xash3d-fwgs/utils/mdldec/texture.c
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

128 lines
2.8 KiB
C

/*
texture.c - texture writer
Copyright (C) 2020 Andrey Akhmichin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "const.h"
#include "crtlib.h"
#include "studio.h"
#include "img_bmp.h"
#include "mdldec.h"
#include "texture.h"
/*
============
WriteBMP
============
*/
static void WriteBMP( mstudiotexture_t *texture )
{
int i, len;
FILE *fp;
const byte *p;
byte *palette, *pic, *buf;
char filename[MAX_SYSPATH], texturename[64];
rgba_t rgba_palette[256];
bmp_t bmp_hdr = {0,};
size_t texture_size;
COM_FileBase( texture->name, texturename );
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.bmp", destdir, texturename );
if( len == -1 )
{
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.bmp\n", texturename );
return;
}
fp = fopen( filename, "wb" );
if( !fp )
{
fprintf( stderr, "ERROR: Can't write texture file %s\n", filename );
return;
}
texture_size = texture->height * texture->width;
pic = (byte *)texture_hdr + texture->index;
palette = pic + texture_size;
bmp_hdr.id[0] = 'B';
bmp_hdr.id[1] = 'M';
bmp_hdr.width = texture->width;
bmp_hdr.height = texture->height;
bmp_hdr.planes = 1;
bmp_hdr.bitsPerPixel = 8;
bmp_hdr.bitmapDataSize = texture_size;
bmp_hdr.colors = 256;
bmp_hdr.fileSize = sizeof( bmp_hdr ) + texture_size + sizeof( rgba_palette );
bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette );
bmp_hdr.bitmapHeaderSize = BI_SIZE;
fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp );
p = palette;
for( i = 0; i < (int)bmp_hdr.colors; i++ )
{
rgba_palette[i][2] = *p++;
rgba_palette[i][1] = *p++;
rgba_palette[i][0] = *p++;
rgba_palette[i][3] = 0;
}
fwrite( rgba_palette, sizeof( rgba_palette ), 1, fp );
buf = malloc( texture_size );
p = pic;
p += ( bmp_hdr.height - 1 ) * bmp_hdr.width;
for( i = 0; i < bmp_hdr.height; i++ )
{
memcpy( buf + bmp_hdr.width * i, p, bmp_hdr.width );
p -= bmp_hdr.width;
}
fwrite( buf, texture_size, 1, fp );
fclose( fp );
free( buf );
printf( "Texture: %s\n", filename );
}
/*
============
WriteTextures
============
*/
void WriteTextures( void )
{
int i;
mstudiotexture_t *texture;
for( i = 0; i < texture_hdr->numtextures; i++ )
{
texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + i;
WriteBMP( texture );
}
}