mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 23:09:40 +01:00
00518d3251
track brush models movement and update lights grid clusters with model transform and stuff also implement animated textures for rtx and also increase per-cluster lights limits
58 lines
1.4 KiB
C
58 lines
1.4 KiB
C
#pragma once
|
|
|
|
#include "vk_core.h"
|
|
|
|
struct vk_render_model_s;
|
|
struct vk_ray_model_s;
|
|
struct model_s;
|
|
|
|
typedef struct {
|
|
struct vk_render_model_s *model;
|
|
VkBuffer buffer; // TODO must be uniform for all models. Shall we read it directly from vk_render?
|
|
} vk_ray_model_init_t;
|
|
|
|
struct vk_ray_model_s *VK_RayModelCreate( vk_ray_model_init_t model_init );
|
|
void VK_RayModelDestroy( struct vk_ray_model_s *model );
|
|
|
|
void VK_RayFrameBegin( void );
|
|
|
|
// TODO how to improve this render vs ray model storage/interaction?
|
|
void VK_RayFrameAddModel( struct vk_ray_model_s *model, const struct vk_render_model_s *render_model, const matrix3x4 *transform_row );
|
|
|
|
typedef struct {
|
|
VkCommandBuffer cmdbuf;
|
|
|
|
struct {
|
|
VkImageView image_view;
|
|
VkImage image;
|
|
uint32_t width, height;
|
|
} dst;
|
|
|
|
// TODO inv_view/proj matrices
|
|
struct {
|
|
VkBuffer buffer;
|
|
uint32_t offset;
|
|
uint32_t size;
|
|
} ubo;
|
|
|
|
struct {
|
|
VkBuffer buffer;
|
|
uint32_t offset;
|
|
uint32_t size;
|
|
} dlights;
|
|
|
|
// Buffer holding vertex and index data
|
|
struct {
|
|
VkBuffer buffer; // must be the same as in vk_ray_model_create_t TODO: validate or make impossible to specify incorrectly
|
|
uint32_t size;
|
|
} geometry_data;
|
|
} vk_ray_frame_render_args_t;
|
|
void VK_RayFrameEnd(const vk_ray_frame_render_args_t* args);
|
|
|
|
void VK_RayNewMap( void );
|
|
void VK_RayMapLoadEnd( void );
|
|
|
|
qboolean VK_RayInit( void );
|
|
void VK_RayShutdown( void );
|
|
|