111 lines
3.3 KiB
C
111 lines
3.3 KiB
C
#pragma once
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#include "vk_core.h"
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#include "vk_buffer.h"
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#include "vk_const.h"
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#include "vk_rtx.h"
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#define MAX_INSTANCES 2048
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#define MAX_KUSOCHKI 32768
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#define MODEL_CACHE_SIZE 2048
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#include "shaders/ray_interop.h"
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typedef struct Kusok vk_kusok_data_t;
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typedef struct rt_draw_instance_s {
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VkDeviceAddress blas_addr;
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uint32_t kusochki_offset;
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matrix3x4 transform_row;
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matrix4x4 prev_transform_row;
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vec4_t color;
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uint32_t material_mode; // MATERIAL_MODE_ from ray_interop.h
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} rt_draw_instance_t;
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typedef struct {
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const char *debug_name;
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VkAccelerationStructureKHR *p_accel;
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const VkAccelerationStructureGeometryKHR *geoms;
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const uint32_t *max_prim_counts;
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const VkAccelerationStructureBuildRangeInfoKHR *build_ranges;
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uint32_t n_geoms;
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VkAccelerationStructureTypeKHR type;
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qboolean dynamic;
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VkDeviceAddress *out_accel_addr;
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uint32_t *inout_size;
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} as_build_args_t;
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struct vk_combuf_s;
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qboolean createOrUpdateAccelerationStructure(struct vk_combuf_s *combuf, const as_build_args_t *args);
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#define MAX_SCRATCH_BUFFER (32*1024*1024)
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#define MAX_ACCELS_BUFFER (128*1024*1024)
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typedef struct {
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// Geometry metadata. Lifetime is similar to geometry lifetime itself.
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// Semantically close to render buffer (describes layout for those objects)
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// TODO unify with render buffer?
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// Needs: STORAGE_BUFFER
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vk_buffer_t kusochki_buffer;
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r_debuffer_t kusochki_alloc;
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// TODO when fully rt_model: r_blocks_t alloc;
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// Model header
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// Array of struct ModelHeader: color, material_mode, prev_transform
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vk_buffer_t model_headers_buffer;
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// Per-frame data that is accumulated between RayFrameBegin and End calls
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struct {
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rt_draw_instance_t instances[MAX_INSTANCES];
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int instances_count;
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uint32_t scratch_offset; // for building dynamic blases
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} frame;
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} xvk_ray_model_state_t;
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extern xvk_ray_model_state_t g_ray_model_state;
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void XVK_RayModel_ClearForNextFrame( void );
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void XVK_RayModel_Validate(void);
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void RT_RayModel_Clear(void);
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// Just creates an empty BLAS structure, doesn't alloc anything
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// Memory pointed to by name must remain alive until RT_BlasDestroy
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struct rt_blas_s* RT_BlasCreate(const char *name, rt_blas_usage_e usage);
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// Preallocate BLAS with given estimates
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typedef struct {
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int max_geometries;
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int max_prims_per_geometry;
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int max_vertex_per_geometry;
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} rt_blas_preallocate_t;
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qboolean RT_BlasPreallocate(struct rt_blas_s* blas, rt_blas_preallocate_t args);
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void RT_BlasDestroy(struct rt_blas_s* blas);
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// 1. Schedules BLAS build (allocates geoms+ranges from a temp pool, etc).
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// 2. Allocates kusochki (if not) and fills them with geom and initial material data
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qboolean RT_BlasBuild(struct rt_blas_s *blas, const struct vk_render_geometry_s *geoms, int geoms_count);
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VkDeviceAddress RT_BlasGetDeviceAddress(struct rt_blas_s *blas);
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typedef struct rt_kusochki_s {
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uint32_t offset;
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int count;
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int internal_index__;
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} rt_kusochki_t;
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rt_kusochki_t RT_KusochkiAllocLong(int count);
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uint32_t RT_KusochkiAllocOnce(int count);
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void RT_KusochkiFree(const rt_kusochki_t*);
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//struct vk_render_geometry_s;
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//qboolean RT_KusochkiUpload(uint32_t kusochki_offset, const struct vk_render_geometry_s *geoms, int geoms_count, int override_texture_id, const vec4_t *override_color);
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qboolean RT_DynamicModelInit(void);
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void RT_DynamicModelShutdown(void);
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void RT_DynamicModelProcessFrame(void);
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