mirror of
https://github.com/w23/xash3d-fwgs
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af5e20269d
this needed for better rtx blas management
18 lines
393 B
C
18 lines
393 B
C
#pragma once
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#include "xash3d_types.h"
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struct ref_viewpass_s;
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struct draw_list_s;
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struct model_s;
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struct cl_entity_s;
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qboolean VK_BrushInit( void );
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void VK_BrushShutdown( void );
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qboolean VK_BrushModelLoad( struct model_s *mod );
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void VK_BrushModelDestroy( struct model_s *mod );
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void VK_BrushModelDraw( const struct cl_entity_s *ent, int render_mode );
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void VK_BrushStatsClear( void );
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