xash3d-fwgs/scripts/waifulib/glslc.py

57 lines
1.7 KiB
Python

# encoding: utf-8
# a1batross, 2020
import os
from waflib import *
from waflib.Tools import c_preproc, ccroot
def configure(conf):
if conf.env.DEST_OS == 'win32':
conf.find_program('glslc', path_list=[os.path.join(conf.env.VULKAN_SDK, 'Bin')])
else:
conf.find_program('glslc')
conf.add_os_flags('GLSLCPPFLAGS', dup=False)
conf.add_os_flags('GLSLCFLAGS', dup=False)
v = conf.env
v.GLSLCINCLUDES = []
v.GLSLCDEFINES = []
v.GLSLCPPPATH_ST = '-I%s'
v.GLSLDEFINES_ST = '-D%s'
v.GLSLC_SRC_F = []
v.GLSLC_TGT_F = ['-c', '-o']
class glsl(Task.Task):
color = 'PINK'
run_str = '${GLSLC} ${GLSLCFLAGS} ${GLSLCPPPATH_ST:INCPATHS} ${GLSLDEFINES_ST:GLSLCDEFINES} ${GLSLC_SRC_F}${SRC} ${GLSLC_TGT_F}${TGT[0].abspath()} ${GLSLCPPFLAGS}'
vars = ['GLSLCDEPS'] # unused variable to depend on, just in case
ext_in = ['.h'] # set the build order easily by using ext_out=['.h']
scan = c_preproc.scan
def keyword(self):
return 'Compiling shader'
@TaskGen.extension('.vert', '.frag', '.comp', '.rgen', '.rchit', '.rmiss', '.rahit')
def process_glsl_source(self, src):
# see ccroot.apply_incpaths
lst = self.to_incnodes(self.to_list(getattr(self, 'includes', [])) + self.env.GLSLCINCLUDES)
self.includes_nodes = lst
cwd = self.get_cwd()
self.env.INCPATHS = [x.path_from(cwd) for x in lst]
self.env.append_unique('GLSLCDEFINES', self.to_list(getattr(self, 'defines', [])))
flags = getattr(self, 'glslcflags', None)
if flags:
self.env.append_unique('GLSLCFLAGS', self.to_list(flags))
tsk = self.create_task('glsl', src, src.parent.find_or_declare('%s.spv' % src.name))
inst_to = getattr(self, 'install_path', None)
if inst_to:
self.add_install_files(install_to=inst_to,
install_from=tsk.outputs[:], chmod=Utils.O755, task=tsk)