xash3d-fwgs/ref_vk/vk_rmain.c
2021-06-06 14:17:35 -07:00

673 lines
15 KiB
C

#include "vk_core.h"
#include "vk_common.h"
#include "vk_textures.h"
#include "vk_renderstate.h"
#include "vk_2d.h"
#include "vk_scene.h"
#include "vk_framectl.h"
#include "vk_lightmap.h"
#include "vk_sprite.h"
#include "vk_studio.h"
#include "vk_beams.h"
#include "vk_brush.h"
#include "xash3d_types.h"
#include "com_strings.h"
#include <memory.h>
ref_api_t gEngine = {0};
ref_globals_t *gpGlobals = NULL;
static const char *R_GetConfigName( void )
{
return "vk";
}
static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int x, int y, float scale_x, float scale_y )
{
PRINT_NOT_IMPLEMENTED_ARGS("(%d, %d, %d, %f, %f)", rotate, x, y, scale_x, scale_y);
return true;
}
// only called for GL contexts
static void GL_SetupAttributes( int safegl )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_ClearExtensions( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_BackendStartFrame( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_BackendEndFrame( void )
{
PRINT_NOT_IMPLEMENTED();
}
// debug
static void R_ShowTextures( void )
{
PRINT_NOT_IMPLEMENTED();
//PRINT_NOT_IMPLEMENTED();
}
// texture management
static const byte *R_GetTextureOriginalBuffer( unsigned int idx )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
static void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor )
{
PRINT_NOT_IMPLEMENTED();
}
static void R_SetupSky( const char *skyname )
{
PRINT_NOT_IMPLEMENTED();
}
// screenshot, cubemapshot
static qboolean VID_ScreenShot( const char *filename, int shot_type )
{
PRINT_NOT_IMPLEMENTED();
return false;
}
static qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot )
{
PRINT_NOT_IMPLEMENTED();
return false;
}
// light
static colorVec R_LightPoint( const float *p )
{
PRINT_NOT_IMPLEMENTED();
return (colorVec){0};
}
// decals
// Shoots a decal onto the surface of the BSP. position is the center of the decal in world coords
static void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale )
{
PRINT_NOT_IMPLEMENTED();
}
static void R_DecalRemoveAll( int texture )
{
PRINT_NOT_IMPLEMENTED();
}
static int R_CreateDecalList( struct decallist_s *pList )
{
PRINT_NOT_IMPLEMENTED();
return 0;
}
static void R_ClearAllDecals( void )
{
PRINT_NOT_IMPLEMENTED();
}
// studio interface
static float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc )
{
PRINT_NOT_IMPLEMENTED();
return 1.f;
}
static void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles )
{
PRINT_NOT_IMPLEMENTED();
}
// bmodel
static void R_InitSkyClouds( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette )
{
PRINT_NOT_IMPLEMENTED();
}
extern void GL_SubdivideSurface( msurface_t *fa );
static void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
{
PRINT_NOT_IMPLEMENTED_ARGS("(%p, %s), %p, %d", mod, mod->name, buffer, *loaded);
}
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer )
{
qboolean loaded = true;
// TODO does this ever happen?
if (!create && mod->type == mod_brush)
gEngine.Con_Printf( S_WARN "VK FIXME Trying to unload brush model %s\n", mod->name);
if( create )
{
switch( mod->type )
{
case mod_studio:
Mod_LoadStudioModel( mod, buffer, &loaded );
break;
case mod_sprite:
Mod_LoadSpriteModel( mod, buffer, &loaded, mod->numtexinfo );
break;
case mod_alias:
Mod_LoadAliasModel( mod, buffer, &loaded );
break;
case mod_brush:
// FIXME this happens before we get R_NewMap, which frees all current buffers
// loaded = VK_LoadBrushModel( mod, buffer );
break;
default: gEngine.Host_Error( "Mod_LoadModel: unsupported type %d\n", mod->type );
}
}
if( loaded && gEngine.drawFuncs->Mod_ProcessUserData )
gEngine.drawFuncs->Mod_ProcessUserData( mod, create, buffer );
if( !create ) {
switch( mod->type )
{
case mod_brush:
VK_BrushModelDestroy( mod );
break;
default:
PRINT_NOT_IMPLEMENTED_ARGS("destroy (%p, %d, %s)", mod, mod->type, mod->name);
}
}
return loaded;
}
// efx implementation
static void CL_DrawParticles( double frametime, particle_t *particles, float partsize )
{
PRINT_NOT_IMPLEMENTED();
}
static void CL_DrawTracers( double frametime, particle_t *tracers )
{
PRINT_NOT_IMPLEMENTED();
}
// Xash3D Render Interface
// Get renderer info (doesn't changes engine state at all)
static const char *getParmName(int parm)
{
switch(parm){
case PARM_TEX_WIDTH: return "PARM_TEX_WIDTH";
case PARM_TEX_HEIGHT: return "PARM_TEX_HEIGHT";
case PARM_TEX_SRC_WIDTH: return "PARM_TEX_SRC_WIDTH";
case PARM_TEX_SRC_HEIGHT: return "PARM_TEX_SRC_HEIGHT";
case PARM_TEX_SKYBOX: return "PARM_TEX_SKYBOX";
case PARM_TEX_SKYTEXNUM: return "PARM_TEX_SKYTEXNUM";
case PARM_TEX_LIGHTMAP: return "PARM_TEX_LIGHTMAP";
case PARM_TEX_TARGET: return "PARM_TEX_TARGET";
case PARM_TEX_TEXNUM: return "PARM_TEX_TEXNUM";
case PARM_TEX_FLAGS: return "PARM_TEX_FLAGS";
case PARM_TEX_DEPTH: return "PARM_TEX_DEPTH";
case PARM_TEX_GLFORMAT: return "PARM_TEX_GLFORMAT";
case PARM_TEX_ENCODE: return "PARM_TEX_ENCODE";
case PARM_TEX_MIPCOUNT: return "PARM_TEX_MIPCOUNT";
case PARM_BSP2_SUPPORTED: return "PARM_BSP2_SUPPORTED";
case PARM_SKY_SPHERE: return "PARM_SKY_SPHERE";
case PARAM_GAMEPAUSED: return "PARAM_GAMEPAUSED";
case PARM_MAP_HAS_DELUXE: return "PARM_MAP_HAS_DELUXE";
case PARM_MAX_ENTITIES: return "PARM_MAX_ENTITIES";
case PARM_WIDESCREEN: return "PARM_WIDESCREEN";
case PARM_FULLSCREEN: return "PARM_FULLSCREEN";
case PARM_SCREEN_WIDTH: return "PARM_SCREEN_WIDTH";
case PARM_SCREEN_HEIGHT: return "PARM_SCREEN_HEIGHT";
case PARM_CLIENT_INGAME: return "PARM_CLIENT_INGAME";
case PARM_FEATURES: return "PARM_FEATURES";
case PARM_ACTIVE_TMU: return "PARM_ACTIVE_TMU";
case PARM_LIGHTSTYLEVALUE: return "PARM_LIGHTSTYLEVALUE";
case PARM_MAX_IMAGE_UNITS: return "PARM_MAX_IMAGE_UNITS";
case PARM_CLIENT_ACTIVE: return "PARM_CLIENT_ACTIVE";
case PARM_REBUILD_GAMMA: return "PARM_REBUILD_GAMMA";
case PARM_DEDICATED_SERVER: return "PARM_DEDICATED_SERVER";
case PARM_SURF_SAMPLESIZE: return "PARM_SURF_SAMPLESIZE";
case PARM_GL_CONTEXT_TYPE: return "PARM_GL_CONTEXT_TYPE";
case PARM_GLES_WRAPPER: return "PARM_GLES_WRAPPER";
case PARM_STENCIL_ACTIVE: return "PARM_STENCIL_ACTIVE";
case PARM_WATER_ALPHA: return "PARM_WATER_ALPHA";
case PARM_TEX_MEMORY: return "PARM_TEX_MEMORY";
case PARM_DELUXEDATA: return "PARM_DELUXEDATA";
case PARM_SHADOWDATA: return "PARM_SHADOWDATA";
default: return "UNKNOWN";
}
}
static int VK_RefGetParm( int parm, int arg )
{
vk_texture_t *tex = NULL;
switch(parm){
case PARM_TEX_WIDTH:
case PARM_TEX_SRC_WIDTH: // TODO why is this separate?
tex = findTexture(arg);
return tex->width;
case PARM_TEX_HEIGHT:
case PARM_TEX_SRC_HEIGHT:
tex = findTexture(arg);
return tex->height;
case PARM_TEX_FLAGS:
tex = findTexture(arg);
return tex->flags;
}
PRINT_NOT_IMPLEMENTED_ARGS("(%s(%d), %d)", getParmName(parm), parm, arg);
return 0;
}
static void GetDetailScaleForTexture( int texture, float *xScale, float *yScale )
{
PRINT_NOT_IMPLEMENTED();
}
static void GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *alpha )
{
PRINT_NOT_IMPLEMENTED();
}
static float GetFrameTime( void )
{
PRINT_NOT_IMPLEMENTED();
return 1.f;
}
// Set renderer info (tell engine about changes)
static void R_SetCurrentEntity( struct cl_entity_s *ent )
{
PRINT_NOT_IMPLEMENTED();
}
static void R_SetCurrentModel( struct model_s *mod )
{
PRINT_NOT_IMPLEMENTED();
}
// Decals manipulating (draw & remove)
static void DrawSingleDecal( struct decal_s *pDecal, struct msurface_s *fa )
{
PRINT_NOT_IMPLEMENTED();
}
static float *R_DecalSetupVerts( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
static void R_EntityRemoveDecals( struct model_s *mod )
{
PRINT_NOT_IMPLEMENTED();
}
// AVI
static void AVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
{
PRINT_NOT_IMPLEMENTED();
}
// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client)
static void GL_Bind( int tmu, unsigned int texnum )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_SelectTexture( int tmu )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_LoadTextureMatrix( const float *glmatrix )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_TexMatrixIdentity( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_CleanUpTextureUnits( int last )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_TexGen( unsigned int coord, unsigned int mode )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_TextureTarget( unsigned int target )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_TexCoordArrayMode( unsigned int texmode )
{
PRINT_NOT_IMPLEMENTED();
}
static void GL_UpdateTexSize( int texnum, int width, int height, int depth )
{
PRINT_NOT_IMPLEMENTED();
}
// Misc renderer functions
static void GL_DrawParticles( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime )
{
PRINT_NOT_IMPLEMENTED();
}
colorVec R_LightVec( const float *start, const float *end, float *lightspot, float *lightvec )
{
PRINT_NOT_IMPLEMENTED();
return (colorVec){255};
}
static struct mstudiotex_s *R_StudioGetTexture( struct cl_entity_s *e )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
// setup map bounds for ortho-projection when we in dev_overview mode
static void GL_OrthoBounds( const float *mins, const float *maxs )
{
PRINT_NOT_IMPLEMENTED();
}
// grab r_speeds message
static qboolean R_SpeedsMessage( char *out, size_t size )
{
PRINT_NOT_IMPLEMENTED();
return false;
}
// get visdata for current frame from custom renderer
static byte* Mod_GetCurrentVis( void )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
// GL_GetProcAddress for client renderer
static void* R_GetProcAddress( const char *name )
{
PRINT_NOT_IMPLEMENTED();
return NULL;
}
// TriAPI Interface
// NOTE: implementation isn't required to be compatible
static void TriRenderMode( int mode )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriBegin( int primitiveCode )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriEnd( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriColor4f( float r, float g, float b, float a )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriTexCoord2f( float u, float v )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriVertex3fv( const float *worldPnt )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriVertex3f( float x, float y, float z )
{
PRINT_NOT_IMPLEMENTED();
}
static int TriWorldToScreen( const float *world, float *screen )
{
PRINT_NOT_IMPLEMENTED();
return 0;
}
static void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn )
{
PRINT_NOT_IMPLEMENTED();
}
static void R_ScreenToWorld( const float *screen, float *world )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriGetMatrix( const int pname, float *matrix )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriFogParams( float flDensity, int iFogSkybox )
{
PRINT_NOT_IMPLEMENTED();
}
static void TriCullFace( TRICULLSTYLE mode )
{
PRINT_NOT_IMPLEMENTED();
}
// vgui drawing implementation
static void VGUI_DrawInit( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_DrawShutdown( void )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_SetupDrawingText( int *pColor )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_SetupDrawingRect( int *pColor )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_SetupDrawingImage( int *pColor )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_BindTexture( int id )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_EnableTexture( qboolean enable )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_CreateTexture( int id, int width, int height )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_UploadTexture( int id, const char *buffer, int width, int height )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr )
{
PRINT_NOT_IMPLEMENTED();
}
static void VGUI_GetTextureSizes( int *width, int *height )
{
PRINT_NOT_IMPLEMENTED();
}
static int VGUI_GenerateTexture( void )
{
PRINT_NOT_IMPLEMENTED();
return 0;
}
ref_interface_t gReffuncs =
{
.R_Init = R_VkInit,
.R_Shutdown = R_VkShutdown,
R_GetConfigName,
R_SetDisplayTransform,
GL_SetupAttributes,
.GL_InitExtensions = NULL, // Unused in Vulkan renderer
GL_ClearExtensions,
R_BeginFrame,
R_RenderScene, // Not called ever?
R_EndFrame,
R_PushScene,
R_PopScene,
GL_BackendStartFrame,
GL_BackendEndFrame,
R_ClearScreen,
R_AllowFog,
GL_SetRenderMode,
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
R_ShowTextures,
R_GetTextureOriginalBuffer,
VK_LoadTextureFromBuffer,
GL_ProcessTexture,
R_SetupSky,
R_Set2DMode,
R_DrawStretchRaw,
R_DrawStretchPic,
R_DrawTileClear,
CL_FillRGBA,
CL_FillRGBABlend,
VID_ScreenShot,
VID_CubemapShot,
R_LightPoint,
R_DecalShoot,
R_DecalRemoveAll,
R_CreateDecalList,
R_ClearAllDecals,
R_StudioEstimateFrame,
R_StudioLerpMovement,
CL_InitStudioAPI,
R_InitSkyClouds,
GL_SubdivideSurface,
VK_RunLightStyles,
R_GetSpriteParms,
R_GetSpriteTexture,
Mod_LoadMapSprite,
Mod_ProcessRenderData,
Mod_StudioLoadTextures,
CL_DrawParticles,
CL_DrawTracers,
CL_DrawBeams,
R_BeamCull,
VK_RefGetParm,
GetDetailScaleForTexture,
GetExtraParmsForTexture,
GetFrameTime,
R_SetCurrentEntity,
R_SetCurrentModel,
VK_FindTexture,
VK_TextureName,
VK_TextureData,
VK_LoadTexture,
VK_CreateTexture,
VK_LoadTextureArray,
VK_CreateTextureArray,
VK_FreeTexture,
DrawSingleDecal,
R_DecalSetupVerts,
R_EntityRemoveDecals,
AVI_UploadRawFrame,
GL_Bind,
GL_SelectTexture,
GL_LoadTextureMatrix,
GL_TexMatrixIdentity,
GL_CleanUpTextureUnits,
GL_TexGen,
GL_TextureTarget,
GL_TexCoordArrayMode,
GL_UpdateTexSize,
NULL, // Reserved0
NULL, // Reserved1
GL_DrawParticles,
R_LightVec,
R_StudioGetTexture,
VK_RenderFrame,
GL_OrthoBounds,
R_SpeedsMessage,
Mod_GetCurrentVis,
R_NewMap,
R_ClearScene,
R_GetProcAddress,
TriRenderMode,
TriBegin,
TriEnd,
TriColor4f,
TriColor4ub,
TriTexCoord2f,
TriVertex3fv,
TriVertex3f,
TriWorldToScreen,
TriFog,
R_ScreenToWorld,
TriGetMatrix,
TriFogParams,
TriCullFace,
VGUI_DrawInit,
VGUI_DrawShutdown,
VGUI_SetupDrawingText,
VGUI_SetupDrawingRect,
VGUI_SetupDrawingImage,
VGUI_BindTexture,
VGUI_EnableTexture,
VGUI_CreateTexture,
VGUI_UploadTexture,
VGUI_UploadTextureBlock,
VGUI_DrawQuad,
VGUI_GetTextureSizes,
VGUI_GenerateTexture,
};
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
{
if( version != REF_API_VERSION )
return 0;
// fill in our callbacks
memcpy( funcs, &gReffuncs, sizeof( ref_interface_t ));
memcpy( &gEngine, engfuncs, sizeof( ref_api_t ));
gpGlobals = globals;
return REF_API_VERSION;
}
void EXPORT GetRefHumanReadableName( char *out, size_t size )
{
Q_strncpy( out, "Vulkan", size );
}