mirror of
https://github.com/w23/xash3d-fwgs
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58 lines
1.3 KiB
C
58 lines
1.3 KiB
C
#pragma once
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#include "vk_core.h"
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typedef struct {
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//int lightmap, texture;
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//int render_mode;
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int texture_id;
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uint32_t max_vertex;
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uint32_t element_count;
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uint32_t index_offset, vertex_offset;
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VkBuffer buffer;
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const matrix3x4 *transform_row;
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struct { float r,g,b; } emissive;
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} vk_ray_model_create_t;
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typedef int vk_ray_model_handle_t;
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enum { InvalidRayModel = -1 };
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vk_ray_model_handle_t VK_RayModelCreate( const vk_ray_model_create_t *args );
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void VK_RaySceneBegin( void );
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void VK_RayScenePushModel(VkCommandBuffer cmdbuf, const vk_ray_model_create_t* model); // vk_ray_model_handle_t model );
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typedef struct {
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VkCommandBuffer cmdbuf;
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struct {
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VkImageView image_view;
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VkImage image;
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uint32_t width, height;
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} dst;
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// TODO inv_view/proj matrices
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struct {
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VkBuffer buffer;
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uint32_t offset;
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uint32_t size;
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} ubo;
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struct {
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VkBuffer buffer;
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uint32_t offset;
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uint32_t size;
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} dlights;
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// Buffer holding vertex and index data
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struct {
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VkBuffer buffer; // must be the same as in vk_ray_model_create_t TODO: validate or make impossible to specify incorrectly
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uint32_t size;
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} geometry_data;
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} vk_ray_scene_render_args_t;
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void VK_RaySceneEnd(const vk_ray_scene_render_args_t* args);
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qboolean VK_RayInit( void );
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void VK_RayShutdown( void );
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