xash3d-fwgs/3rdparty/opus/wscript
Alibek Omarov 4110ee0928 wscript: require Opus Custom for build
Apparently, not all Linux distributions enable it. Anyway, we can build codec ourselves
2022-08-31 05:44:23 +03:00

41 lines
1000 B
Python

#! /usr/bin/env python
# encoding: utf-8
import os
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('opus') or not conf.path.find_dir('opus/src'):
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
return
# TODO: ARM/x86 intrinsics detection
# TODO: maybe call autotools/cmake/meson instead?
def build(bld):
sources = bld.path.ant_glob([
'opus/src/*.c',
'opus/celt/*.c',
'opus/silk/*.c',
'opus/silk/float/*.c'
], excl = [
'opus/src/repacketizer_demo.c',
'opus/src/opus_demo.c',
'opus/src/opus_compare.c',
'opus/celt/opus_custom_demo.c'
])
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
defines = ['USE_ALLOCA', 'OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.3.1"', 'CUSTOM_MODES']
bld.stlib(
source = sources,
target = 'opus',
features = 'c',
includes = includes,
defines = defines,
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = ['opus/include/']
)