xash3d-fwgs/engine
2019-11-08 01:09:55 +03:00
..
client engine: client: fix #79 2019-11-08 01:09:55 +03:00
common engine: dedicated: remove unused stub 2019-11-08 01:09:55 +03:00
platform Revert "engine: platform: magx: add pre-init platform-specific hook" 2019-11-07 05:06:24 +03:00
server engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
alias.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
anorms.h
cdll_exp.h
cdll_int.h engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
custom.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
customentity.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
edict.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
eiface.h engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
keydefs.h
menu_int.h engine: implement menu extensions to allow choosing renderers from GUI 2019-08-09 04:44:50 +03:00
mobility_int.h
physint.h engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
progdefs.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
ref_api.h Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
sequence.h
shake.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
sprite.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
studio.h engine: fix signed char in studio 2019-10-05 03:33:00 +03:00
vgui_api.h
warpsin.h
wscript wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options 2019-11-06 23:14:20 +03:00