xash3d-fwgs/ref/vk/shaders
Ivan Avdeev 3a7d047f09 vk: add `surfhash` argument to `rt_debug_display_only`
Allows highlighting all the surfaces with random colors to easily see
the surfaces structure and boundaries.

Fixes #635
2023-11-03 12:05:36 -04:00
..
peters2021-sampling move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
2d.frag vk: remove extra stuff, add comments about SRGB swapchain 2023-10-09 13:13:11 -04:00
2d.vert move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
additive.rahit rt: extract per-model data from kusochki 2023-05-01 17:03:22 -07:00
alphamask.rahit rt: group Material and ModelMetadata in Kusok 2023-04-27 10:59:38 -07:00
bluenoise.glsl vk: fixup blue noise 3d texture refactoring 2023-10-30 13:51:23 -04:00
bounce.comp vk: rt: convert more engine-supplied colors from sRGB to linear 2023-10-10 11:56:42 -04:00
brdf.h move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
brush.frag vk: implement r_lightmap for both traditional and RT renderers 2023-11-03 11:26:57 -04:00
brush.vert vk: fix disappearing sprites for traditional renderer 2023-06-01 11:42:23 -07:00
color_spaces.glsl vk: rt: do linear vertex_color interpolation 2023-10-10 12:01:39 -04:00
denoiser.comp vk: implement r_lightmap for both traditional and RT renderers 2023-11-03 11:26:57 -04:00
empty.rmiss move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
light.glsl Add simple soft shadows by @LifeKILLED 2023-03-18 11:39:56 -07:00
light_common.glsl vk: bring back SURF_DRAWSKY geometries 2023-09-22 10:15:34 -04:00
light_polygon.glsl rt: fix checking for skybox shadow intersection 2023-02-28 18:50:07 -08:00
noise.glsl move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
ray_common.glsl vk: bring back SURF_DRAWSKY geometries 2023-09-22 10:15:34 -04:00
ray_common_alphatest.rahit rt: group Material and ModelMetadata in Kusok 2023-04-27 10:59:38 -07:00
ray_interop.h vk: add `surfhash` argument to `rt_debug_display_only` 2023-11-03 12:05:36 -04:00
ray_kusochki.glsl rt: extract per-model data from kusochki 2023-05-01 17:03:22 -07:00
ray_light_direct.glsl move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
ray_light_direct_point.comp move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
ray_light_direct_poly.comp move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
ray_primary.comp vk: rt: convert more engine-supplied colors from sRGB to linear 2023-10-10 11:56:42 -04:00
ray_primary.rchit vk: make all texture samplers return values in linear space 2023-10-06 15:06:44 -04:00
ray_primary.rgen move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
ray_primary.rmiss vk: bring back SURF_DRAWSKY geometries 2023-09-22 10:15:34 -04:00
ray_primary_common.glsl move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
ray_primary_hit.glsl vk: add `surfhash` argument to `rt_debug_display_only` 2023-11-03 12:05:36 -04:00
ray_shadow.rchit vk: bring back SURF_DRAWSKY geometries 2023-09-22 10:15:34 -04:00
ray_shadow.rmiss move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
ray_shadow_interface.glsl vk: bring back SURF_DRAWSKY geometries 2023-09-22 10:15:34 -04:00
rt.json move ref_vk to ref/vk 2023-02-16 10:30:31 -08:00
rt_geometry.glsl vk: rt: do linear vertex_color interpolation 2023-10-10 12:01:39 -04:00
trace_simple_blending.glsl vk: rt: do linear vertex_color interpolation 2023-10-10 12:01:39 -04:00
utils.glsl rt: modulate additive kusochki by vertex color attribute 2023-02-25 18:41:01 -08:00