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https://github.com/w23/xash3d-fwgs
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55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
//========= Copyright (C) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// pm_movevars.h
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#if !defined( PM_MOVEVARSH )
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#define PM_MOVEVARSH
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// movevars_t // Physics variables.
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typedef struct movevars_s movevars_t;
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struct movevars_s
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{
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float gravity; // Gravity for map
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float stopspeed; // Deceleration when not moving
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float maxspeed; // Max allowed speed
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float spectatormaxspeed;
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float accelerate; // Acceleration factor
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float airaccelerate; // Same for when in open air
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float wateraccelerate; // Same for when in water
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float friction;
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float edgefriction; // Extra friction near dropofs
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float waterfriction; // Less in water
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float entgravity; // 1.0
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float bounce; // Wall bounce value. 1.0
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float stepsize; // sv_stepsize;
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float maxvelocity; // maximum server velocity.
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float zmax; // Max z-buffer range (for GL)
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float waveHeight; // Water wave height (for GL)
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qboolean footsteps; // Play footstep sounds
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char skyName[32]; // Name of the sky map
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float rollangle;
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float rollspeed;
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float skycolor_r; // Sky color
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float skycolor_g; //
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float skycolor_b; //
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float skyvec_x; // Sky vector
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float skyvec_y; //
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float skyvec_z; //
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int features; // engine features that shared across network
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int fog_settings; // Global fog settings (packed color+density)
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float wateralpha; // World water alpha 1.0 - solid 0.0 - transparent
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float skydir_x; // skybox rotate direction
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float skydir_y; //
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float skydir_z; //
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float skyangle; // skybox rotate angle
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};
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extern movevars_t movevars;
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#endif
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