.. |
peters2021-sampling
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
2d.frag
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vk: remove extra stuff, add comments about SRGB swapchain
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2023-10-09 13:13:11 -04:00 |
2d.vert
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
additive.rahit
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rt: extract per-model data from kusochki
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2023-05-01 17:03:22 -07:00 |
alphamask.rahit
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rt: group Material and ModelMetadata in Kusok
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2023-04-27 10:59:38 -07:00 |
bluenoise.glsl
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vk: fixup blue noise 3d texture refactoring
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2023-10-30 13:51:23 -04:00 |
bounce.comp
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vk: fix bright artifacts coming from unpatched chrome materials
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2023-11-06 12:47:21 -05:00 |
brdf.h
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
brush.frag
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vk: implement r_lightmap for both traditional and RT renderers
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2023-11-03 11:26:57 -04:00 |
brush.vert
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vk: fix disappearing sprites for traditional renderer
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2023-06-01 11:42:23 -07:00 |
color_spaces.glsl
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vk: rt: do linear vertex_color interpolation
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2023-10-10 12:01:39 -04:00 |
denoiser.comp
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vk: fix bright artifacts coming from unpatched chrome materials
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2023-11-06 12:47:21 -05:00 |
empty.rmiss
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
light.glsl
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Add simple soft shadows by @LifeKILLED
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2023-03-18 11:39:56 -07:00 |
light_common.glsl
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vk: bring back SURF_DRAWSKY geometries
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2023-09-22 10:15:34 -04:00 |
light_polygon.glsl
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rt: fix checking for skybox shadow intersection
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2023-02-28 18:50:07 -08:00 |
noise.glsl
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
ray_common.glsl
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vk: bring back SURF_DRAWSKY geometries
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2023-09-22 10:15:34 -04:00 |
ray_common_alphatest.rahit
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rt: group Material and ModelMetadata in Kusok
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2023-04-27 10:59:38 -07:00 |
ray_interop.h
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vk: fix crashing on maps with skybox
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2023-11-07 13:30:46 -05:00 |
ray_kusochki.glsl
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rt: extract per-model data from kusochki
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2023-05-01 17:03:22 -07:00 |
ray_light_direct.glsl
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
ray_light_direct_point.comp
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
ray_light_direct_poly.comp
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
ray_primary.comp
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vk: rt: convert more engine-supplied colors from sRGB to linear
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2023-10-10 11:56:42 -04:00 |
ray_primary.rchit
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vk: make all texture samplers return values in linear space
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2023-10-06 15:06:44 -04:00 |
ray_primary.rgen
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
ray_primary.rmiss
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vk: bring back SURF_DRAWSKY geometries
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2023-09-22 10:15:34 -04:00 |
ray_primary_common.glsl
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
ray_primary_hit.glsl
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vk: add `surfhash` argument to `rt_debug_display_only`
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2023-11-03 12:05:36 -04:00 |
ray_shadow.rchit
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vk: bring back SURF_DRAWSKY geometries
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2023-09-22 10:15:34 -04:00 |
ray_shadow.rmiss
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
ray_shadow_interface.glsl
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vk: bring back SURF_DRAWSKY geometries
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2023-09-22 10:15:34 -04:00 |
rt.json
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move ref_vk to ref/vk
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2023-02-16 10:30:31 -08:00 |
rt_geometry.glsl
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vk: rt: do linear vertex_color interpolation
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2023-10-10 12:01:39 -04:00 |
trace_simple_blending.glsl
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vk: rt: do linear vertex_color interpolation
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2023-10-10 12:01:39 -04:00 |
utils.glsl
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rt: modulate additive kusochki by vertex color attribute
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2023-02-25 18:41:01 -08:00 |