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https://github.com/w23/xash3d-fwgs
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5e0a0765ce
The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
53 lines
2.0 KiB
C
53 lines
2.0 KiB
C
/*
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gl_frustum.cpp - frustum test implementation
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Copyright (C) 2016 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef GL_FRUSTUM_H
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#define GL_FRUSTUM_H
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// don't change this order
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#define FRUSTUM_LEFT 0
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#define FRUSTUM_RIGHT 1
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#define FRUSTUM_BOTTOM 2
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#define FRUSTUM_TOP 3
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#define FRUSTUM_FAR 4
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#define FRUSTUM_NEAR 5
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#define FRUSTUM_PLANES 6
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typedef struct gl_frustum_s
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{
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mplane_t planes[FRUSTUM_PLANES];
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unsigned int clipFlags;
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} gl_frustum_t;
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void GL_FrustumInitProj( gl_frustum_t *out, float flZNear, float flZFar, float flFovX, float flFovY );
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void GL_FrustumInitOrtho( gl_frustum_t *out, float xLeft, float xRight, float yTop, float yBottom, float flZNear, float flZFar );
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void GL_FrustumInitBox( gl_frustum_t *out, const vec3_t org, float radius ); // used for pointlights
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void GL_FrustumInitProjFromMatrix( gl_frustum_t *out, const matrix4x4 projection );
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void GL_FrustumSetPlane( gl_frustum_t *out, int side, const vec3_t vecNormal, float flDist );
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void GL_FrustumNormalizePlane( gl_frustum_t *out, int side );
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void GL_FrustumComputeBounds( gl_frustum_t *out, vec3_t mins, vec3_t maxs );
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void GL_FrustumComputeCorners( gl_frustum_t *out, vec3_t bbox[8] );
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void GL_FrustumDrawDebug( gl_frustum_t *out );
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// cull methods
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qboolean GL_FrustumCullBox( gl_frustum_t *out, const vec3_t mins, const vec3_t maxs, int userClipFlags );
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qboolean GL_FrustumCullSphere( gl_frustum_t *out, const vec3_t centre, float radius, int userClipFlags );
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// plane manipulating
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void GL_FrustumEnablePlane( gl_frustum_t *out, int side );
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void GL_FrustumDisablePlane( gl_frustum_t *out, int side );
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#endif//GL_FRUSTUM_H
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