ )
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{
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if( mode->w == vidmodes[j].width &&
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mode->h == vidmodes[j].height )
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{
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break;
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}
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}
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if( j != num_vidmodes )
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continue;
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vidmodes[num_vidmodes].width = mode->w;
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vidmodes[num_vidmodes].height = mode->h;
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vidmodes[num_vidmodes].desc = copystring( va( "%ix%i", mode->w, mode->h ));
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num_vidmodes++;
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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}
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static void R_FreeVideoModes( void )
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{
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int i;
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if( !vidmodes )
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return;
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for( i = 0; i < num_vidmodes; i++ )
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Mem_Free( (char*)vidmodes[i].desc );
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Mem_Free( vidmodes );
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vidmodes = NULL;
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}
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#ifdef WIN32
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typedef enum _XASH_DPI_AWARENESS
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{
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XASH_DPI_UNAWARE = 0,
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XASH_SYSTEM_DPI_AWARE = 1,
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XASH_PER_MONITOR_DPI_AWARE = 2
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} XASH_DPI_AWARENESS;
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static void WIN_SetDPIAwareness( void )
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{
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HMODULE hModule;
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HRESULT ( __stdcall *pSetProcessDpiAwareness )( XASH_DPI_AWARENESS );
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BOOL ( __stdcall *pSetProcessDPIAware )( void );
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BOOL bSuccess = FALSE;
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if( ( hModule = LoadLibrary( "shcore.dll" ) ) )
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{
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if( ( pSetProcessDpiAwareness = (void*)GetProcAddress( hModule, "SetProcessDpiAwareness" ) ) )
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{
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// I hope SDL don't handle WM_DPICHANGED message
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HRESULT hResult = pSetProcessDpiAwareness( XASH_SYSTEM_DPI_AWARE );
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if( hResult == S_OK )
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{
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Con_Reportf( "SetDPIAwareness: Success\n" );
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bSuccess = TRUE;
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}
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else if( hResult == E_INVALIDARG ) Con_Reportf( "SetDPIAwareness: Invalid argument\n" );
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else if( hResult == E_ACCESSDENIED ) Con_Reportf( "SetDPIAwareness: Access Denied\n" );
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}
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else Con_Reportf( "SetDPIAwareness: Can't get SetProcessDpiAwareness\n" );
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FreeLibrary( hModule );
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}
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else Con_Reportf( "SetDPIAwareness: Can't load shcore.dll\n" );
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if( !bSuccess )
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{
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Con_Reportf( "SetDPIAwareness: Trying SetProcessDPIAware...\n" );
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if( ( hModule = LoadLibrary( "user32.dll" ) ) )
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{
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if( ( pSetProcessDPIAware = ( void* )GetProcAddress( hModule, "SetProcessDPIAware" ) ) )
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{
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// I hope SDL don't handle WM_DPICHANGED message
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BOOL hResult = pSetProcessDPIAware();
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if( hResult )
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{
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Con_Reportf( "SetDPIAwareness: Success\n" );
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bSuccess = TRUE;
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}
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else Con_Reportf( "SetDPIAwareness: fail\n" );
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}
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else Con_Reportf( "SetDPIAwareness: Can't get SetProcessDPIAware\n" );
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FreeLibrary( hModule );
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}
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else Con_Reportf( "SetDPIAwareness: Can't load user32.dll\n" );
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}
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}
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#endif
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/*
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=================
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GL_GetProcAddress
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=================
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*/
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void *GL_GetProcAddress( const char *name )
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{
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#if defined( XASH_NANOGL )
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void *func = nanoGL_GetProcAddress( name );
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#else
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void *func = SDL_GL_GetProcAddress( name );
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#endif
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if( !func )
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{
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Con_Reportf( S_ERROR "Error: GL_GetProcAddress failed for %s\n", name );
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}
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return func;
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}
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/*
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===============
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GL_UpdateSwapInterval
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===============
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*/
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void GL_UpdateSwapInterval( void )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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// disable VSync while level is loading
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if( cls.state < ca_active )
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{
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SDL_GL_SetSwapInterval( 0 );
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SetBits( gl_vsync->flags, FCVAR_CHANGED );
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}
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else if( FBitSet( gl_vsync->flags, FCVAR_CHANGED ))
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{
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ClearBits( gl_vsync->flags, FCVAR_CHANGED );
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if( SDL_GL_SetSwapInterval( gl_vsync->value ) )
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Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) );
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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}
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/*
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=================
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GL_DeleteContext
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always return false
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=================
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*/
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qboolean GL_DeleteContext( void )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( glw_state.context )
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{
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SDL_GL_DeleteContext(glw_state.context);
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glw_state.context = NULL;
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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return false;
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}
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/*
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=================
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GL_CreateContext
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=================
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*/
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qboolean GL_CreateContext( void )
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{
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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if( ( glw_state.context = SDL_GL_CreateContext( host.hWnd ) ) == NULL)
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{
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Con_Reportf( S_ERROR "GL_CreateContext: %s\n", SDL_GetError());
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return GL_DeleteContext();
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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return true;
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}
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/*
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=================
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GL_UpdateContext
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=================
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*/
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qboolean GL_UpdateContext( void )
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{
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
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{
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Con_Reportf( S_ERROR "GL_UpdateContext: %s\n", SDL_GetError());
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return GL_DeleteContext();
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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return true;
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}
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void VID_SaveWindowSize( int width, int height )
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{
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int render_w = width, render_h = height;
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uint rotate = vid_rotate->value;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( !glw_state.software )
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SDL_GL_GetDrawableSize( host.hWnd, &render_w, &render_h );
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else
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SDL_RenderSetLogicalSize( sw.renderer, width, height );
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#endif
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if( ref.dllFuncs.R_SetDisplayTransform( rotate, 0, 0, vid_scale->value, vid_scale->value ) )
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{
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if( rotate & 1 )
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{
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int swap = render_w;
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render_w = render_h;
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render_h = swap;
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}
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render_h /= vid_scale->value;
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render_w /= vid_scale->value;
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}
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else
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{
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Con_Printf( S_WARN "failed to setup screen transform\n" );
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}
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R_SaveVideoMode( width, height, render_w, render_h );
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}
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|
|
static qboolean VID_SetScreenResolution( int width, int height )
|
|
{
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
SDL_DisplayMode want, got;
|
|
Uint32 wndFlags = 0;
|
|
static string wndname;
|
|
|
|
if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
Q_strncpy( wndname, GI->title, sizeof( wndname ));
|
|
|
|
want.w = width;
|
|
want.h = height;
|
|
want.driverdata = NULL;
|
|
want.format = want.refresh_rate = 0; // don't care
|
|
|
|
if( !SDL_GetClosestDisplayMode(0, &want, &got) )
|
|
return false;
|
|
|
|
Con_Reportf( "Got closest display mode: %ix%i@%i\n", got.w, got.h, got.refresh_rate);
|
|
|
|
if( SDL_SetWindowDisplayMode( host.hWnd, &got) == -1 )
|
|
return false;
|
|
|
|
if( SDL_SetWindowFullscreen( host.hWnd, SDL_WINDOW_FULLSCREEN) == -1 )
|
|
return false;
|
|
|
|
SDL_SetWindowBordered( host.hWnd, SDL_FALSE );
|
|
//SDL_SetWindowPosition( host.hWnd, 0, 0 );
|
|
SDL_SetWindowSize( host.hWnd, got.w, got.h );
|
|
|
|
VID_SaveWindowSize( got.w, got.h );
|
|
#else
|
|
VID_SaveWindowSize( width, height );
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
void VID_RestoreScreenResolution( void )
|
|
{
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
if( !Cvar_VariableInteger("fullscreen") )
|
|
{
|
|
SDL_SetWindowBordered( host.hWnd, SDL_TRUE );
|
|
}
|
|
else
|
|
{
|
|
SDL_MinimizeWindow( host.hWnd );
|
|
SDL_SetWindowFullscreen( host.hWnd, 0 );
|
|
}
|
|
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
}
|
|
|
|
#if XASH_WIN32 && !XASH_64BIT // ICO support only for Win32
|
|
#include "SDL_syswm.h"
|
|
static void WIN_SetWindowIcon( HICON ico )
|
|
{
|
|
SDL_SysWMinfo wminfo;
|
|
|
|
if( !ico )
|
|
return;
|
|
|
|
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) )
|
|
{
|
|
SetClassLong( wminfo.info.win.window, GCL_HICON, (LONG)ico );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
VID_CreateWindow
|
|
=================
|
|
*/
|
|
qboolean VID_CreateWindow( int width, int height, qboolean fullscreen )
|
|
{
|
|
static string wndname;
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
Uint32 wndFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_MOUSE_FOCUS;
|
|
rgbdata_t *icon = NULL;
|
|
qboolean iconLoaded = false;
|
|
char iconpath[MAX_STRING];
|
|
int xpos, ypos;
|
|
|
|
if( vid_highdpi->value ) wndFlags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
|
Q_strncpy( wndname, GI->title, sizeof( wndname ));
|
|
if( glw_state.software )
|
|
wndFlags &= ~SDL_WINDOW_OPENGL;
|
|
|
|
if( !fullscreen )
|
|
{
|
|
wndFlags |= SDL_WINDOW_RESIZABLE;
|
|
xpos = Cvar_VariableInteger( "_window_xpos" );
|
|
ypos = Cvar_VariableInteger( "_window_ypos" );
|
|
if( xpos < 0 ) xpos = SDL_WINDOWPOS_CENTERED;
|
|
if( ypos < 0 ) ypos = SDL_WINDOWPOS_CENTERED;
|
|
}
|
|
else
|
|
{
|
|
wndFlags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_GRABBED;
|
|
xpos = ypos = 0;
|
|
}
|
|
|
|
while( glw_state.safe >= SAFE_NO && glw_state.safe < SAFE_LAST )
|
|
{
|
|
host.hWnd = SDL_CreateWindow( wndname, xpos, ypos, width, height, wndFlags );
|
|
|
|
// we have window, exit loop
|
|
if( host.hWnd )
|
|
break;
|
|
|
|
Con_Reportf( S_ERROR "VID_CreateWindow: couldn't create '%s' with safegl level %d: %s\n", wndname, glw_state.safe, SDL_GetError());
|
|
|
|
glw_state.safe++;
|
|
|
|
if( !gl_msaa_samples->value && glw_state.safe == SAFE_NOMSAA )
|
|
glw_state.safe++; // no need to skip msaa, if we already disabled it
|
|
|
|
GL_SetupAttributes(); // re-choose attributes
|
|
|
|
// try again create window
|
|
}
|
|
|
|
// window creation has failed...
|
|
if( glw_state.safe >= SAFE_LAST )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( fullscreen )
|
|
{
|
|
if( !VID_SetScreenResolution( width, height ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VID_RestoreScreenResolution();
|
|
}
|
|
|
|
#if XASH_WIN32 && !XASH_64BIT // ICO support only for Win32
|
|
if( FS_FileExists( GI->iconpath, true ) )
|
|
{
|
|
HICON ico;
|
|
char localPath[MAX_PATH];
|
|
|
|
Q_snprintf( localPath, sizeof( localPath ), "%s/%s", GI->gamefolder, GI->iconpath );
|
|
ico = (HICON)LoadImage( NULL, localPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );
|
|
|
|
if( ico )
|
|
{
|
|
iconLoaded = true;
|
|
WIN_SetWindowIcon( ico );
|
|
}
|
|
}
|
|
#endif // _WIN32 && !XASH_64BIT
|
|
|
|
if( !iconLoaded )
|
|
{
|
|
Q_strcpy( iconpath, GI->iconpath );
|
|
COM_StripExtension( iconpath );
|
|
COM_DefaultExtension( iconpath, ".tga" );
|
|
|
|
icon = FS_LoadImage( iconpath, NULL, 0 );
|
|
|
|
if( icon )
|
|
{
|
|
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom( icon->buffer,
|
|
icon->width, icon->height, 32, 4 * icon->width,
|
|
0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 );
|
|
|
|
if( surface )
|
|
{
|
|
SDL_SetWindowIcon( host.hWnd, surface );
|
|
SDL_FreeSurface( surface );
|
|
iconLoaded = true;
|
|
}
|
|
|
|
FS_FreeImage( icon );
|
|
}
|
|
}
|
|
|
|
#if XASH_WIN32 && !XASH_64BIT // ICO support only for Win32
|
|
if( !iconLoaded )
|
|
{
|
|
WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 ) ) );
|
|
iconLoaded = true;
|
|
}
|
|
#endif
|
|
|
|
SDL_ShowWindow( host.hWnd );
|
|
|
|
if( glw_state.software )
|
|
{
|
|
int sdl_renderer = -2;
|
|
char cmd[64];
|
|
|
|
if( Sys_GetParmFromCmdLine("-sdl_renderer", cmd ) )
|
|
sdl_renderer = Q_atoi( cmd );
|
|
|
|
if( sdl_renderer >= -1 )
|
|
{
|
|
sw.renderer = SDL_CreateRenderer( host.hWnd, sdl_renderer, 0 );
|
|
if( !sw.renderer )
|
|
Con_Printf( S_ERROR "failed to create SDL renderer: %s\n", SDL_GetError() );
|
|
else
|
|
{
|
|
SDL_RendererInfo info;
|
|
SDL_GetRendererInfo( sw.renderer, &info );
|
|
Con_Printf( "SDL_Renderer %s initialized\n", info.name );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !glw_state.initialized )
|
|
{
|
|
if( !GL_CreateContext( ))
|
|
return false;
|
|
|
|
VID_StartupGamma();
|
|
}
|
|
|
|
if( !GL_UpdateContext( ))
|
|
return false;
|
|
|
|
}
|
|
|
|
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
Uint32 flags = 0;
|
|
|
|
if( fullscreen )
|
|
{
|
|
flags |= SDL_FULLSCREEN|SDL_HWSURFACE;
|
|
}
|
|
|
|
if( glw_state.software )
|
|
{
|
|
// flags |= SDL_ASYNCBLIT;
|
|
}
|
|
else
|
|
{
|
|
flags |= SDL_OPENGL;
|
|
}
|
|
|
|
while( glw_state.safe >= SAFE_NO && glw_state.safe < SAFE_LAST )
|
|
{
|
|
host.hWnd = sw.surf = SDL_SetVideoMode( width, height, 16, flags );
|
|
|
|
// we have window, exit loop
|
|
if( host.hWnd )
|
|
break;
|
|
|
|
Con_Reportf( S_ERROR "VID_CreateWindow: couldn't create '%s' with safegl level %d: %s\n", wndname, glw_state.safe, SDL_GetError());
|
|
|
|
glw_state.safe++;
|
|
|
|
if( !gl_msaa_samples->value && glw_state.safe == SAFE_NOMSAA )
|
|
glw_state.safe++; // no need to skip msaa, if we already disabled it
|
|
|
|
GL_SetupAttributes(); // re-choose attributes
|
|
|
|
// try again create window
|
|
}
|
|
|
|
// window creation has failed...
|
|
if( glw_state.safe >= SAFE_LAST )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
|
|
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
|
|
VID_SaveWindowSize( width, height );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
VID_DestroyWindow
|
|
=================
|
|
*/
|
|
void VID_DestroyWindow( void )
|
|
{
|
|
GL_DeleteContext();
|
|
|
|
VID_RestoreScreenResolution();
|
|
if( host.hWnd )
|
|
{
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
SDL_DestroyWindow ( host.hWnd );
|
|
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
host.hWnd = NULL;
|
|
}
|
|
|
|
if( refState.fullScreen )
|
|
{
|
|
refState.fullScreen = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
GL_SetupAttributes
|
|
==================
|
|
*/
|
|
static void GL_SetupAttributes( void )
|
|
{
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
SDL_GL_ResetAttributes();
|
|
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
|
|
ref.dllFuncs.GL_SetupAttributes( glw_state.safe );
|
|
}
|
|
|
|
void GL_SwapBuffers( void )
|
|
{
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
SDL_GL_SwapWindow( host.hWnd );
|
|
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
SDL_Flip( host.hWnd );
|
|
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
}
|
|
|
|
int GL_SetAttribute( int attr, int val )
|
|
{
|
|
switch( attr )
|
|
{
|
|
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_SetAttribute( SDL_##name, val );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_EGL );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
|
|
case REF_GL_CONTEXT_PROFILE_MASK:
|
|
#ifdef SDL_HINT_OPENGL_ES_DRIVER
|
|
if( val == REF_GL_CONTEXT_PROFILE_ES )
|
|
{
|
|
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
|
|
SDL_SetHint( "SDL_VIDEO_X11_FORCE_EGL", "1" );
|
|
}
|
|
#endif // SDL_HINT_OPENGL_ES_DRIVER
|
|
return SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, val );
|
|
#endif
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 4 )
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
|
|
#endif
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 6 )
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
|
|
#endif
|
|
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int GL_GetAttribute( int attr, int *val )
|
|
{
|
|
switch( attr )
|
|
{
|
|
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_GetAttribute( SDL_##name, val );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MAJOR_VERSION );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_MINOR_VERSION );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_EGL );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_FLAGS );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_SHARE_WITH_CURRENT_CONTEXT );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_FRAMEBUFFER_SRGB_CAPABLE );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_PROFILE_MASK );
|
|
#endif
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 4 )
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RELEASE_BEHAVIOR );
|
|
#endif
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 6 )
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_RESET_NOTIFICATION );
|
|
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_CONTEXT_NO_ERROR );
|
|
#endif
|
|
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifndef EGL_LIB
|
|
#define EGL_LIB NULL
|
|
#endif
|
|
|
|
/*
|
|
==================
|
|
R_Init_Video
|
|
==================
|
|
*/
|
|
qboolean R_Init_Video( const int type )
|
|
{
|
|
string safe;
|
|
qboolean retval;
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
SDL_DisplayMode displayMode;
|
|
SDL_GetCurrentDisplayMode(0, &displayMode);
|
|
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
|
|
#else
|
|
refState.desktopBitsPixel = 16;
|
|
#endif
|
|
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) && !XASH_WIN32
|
|
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "1" );
|
|
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "1" );
|
|
if( Sys_CheckParm( "-egl" ) )
|
|
SDL_SetHint( "SDL_VIDEO_X11_FORCE_EGL", "1" );
|
|
#endif
|
|
|
|
// must be initialized before creating window
|
|
#if XASH_WIN32
|
|
WIN_SetDPIAwareness();
|
|
#endif
|
|
|
|
switch( type )
|
|
{
|
|
case REF_SOFTWARE:
|
|
glw_state.software = true;
|
|
break;
|
|
case REF_GL:
|
|
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
|
|
glw_state.safe = bound( SAFE_NO, Q_atoi( safe ), SAFE_DONTCARE );
|
|
|
|
// refdll can request some attributes
|
|
GL_SetupAttributes( );
|
|
|
|
if( SDL_GL_LoadLibrary( EGL_LIB ) )
|
|
{
|
|
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
Host_Error( "Can't initialize unknown context type %d!\n", type );
|
|
break;
|
|
}
|
|
|
|
if( !(retval = VID_SetMode()) )
|
|
{
|
|
return retval;
|
|
}
|
|
|
|
switch( type )
|
|
{
|
|
case REF_GL:
|
|
// refdll also can check extensions
|
|
ref.dllFuncs.GL_InitExtensions();
|
|
break;
|
|
case REF_SOFTWARE:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
R_InitVideoModes();
|
|
|
|
host.renderinfo_changed = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen )
|
|
{
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
SDL_DisplayMode displayMode;
|
|
|
|
SDL_GetCurrentDisplayMode( 0, &displayMode );
|
|
|
|
// check our desktop attributes
|
|
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
|
|
#endif
|
|
|
|
Con_Reportf( "R_ChangeDisplaySettings: Setting video mode to %dx%d %s\n", width, height, fullscreen ? "fullscreen" : "windowed" );
|
|
|
|
refState.fullScreen = fullscreen;
|
|
|
|
if( !host.hWnd )
|
|
{
|
|
if( !VID_CreateWindow( width, height, fullscreen ) )
|
|
return rserr_invalid_mode;
|
|
}
|
|
else if( fullscreen )
|
|
{
|
|
if( !VID_SetScreenResolution( width, height ) )
|
|
return rserr_invalid_fullscreen;
|
|
}
|
|
else
|
|
{
|
|
VID_RestoreScreenResolution();
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) )
|
|
return rserr_invalid_fullscreen;
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 5 )
|
|
SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
|
|
#endif
|
|
SDL_SetWindowBordered( host.hWnd, SDL_TRUE );
|
|
SDL_SetWindowSize( host.hWnd, width, height );
|
|
|
|
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
VID_SaveWindowSize( width, height );
|
|
}
|
|
|
|
return rserr_ok;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
VID_SetMode
|
|
|
|
Set the described video mode
|
|
==================
|
|
*/
|
|
qboolean VID_SetMode( void )
|
|
{
|
|
qboolean fullscreen = false;
|
|
int iScreenWidth, iScreenHeight;
|
|
rserr_t err;
|
|
|
|
iScreenWidth = Cvar_VariableInteger( "width" );
|
|
iScreenHeight = Cvar_VariableInteger( "height" );
|
|
|
|
if( iScreenWidth < VID_MIN_WIDTH ||
|
|
iScreenHeight < VID_MIN_HEIGHT ) // trying to get resolution automatically by default
|
|
{
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
#if !defined( DEFAULT_MODE_WIDTH ) || !defined( DEFAULT_MODE_HEIGHT )
|
|
SDL_DisplayMode mode;
|
|
|
|
SDL_GetDesktopDisplayMode( 0, &mode );
|
|
|
|
iScreenWidth = mode.w;
|
|
iScreenHeight = mode.h;
|
|
#else
|
|
iScreenWidth = DEFAULT_MODE_WIDTH;
|
|
iScreenHeight = DEFAULT_MODE_HEIGHT;
|
|
#endif
|
|
#else // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
iScreenWidth = 320;
|
|
iScreenHeight = 240;
|
|
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
}
|
|
|
|
if( !FBitSet( vid_fullscreen->flags, FCVAR_CHANGED ) )
|
|
Cvar_SetValue( "fullscreen", DEFAULT_FULLSCREEN );
|
|
else
|
|
ClearBits( vid_fullscreen->flags, FCVAR_CHANGED );
|
|
|
|
SetBits( gl_vsync->flags, FCVAR_CHANGED );
|
|
fullscreen = Cvar_VariableInteger("fullscreen") != 0;
|
|
|
|
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, fullscreen )) == rserr_ok )
|
|
{
|
|
sdlState.prev_width = iScreenWidth;
|
|
sdlState.prev_height = iScreenHeight;
|
|
}
|
|
else
|
|
{
|
|
if( err == rserr_invalid_fullscreen )
|
|
{
|
|
Cvar_SetValue( "fullscreen", 0 );
|
|
Con_Reportf( S_ERROR "VID_SetMode: fullscreen unavailable in this mode\n" );
|
|
Sys_Warn("fullscreen unavailable in this mode!");
|
|
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, false )) == rserr_ok )
|
|
return true;
|
|
}
|
|
else if( err == rserr_invalid_mode )
|
|
{
|
|
Con_Reportf( S_ERROR "VID_SetMode: invalid mode\n" );
|
|
Sys_Warn( "invalid mode, engine will run in %dx%d", sdlState.prev_width, sdlState.prev_height );
|
|
}
|
|
|
|
// try setting it back to something safe
|
|
if(( err = R_ChangeDisplaySettings( sdlState.prev_width, sdlState.prev_height, false )) != rserr_ok )
|
|
{
|
|
Con_Reportf( S_ERROR "VID_SetMode: could not revert to safe mode\n" );
|
|
Sys_Warn("could not revert to safe mode!");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
R_Free_Video
|
|
==================
|
|
*/
|
|
void R_Free_Video( void )
|
|
{
|
|
GL_DeleteContext ();
|
|
|
|
VID_DestroyWindow ();
|
|
|
|
R_FreeVideoModes();
|
|
|
|
ref.dllFuncs.GL_ClearExtensions();
|
|
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
SDL_VideoQuit();
|
|
#endif
|
|
}
|
|
|
|
#endif // XASH_DEDICATED
|