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https://github.com/w23/xash3d-fwgs
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fc9eedbd9d
Lightstyles remain fixed for the entire map duration. Need to implement either texture reupload in VK, or devise some other scheme of updating ligtmaps w/o texture reupload (lightstylevalues uniform buffers?).
13 lines
292 B
C
13 lines
292 B
C
#pragma once
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#include "const.h"
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#include "com_model.h"
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#define BLOCK_SIZE_MAX 1024
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#define BLOCK_SIZE BLOCK_SIZE_MAX
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void VK_ClearLightmap( void );
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void VK_CreateSurfaceLightmap( msurface_t *surf, const model_t *loadmodel );
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void VK_UploadLightmap( void );
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void VK_RunLightStyles( void );
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