Alibek Omarov 46fd27eb14 console: remove prepending backslashes
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00

2620 lines
56 KiB
C

/*
console.c - developer console
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "keydefs.h"
#include "protocol.h" // get the protocol version
#include "con_nprint.h"
#include "qfont.h"
#include "wadfile.h"
#include "input.h"
convar_t *con_notifytime;
convar_t *scr_conspeed;
convar_t *con_fontsize;
convar_t *con_charset;
convar_t *con_fontscale;
convar_t *con_fontnum;
convar_t *con_color;
static int g_codepage = 0;
static qboolean g_utf8 = false;
static qboolean g_messagemode_privileged = true;
#define CON_TIMES 4 // notify lines
#define CON_MAX_TIMES 64 // notify max lines
#define COLOR_DEFAULT '7'
#define CON_HISTORY 64
#define MAX_DBG_NOTIFY 128
#if XASH_LOW_MEMORY
#define CON_NUMFONTS 1 // do not load different font textures
#define CON_TEXTSIZE 32768 // max scrollback buffer characters in console (32 kb)
#define CON_MAXLINES 2048 // max scrollback buffer lines in console
#else
#define CON_NUMFONTS 3 // maxfonts
#define CON_TEXTSIZE 1048576 // max scrollback buffer characters in console (1 Mb)
#define CON_MAXLINES 16384 // max scrollback buffer lines in console
#endif
#define CON_LINES( i ) (con.lines[(con.lines_first + (i)) % con.maxlines])
#define CON_LINES_COUNT con.lines_count
#define CON_LINES_LAST() CON_LINES( CON_LINES_COUNT - 1 )
// console color typeing
rgba_t g_color_table[8] =
{
{ 0, 0, 0, 255 }, // black
{ 255, 0, 0, 255 }, // red
{ 0, 255, 0, 255 }, // green
{ 255, 255, 0, 255 }, // yellow
{ 0, 0, 255, 255 }, // blue
{ 0, 255, 255, 255 }, // cyan
{ 255, 0, 255, 255 }, // magenta
{ 240, 180, 24, 255 }, // default color (can be changed by user)
};
typedef struct
{
string szNotify;
float expire;
rgba_t color;
int key_dest;
} notify_t;
typedef struct con_lineinfo_s
{
char *start;
size_t length;
double addtime; // notify stuff
} con_lineinfo_t;
typedef struct con_history_s
{
field_t lines[CON_HISTORY];
field_t backup;
int line; // the line being displayed from history buffer will be <= nextHistoryLine
int next; // the last line in the history buffer, not masked
} con_history_t;
typedef struct
{
qboolean initialized;
// conbuffer
char *buffer; // common buffer for all console lines
int bufsize; // CON_TEXSIZE
con_lineinfo_t *lines; // console lines
int maxlines; // CON_MAXLINES
int lines_first; // cyclic buffer
int lines_count;
int num_times; // overlay lines count
// console scroll
int backscroll; // lines up from bottom to display
int linewidth; // characters across screen
// console animation
float showlines; // how many lines we should display
float vislines; // in scanlines
// console images
int background; // console background
// console fonts
cl_font_t chars[CON_NUMFONTS];// fonts.wad/font1.fnt
cl_font_t *curFont, *lastUsedFont;
// console input
field_t input;
// chatfiled
field_t chat;
string chat_cmd; // can be overrieded by user
// console history
con_history_t history;
qboolean historyLoaded;
notify_t notify[MAX_DBG_NOTIFY]; // for Con_NXPrintf
qboolean draw_notify; // true if we have NXPrint message
// console update
double lastupdate;
} console_t;
static console_t con;
void Con_ClearField( field_t *edit );
void Field_CharEvent( field_t *edit, int ch );
static void Con_LoadHistory( con_history_t *self );
static void Con_SaveHistory( con_history_t *self );
/*
================
Con_Clear_f
================
*/
void Con_Clear_f( void )
{
con.lines_count = 0;
con.backscroll = 0; // go to end
}
/*
================
Con_SetColor
================
*/
static void Con_SetColor( void )
{
vec3_t color;
int r, g, b;
int num;
if( !FBitSet( con_color->flags, FCVAR_CHANGED ))
return;
num = sscanf( con_color->string, "%i %i %i", &r, &g, &b );
switch( num )
{
case 1:
Con_DefaultColor( r, r, r );
break;
case 3:
Con_DefaultColor( r, g, b );
break;
default:
Cvar_DirectSet( con_color, con_color->def_string );
break;
}
ClearBits( con_color->flags, FCVAR_CHANGED );
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void )
{
int i;
for( i = 0; i < CON_LINES_COUNT; i++ )
CON_LINES( i ).addtime = 0.0;
}
/*
================
Con_ClearTyping
================
*/
void Con_ClearTyping( void )
{
int i;
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
Cmd_AutoCompleteClear();
}
/*
============
Con_StringLength
skipped color prefixes
============
*/
int Con_StringLength( const char *string )
{
int len;
const char *p;
if( !string ) return 0;
len = 0;
p = string;
while( *p )
{
if( IsColorString( p ))
{
p += 2;
continue;
}
len++;
p++;
}
return len;
}
/*
================
Con_MessageMode_f
================
*/
void Con_MessageMode_f( void )
{
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
if( Cmd_Argc() == 2 )
Q_strncpy( con.chat_cmd, Cmd_Argv( 1 ), sizeof( con.chat_cmd ));
else Q_strncpy( con.chat_cmd, "say", sizeof( con.chat_cmd ));
Key_SetKeyDest( key_message );
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f( void )
{
g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged();
Q_strncpy( con.chat_cmd, "say_team", sizeof( con.chat_cmd ));
Key_SetKeyDest( key_message );
}
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f( void )
{
if( !host.allow_console || UI_CreditsActive( ))
return; // disabled
// show console only in game or by special call from menu
if( cls.state != ca_active || cls.key_dest == key_menu )
return;
Con_ClearTyping();
Con_ClearNotify();
if( cls.key_dest == key_console )
{
if( Cvar_VariableInteger( "sv_background" ) || Cvar_VariableInteger( "cl_background" ))
UI_SetActiveMenu( true );
else UI_SetActiveMenu( false );
}
else
{
UI_SetActiveMenu( false );
Key_SetKeyDest( key_console );
}
}
/*
================
Con_SetTimes_f
================
*/
void Con_SetTimes_f( void )
{
int newtimes;
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "contimes <n lines>\n" );
return;
}
newtimes = Q_atoi( Cmd_Argv( 1 ) );
con.num_times = bound( CON_TIMES, newtimes, CON_MAX_TIMES );
}
/*
================
Con_FixTimes
Notifies the console code about the current time
(and shifts back times of other entries when the time
went backwards)
================
*/
void Con_FixTimes( void )
{
double diff;
int i;
if( con.lines_count <= 0 ) return;
diff = cl.time - CON_LINES_LAST().addtime;
if( diff >= 0.0 ) return; // nothing to fix
for( i = 0; i < con.lines_count; i++ )
CON_LINES( i ).addtime += diff;
}
/*
================
Con_DeleteLine
Deletes the first line from the console history.
================
*/
void Con_DeleteLine( void )
{
if( con.lines_count == 0 )
return;
con.lines_count--;
con.lines_first = (con.lines_first + 1) % con.maxlines;
}
/*
================
Con_DeleteLastLine
Deletes the last line from the console history.
================
*/
void Con_DeleteLastLine( void )
{
if( con.lines_count == 0 )
return;
con.lines_count--;
}
/*
================
Con_BytesLeft
Checks if there is space for a line of the given length, and if yes, returns a
pointer to the start of such a space, and NULL otherwise.
================
*/
static char *Con_BytesLeft( int length )
{
if( length > con.bufsize )
return NULL;
if( con.lines_count == 0 )
{
return con.buffer;
}
else
{
char *firstline_start = con.lines[con.lines_first].start;
char *lastline_onepastend = CON_LINES_LAST().start + CON_LINES_LAST().length;
// the buffer is cyclic, so we first have two cases...
if( firstline_start < lastline_onepastend ) // buffer is contiguous
{
// put at end?
if( length <= con.buffer + con.bufsize - lastline_onepastend )
return lastline_onepastend;
// put at beginning?
else if( length <= firstline_start - con.buffer )
return con.buffer;
return NULL;
}
else
{
// buffer has a contiguous hole
if( length <= firstline_start - lastline_onepastend )
return lastline_onepastend;
return NULL;
}
}
}
/*
================
Con_AddLine
Appends a given string as a new line to the console.
================
*/
void Con_AddLine( const char *line, int length, qboolean newline )
{
char *putpos;
con_lineinfo_t *p;
if( !con.initialized || !con.buffer )
return;
Con_FixTimes();
length++; // reserve space for term
ASSERT( length < CON_TEXTSIZE );
while( !( putpos = Con_BytesLeft( length )) || con.lines_count >= con.maxlines )
Con_DeleteLine();
if( newline )
{
memcpy( putpos, line, length );
putpos[length - 1] = '\0';
con.lines_count++;
p = &CON_LINES_LAST();
p->start = putpos;
p->length = length;
p->addtime = cl.time;
}
else
{
p = &CON_LINES_LAST();
putpos = p->start + Q_strlen( p->start );
memcpy( putpos, line, length - 1 );
p->length = Q_strlen( p->start );
putpos[p->length] = '\0';
p->addtime = cl.time;
p->length++;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize( void )
{
int charWidth = 8;
int i, width;
if( con.curFont && con.curFont->hFontTexture )
charWidth = con.curFont->charWidths['O'] - 1;
width = ( refState.width / charWidth ) - 2;
if( !ref.initialized ) width = (640 / 5);
if( width == con.linewidth )
return;
Con_ClearNotify();
con.linewidth = width;
con.backscroll = 0;
con.input.widthInChars = con.linewidth;
for( i = 0; i < CON_HISTORY; i++ )
con.history.lines[i].widthInChars = con.linewidth;
}
/*
================
Con_PageUp
================
*/
void Con_PageUp( int lines )
{
con.backscroll += abs( lines );
}
/*
================
Con_PageDown
================
*/
void Con_PageDown( int lines )
{
con.backscroll -= abs( lines );
}
/*
================
Con_Top
================
*/
void Con_Top( void )
{
con.backscroll = CON_MAXLINES;
}
/*
================
Con_Bottom
================
*/
void Con_Bottom( void )
{
con.backscroll = 0;
}
/*
================
Con_Visible
================
*/
int GAME_EXPORT Con_Visible( void )
{
return (con.vislines > 0);
}
/*
================
Con_FixedFont
================
*/
qboolean Con_FixedFont( void )
{
if( con.curFont && con.curFont->valid && con.curFont->type == FONT_FIXED )
return true;
return false;
}
static qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font )
{
int i, fontWidth;
if( font->valid )
return true; // already loaded
if( !FS_FileExists( fontname, false ))
return false;
// keep source to print directly into conback image
font->hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_FONT|TF_KEEP_SOURCE );
R_GetTextureParms( &fontWidth, NULL, font->hFontTexture );
if( font->hFontTexture && fontWidth != 0 )
{
font->charHeight = fontWidth / 16 * con_fontscale->value;
font->type = FONT_FIXED;
// build fixed rectangles
for( i = 0; i < 256; i++ )
{
font->fontRc[i].left = (i * (fontWidth / 16)) % fontWidth;
font->fontRc[i].right = font->fontRc[i].left + fontWidth / 16;
font->fontRc[i].top = (i / 16) * (fontWidth / 16);
font->fontRc[i].bottom = font->fontRc[i].top + fontWidth / 16;
font->charWidths[i] = fontWidth / 16 * con_fontscale->value;
}
font->valid = true;
}
return true;
}
static qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font )
{
int i, fontWidth;
byte *buffer;
fs_offset_t length;
qfont_t *src;
if( font->valid )
return true; // already loaded
if( !FS_FileExists( fontname, false ))
return false;
font->hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_FONT|TF_NEAREST );
R_GetTextureParms( &fontWidth, NULL, font->hFontTexture );
// setup consolefont
if( font->hFontTexture && fontWidth != 0 )
{
// half-life font with variable chars witdh
buffer = FS_LoadFile( fontname, &length, false );
if( buffer && length >= sizeof( qfont_t ))
{
src = (qfont_t *)buffer;
font->charHeight = src->rowheight * con_fontscale->value;
font->type = FONT_VARIABLE;
// build rectangles
for( i = 0; i < 256; i++ )
{
font->fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth;
font->fontRc[i].right = font->fontRc[i].left + src->fontinfo[i].charwidth;
font->fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth;
font->fontRc[i].bottom = font->fontRc[i].top + src->rowheight;
font->charWidths[i] = src->fontinfo[i].charwidth * con_fontscale->value;
}
font->valid = true;
}
if( buffer ) Mem_Free( buffer );
}
return true;
}
/*
================
Con_LoadConsoleFont
INTERNAL RESOURCE
================
*/
static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
{
const char *path = NULL;
dword crc = 0;
if( font->valid ) return; // already loaded
// replace default fonts.wad textures by current charset's font
if( !CRC32_File( &crc, "fonts.wad" ) || crc == 0x3c0a0029 )
{
const char *path2 = va("font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" ) );
if( FS_FileExists( path2, false ) )
path = path2;
}
// loading conchars
if( Sys_CheckParm( "-oldfont" ))
Con_LoadVariableWidthFont( "gfx/conchars.fnt", font );
else
{
if( !path )
path = va( "fonts/font%i", fontNumber );
Con_LoadVariableWidthFont( path, font );
}
// quake fixed font as fallback
if( !font->valid ) Con_LoadFixedWidthFont( "gfx/conchars", font );
}
/*
================
Con_LoadConchars
================
*/
static void Con_LoadConchars( void )
{
int i, fontSize;
// load all the console fonts
for( i = 0; i < CON_NUMFONTS; i++ )
Con_LoadConsoleFont( i, con.chars + i );
// select properly fontsize
if( con_fontnum->value >= 0 && con_fontnum->value <= CON_NUMFONTS - 1 )
fontSize = con_fontnum->value;
else if( refState.width <= 640 )
fontSize = 0;
else if( refState.width >= 1280 )
fontSize = 2;
else fontSize = 1;
if( fontSize > CON_NUMFONTS - 1 )
fontSize = CON_NUMFONTS - 1;
// sets the current font
con.lastUsedFont = con.curFont = &con.chars[fontSize];
}
// CP1251 table
int table_cp1251[64] = {
0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021,
0x20AC, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F,
0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x007F, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F,
0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7,
0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407,
0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7,
0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457
};
/*
============================
Con_UtfProcessChar
Convert utf char to current font's single-byte encoding
============================
*/
int Con_UtfProcessCharForce( int in )
{
static int m = -1, k = 0; //multibyte state
static int uc = 0; //unicode char
if( !in )
{
m = -1;
k = 0;
uc = 0;
return 0;
}
// Get character length
if(m == -1)
{
uc = 0;
if( in >= 0xF8 )
return 0;
else if( in >= 0xF0 )
uc = in & 0x07, m = 3;
else if( in >= 0xE0 )
uc = in & 0x0F, m = 2;
else if( in >= 0xC0 )
uc = in & 0x1F, m = 1;
else if( in <= 0x7F)
return in; //ascii
// return 0 if we need more chars to decode one
k=0;
return 0;
}
// get more chars
else if( k <= m )
{
uc <<= 6;
uc += in & 0x3F;
k++;
}
if( in > 0xBF || m < 0 )
{
m = -1;
return 0;
}
if( k == m )
{
k = m = -1;
if( g_codepage == 1251 )
{
// cp1251 now
if( uc >= 0x0410 && uc <= 0x042F )
return uc - 0x410 + 0xC0;
if( uc >= 0x0430 && uc <= 0x044F )
return uc - 0x430 + 0xE0;
else
{
int i;
for( i = 0; i < 64; i++ )
if( table_cp1251[i] == uc )
return i + 0x80;
}
}
else if( g_codepage == 1252 )
{
if( uc < 255 )
return uc;
}
// not implemented yet
return '?';
}
return 0;
}
int GAME_EXPORT Con_UtfProcessChar( int in )
{
if( !g_utf8 )
return in;
else
return Con_UtfProcessCharForce( in );
}
/*
=================
Con_UtfMoveLeft
get position of previous printful char
=================
*/
int Con_UtfMoveLeft( char *str, int pos )
{
int i, k = 0;
// int j;
if( !g_utf8 )
return pos - 1;
Con_UtfProcessChar( 0 );
if(pos == 1) return 0;
for( i = 0; i < pos-1; i++ )
if( Con_UtfProcessChar( (unsigned char)str[i] ) )
k = i+1;
Con_UtfProcessChar( 0 );
return k;
}
/*
=================
Con_UtfMoveRight
get next of previous printful char
=================
*/
int Con_UtfMoveRight( char *str, int pos, int length )
{
int i;
if( !g_utf8 )
return pos + 1;
Con_UtfProcessChar( 0 );
for( i = pos; i <= length; i++ )
{
if( Con_UtfProcessChar( (unsigned char)str[i] ) )
return i+1;
}
Con_UtfProcessChar( 0 );
return pos+1;
}
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
{
int row, col;
const byte *source;
int drawline;
int x;
row = num >> 4;
col = num & 15;
source = conchars + (row << 10) + (col << 3);
drawline = 8;
while( drawline-- )
{
for( x = 0; x < 8; x++ )
if( source[x] != 255 )
dest[x] = 0x60 + source[x];
source += 128;
dest += 320;
}
}
/*
====================
Con_TextAdjustSize
draw charcters routine
====================
*/
static void Con_TextAdjustSize( int *x, int *y, int *w, int *h )
{
float xscale, yscale;
if( !x && !y && !w && !h ) return;
// scale for screen sizes
xscale = (float)refState.width / (float)clgame.scrInfo.iWidth;
yscale = (float)refState.height / (float)clgame.scrInfo.iHeight;
if( x ) *x *= xscale;
if( y ) *y *= yscale;
if( w ) *w *= xscale;
if( h ) *h *= yscale;
}
/*
====================
Con_DrawGenericChar
draw console single character
====================
*/
static int Con_DrawGenericChar( int x, int y, int number, rgba_t color )
{
int width, height;
float s1, t1, s2, t2;
wrect_t *rc;
number &= 255;
if( !con.curFont || !con.curFont->valid )
return 0;
number = Con_UtfProcessChar(number);
if( !number )
return 0;
if( y < -con.curFont->charHeight )
return 0;
rc = &con.curFont->fontRc[number];
R_GetTextureParms( &width, &height, con.curFont->hFontTexture );
if( !width || !height )
return con.curFont->charWidths[number];
// don't apply color to fixed fonts it's already colored
if( con.curFont->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, con.curFont->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
ref.dllFuncs.Color4ub( color[0], color[1], color[2], color[3] );
else ref.dllFuncs.Color4ub( 255, 255, 255, color[3] );
// calc rectangle
s1 = (float)rc->left / width;
t1 = (float)rc->top / height;
s2 = (float)rc->right / width;
t2 = (float)rc->bottom / height;
width = ( rc->right - rc->left ) * con_fontscale->value;
height = ( rc->bottom - rc->top ) * con_fontscale->value;
if( clgame.ds.adjust_size )
Con_TextAdjustSize( &x, &y, &width, &height );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, con.curFont->hFontTexture );
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); // don't forget reset color
return con.curFont->charWidths[number];
}
/*
====================
Con_SetFont
choose font size
====================
*/
void Con_SetFont( int fontNum )
{
fontNum = bound( 0, fontNum, CON_NUMFONTS - 1 );
con.curFont = &con.chars[fontNum];
}
/*
====================
Con_RestoreFont
restore auto-selected console font
(that based on screen resolution)
====================
*/
void Con_RestoreFont( void )
{
con.curFont = con.lastUsedFont;
}
/*
====================
Con_DrawCharacter
client version of routine
====================
*/
int Con_DrawCharacter( int x, int y, int number, rgba_t color )
{
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
return Con_DrawGenericChar( x, y, number, color );
}
/*
====================
Con_DrawCharacterLen
returns character sizes in screen pixels
====================
*/
void Con_DrawCharacterLen( int number, int *width, int *height )
{
if( width && con.curFont ) *width = con.curFont->charWidths[number];
if( height && con.curFont ) *height = con.curFont->charHeight;
}
/*
====================
Con_DrawStringLen
compute string width and height in screen pixels
====================
*/
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height )
{
int curLength = 0;
if( !con.curFont )
return;
if( height )
*height = con.curFont->charHeight;
if (!length)
return;
*length = 0;
while( *pText )
{
byte c = *pText;
if( *pText == '\n' )
{
pText++;
curLength = 0;
}
// skip color strings they are not drawing
if( IsColorString( pText ))
{
pText += 2;
continue;
}
// Convert to unicode
c = Con_UtfProcessChar( c );
if( c )
curLength += con.curFont->charWidths[c];
pText++;
if( curLength > *length )
*length = curLength;
}
}
/*
==================
Con_DrawString
Draws a multi-colored string, optionally forcing
to a fixed color.
==================
*/
int Con_DrawGenericString( int x, int y, const char *string, rgba_t setColor, qboolean forceColor, int hideChar )
{
rgba_t color;
int drawLen = 0;
int numDraws = 0;
const char *s;
if( !con.curFont ) return 0; // no font set
Con_UtfProcessChar( 0 );
// draw the colored text
*(uint *)color = *(uint *)setColor;
s = string;
while( *s )
{
if( *s == '\n' )
{
s++;
if( !*s ) break; // at end the string
drawLen = 0; // begin new row
y += con.curFont->charHeight;
}
if( IsColorString( s ))
{
if( !forceColor )
{
memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ));
color[3] = setColor[3];
}
s += 2;
numDraws++;
continue;
}
// hide char for overstrike mode
if( hideChar == numDraws )
drawLen += con.curFont->charWidths[*s];
else drawLen += Con_DrawCharacter( x + drawLen, y, *s, color );
numDraws++;
s++;
}
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
return drawLen;
}
/*
====================
Con_DrawString
client version of routine
====================
*/
int Con_DrawString( int x, int y, const char *string, rgba_t setColor )
{
return Con_DrawGenericString( x, y, string, setColor, false, -1 );
}
/*
================
Con_Init
================
*/
void Con_Init( void )
{
int i;
if( host.type == HOST_DEDICATED )
return; // dedicated server already have console
// must be init before startup video subsystem
scr_conspeed = Cvar_Get( "scr_conspeed", "600", FCVAR_ARCHIVE, "console moving speed" );
con_notifytime = Cvar_Get( "con_notifytime", "3", FCVAR_ARCHIVE, "notify time to live" );
con_fontsize = Cvar_Get( "con_fontsize", "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" );
con_charset = Cvar_Get( "con_charset", "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" );
con_fontscale = Cvar_Get( "con_fontscale", "1.0", FCVAR_ARCHIVE, "scale font texture" );
con_fontnum = Cvar_Get( "con_fontnum", "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" );
con_color = Cvar_Get( "con_color", "240 180 24", FCVAR_ARCHIVE, "set a custom console color" );
// init the console buffer
con.bufsize = CON_TEXTSIZE;
con.buffer = (char *)Z_Calloc( con.bufsize );
con.maxlines = CON_MAXLINES;
con.lines = (con_lineinfo_t *)Z_Calloc( con.maxlines * sizeof( *con.lines ));
con.lines_first = con.lines_count = 0;
con.num_times = CON_TIMES; // default as 4
Con_CheckResize();
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
Con_ClearField( &con.chat );
con.chat.widthInChars = con.linewidth;
Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f, "opens or closes the console" );
Cmd_AddCommand( "clear", Con_Clear_f, "clear console history" );
Cmd_AddCommand( "messagemode", Con_MessageMode_f, "enable message mode \"say\"" );
Cmd_AddCommand( "messagemode2", Con_MessageMode2_f, "enable message mode \"say_team\"" );
Cmd_AddCommand( "contimes", Con_SetTimes_f, "change number of console overlay lines (4-64)" );
con.initialized = true;
Con_Printf( "Console initialized.\n" );
}
/*
================
Con_Shutdown
================
*/
void Con_Shutdown( void )
{
con.initialized = false;
if( con.buffer )
Mem_Free( con.buffer );
if( con.lines )
Mem_Free( con.lines );
con.buffer = NULL;
con.lines = NULL;
Con_SaveHistory( &con.history );
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be displayed
If no console is visible, the notify window will pop up.
================
*/
void Con_Print( const char *txt )
{
static int cr_pending = 0;
static char buf[MAX_PRINT_MSG];
qboolean norefresh = false;
static int lastlength = 0;
static qboolean inupdate;
static int bufpos = 0;
int c, mask = 0;
// client not running
if( !con.initialized || !con.buffer )
return;
if( txt[0] == 2 )
{
// go to colored text
if( Con_FixedFont( ))
mask = 128;
txt++;
}
if( txt[0] == 3 )
{
norefresh = true;
txt++;
}
for( ; *txt; txt++ )
{
if( cr_pending )
{
Con_DeleteLastLine();
cr_pending = 0;
}
c = *txt;
switch( c )
{
case '\0':
break;
case '\r':
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
cr_pending = 1;
bufpos = 0;
break;
case '\n':
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
bufpos = 0;
break;
default:
buf[bufpos++] = c | mask;
if(( bufpos >= sizeof( buf ) - 1 ) || bufpos >= ( con.linewidth - 1 ))
{
Con_AddLine( buf, bufpos, true );
lastlength = CON_LINES_LAST().length;
bufpos = 0;
}
break;
}
}
if( norefresh ) return;
// custom renderer cause problems while updates screen on-loading
if( SV_Active() && cls.state < ca_active && !cl.video_prepped && !cls.disable_screen )
{
if( bufpos != 0 )
{
Con_AddLine( buf, bufpos, lastlength != 0 );
lastlength = 0;
bufpos = 0;
}
// pump messages to avoid window hanging
if( con.lastupdate < Sys_DoubleTime( ))
{
con.lastupdate = Sys_DoubleTime() + 1.0;
Host_InputFrame();
}
// FIXME: disable updating screen, because when texture is bound any console print
// can re-bound it to console font texture
#if 0
if( !inupdate )
{
inupdate = true;
SCR_UpdateScreen ();
inupdate = false;
}
#endif
}
}
/*
================
Con_NPrint
Draw a single debug line with specified height
================
*/
void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
{
va_list args;
if( idx < 0 || idx >= MAX_DBG_NOTIFY )
return;
memset( con.notify[idx].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args );
va_end( args );
// reset values
con.notify[idx].key_dest = key_game;
con.notify[idx].expire = host.realtime + 4.0f;
MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 );
con.draw_notify = true;
}
/*
================
Con_NXPrint
Draw a single debug line with specified height, color and time to live
================
*/
void GAME_EXPORT Con_NXPrintf( con_nprint_t *info, const char *fmt, ... )
{
va_list args;
if( !info ) return;
if( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
return;
memset( con.notify[info->index].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args );
va_end( args );
// setup values
con.notify[info->index].key_dest = key_game;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
}
/*
================
UI_NPrint
Draw a single debug line with specified height (menu version)
================
*/
void GAME_EXPORT UI_NPrintf( int idx, const char *fmt, ... )
{
va_list args;
if( idx < 0 || idx >= MAX_DBG_NOTIFY )
return;
memset( con.notify[idx].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args );
va_end( args );
// reset values
con.notify[idx].key_dest = key_menu;
con.notify[idx].expire = host.realtime + 4.0f;
MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 );
con.draw_notify = true;
}
/*
================
UI_NXPrint
Draw a single debug line with specified height, color and time to live (menu version)
================
*/
void GAME_EXPORT UI_NXPrintf( con_nprint_t *info, const char *fmt, ... )
{
va_list args;
if( !info ) return;
if( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
return;
memset( con.notify[info->index].szNotify, 0, MAX_STRING );
va_start( args, fmt );
Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args );
va_end( args );
// setup values
con.notify[info->index].key_dest = key_menu;
con.notify[info->index].expire = host.realtime + info->time_to_live;
MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 );
con.draw_notify = true;
}
/*
=============================================================================
EDIT FIELDS
=============================================================================
*/
/*
================
Con_ClearField
================
*/
void Con_ClearField( field_t *edit )
{
memset( edit->buffer, 0, MAX_STRING );
edit->cursor = 0;
edit->scroll = 0;
}
/*
================
Field_Set
================
*/
static void Field_Set( field_t *f, const char *string )
{
f->scroll = 0;
f->cursor = Q_strncpy( f->buffer, string, MAX_STRING );
}
/*
================
Field_Paste
================
*/
void Field_Paste( field_t *edit )
{
char *cbd;
int i, pasteLen;
cbd = Sys_GetClipboardData();
if( !cbd ) return;
// send as if typed, so insert / overstrike works properly
pasteLen = Q_strlen( cbd );
for( i = 0; i < pasteLen; i++ )
Field_CharEvent( edit, cbd[i] );
}
/*
=================
Field_KeyDownEvent
Performs the basic line editing functions for the console,
in-game talk, and menu fields
Key events are used for non-printable characters, others are gotten from char events.
=================
*/
void Field_KeyDownEvent( field_t *edit, int key )
{
int len;
// shift-insert is paste
if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT ))
{
Field_Paste( edit );
return;
}
len = Q_strlen( edit->buffer );
if( key == K_DEL )
{
if( edit->cursor < len )
memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor );
return;
}
if( key == K_BACKSPACE )
{
if( edit->cursor > 0 )
{
int newcursor = Con_UtfMoveLeft( edit->buffer, edit->cursor );
memmove( edit->buffer + newcursor, edit->buffer + edit->cursor, len - edit->cursor + 1 );
edit->cursor = newcursor;
if( edit->scroll ) edit->scroll--;
}
return;
}
if( key == K_RIGHTARROW )
{
if( edit->cursor < len ) edit->cursor = Con_UtfMoveRight( edit->buffer, edit->cursor, edit->widthInChars );
if( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
edit->scroll++;
return;
}
if( key == K_LEFTARROW )
{
if( edit->cursor > 0 ) edit->cursor= Con_UtfMoveLeft( edit->buffer, edit->cursor );
if( edit->cursor < edit->scroll ) edit->scroll--;
return;
}
if( key == K_HOME || ( Q_tolower(key) == 'a' && Key_IsDown( K_CTRL )))
{
edit->cursor = 0;
return;
}
if( key == K_END || ( Q_tolower(key) == 'e' && Key_IsDown( K_CTRL )))
{
edit->cursor = len;
return;
}
if( key == K_INS )
{
host.key_overstrike = !host.key_overstrike;
return;
}
}
/*
==================
Field_CharEvent
==================
*/
void Field_CharEvent( field_t *edit, int ch )
{
int len;
if( ch == 'v' - 'a' + 1 )
{
// ctrl-v is paste
Field_Paste( edit );
return;
}
if( ch == 'c' - 'a' + 1 )
{
// ctrl-c clears the field
Con_ClearField( edit );
return;
}
len = Q_strlen( edit->buffer );
if( ch == 'a' - 'a' + 1 )
{
// ctrl-a is home
edit->cursor = 0;
edit->scroll = 0;
return;
}
if( ch == 'e' - 'a' + 1 )
{
// ctrl-e is end
edit->cursor = len;
edit->scroll = edit->cursor - edit->widthInChars;
return;
}
// ignore any other non printable chars
if( ch < 32 ) return;
if( host.key_overstrike )
{
if ( edit->cursor == MAX_STRING - 1 ) return;
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
else
{
// insert mode
if ( len == MAX_STRING - 1 ) return; // all full
memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->buffer[edit->cursor] = ch;
edit->cursor++;
}
if( edit->cursor >= edit->widthInChars ) edit->scroll++;
if( edit->cursor == len + 1 ) edit->buffer[edit->cursor] = 0;
}
/*
==================
Field_DrawInputLine
==================
*/
void Field_DrawInputLine( int x, int y, field_t *edit )
{
int len, cursorChar;
int drawLen, hideChar = -1;
int prestep, curPos;
char str[MAX_SYSPATH];
byte *colorDefault;
drawLen = edit->widthInChars;
len = Q_strlen( edit->buffer ) + 1;
colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )];
// guarantee that cursor will be visible
if( len <= drawLen )
{
prestep = 0;
}
else
{
if( edit->scroll + drawLen > len )
{
edit->scroll = len - drawLen;
if( edit->scroll < 0 ) edit->scroll = 0;
}
prestep = edit->scroll;
}
if( prestep + drawLen > len )
drawLen = len - prestep;
// extract <drawLen> characters from the field at <prestep>
drawLen = Q_min( drawLen, MAX_SYSPATH - 1 );
memcpy( str, edit->buffer + prestep, drawLen );
str[drawLen] = 0;
// save char for overstrike
cursorChar = str[edit->cursor - prestep];
if( host.key_overstrike && cursorChar && !((int)( host.realtime * 4 ) & 1 ))
hideChar = edit->cursor - prestep; // skip this char
// draw it
Con_DrawGenericString( x, y, str, colorDefault, false, hideChar );
// draw the cursor
if((int)( host.realtime * 4 ) & 1 ) return; // off blink
// calc cursor position
str[edit->cursor - prestep] = 0;
Con_DrawStringLen( str, &curPos, NULL );
Con_UtfProcessChar( 0 );
if( host.key_overstrike && cursorChar )
{
// overstrike cursor
#if 0
pglEnable( GL_BLEND );
pglDisable( GL_ALPHA_TEST );
pglBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
#endif
Con_DrawGenericChar( x + curPos, y, cursorChar, colorDefault );
}
else
{
Con_UtfProcessChar( 0 );
Con_DrawCharacter( x + curPos, y, '_', colorDefault );
}
}
/*
=============================================================================
CONSOLE HISTORY HANDLING
=============================================================================
*/
/*
===================
Con_HistoryUp
===================
*/
static void Con_HistoryUp( con_history_t *self, field_t *in )
{
if( self->line == self->next )
self->backup = *in;
if(( self->next - self->line ) < CON_HISTORY )
self->line = Q_max( 0, self->line - 1 );
*in = self->lines[self->line % CON_HISTORY];
}
/*
===================
Con_HistoryDown
===================
*/
static void Con_HistoryDown( con_history_t *self, field_t *in )
{
self->line = Q_min( self->next, self->line + 1 );
if( self->line == self->next )
*in = self->backup;
else *in = self->lines[self->line % CON_HISTORY];
}
/*
===================
Con_HistoryAppend
===================
*/
static void Con_HistoryAppend( con_history_t *self, field_t *from )
{
int prevLine = Q_max( 0, self->line - 1 );
// only if non-empty
if( !from->buffer[0] )
return;
// if not copy
if( !Q_strcmp( from->buffer, self->lines[prevLine % CON_HISTORY].buffer ))
return;
self->lines[self->next % CON_HISTORY] = *from;
self->line = ++self->next;
}
static void Con_LoadHistory( con_history_t *self )
{
const byte *aFile = FS_LoadFile( "console_history.txt", NULL, true );
const char *pLine, *pFile;
int i, len;
field_t *f;
if( !aFile )
return;
for( pFile = pLine = (char *)aFile; *pFile; pFile++ )
{
if( *pFile != '\n' )
continue;
Con_ClearField( &self->lines[self->next] );
len = Q_min( pFile - pLine + 1, sizeof( f->buffer ));
f = &self->lines[self->next % CON_HISTORY];
f->widthInChars = con.linewidth;
f->cursor = len - 1;
Q_strncpy( f->buffer, pLine, len);
self->next++;
pLine = pFile + 1;
}
for( i = self->next; i < CON_HISTORY; i++ )
{
Con_ClearField( &self->lines[i] );
self->lines[i].widthInChars = con.linewidth;
}
self->line = self->next;
}
static void Con_SaveHistory( con_history_t *self )
{
int historyStart = self->next - CON_HISTORY, i;
file_t *f;
if( historyStart < 0 )
historyStart = 0;
f = FS_Open( "console_history.txt", "w", true );
for( i = historyStart; i < self->next; i++ )
FS_Printf( f, "%s\n", self->lines[i % CON_HISTORY].buffer );
FS_Close( f );
}
/*
=============================================================================
CONSOLE LINE EDITING
=============================================================================
*/
/*
====================
Key_Console
Handles history and console scrollback
====================
*/
void Key_Console( int key )
{
// ctrl-L clears screen
if( key == 'l' && Key_IsDown( K_CTRL ))
{
Cbuf_AddText( "clear\n" );
return;
}
// enter finishes the line
if( key == K_ENTER || key == K_KP_ENTER )
{
// backslash text are commands, else chat
if( con.input.buffer[0] == '\\' || con.input.buffer[0] == '/' )
Cbuf_AddText( con.input.buffer + 1 ); // skip backslash
else Cbuf_AddText( con.input.buffer ); // valid command
Cbuf_AddText( "\n" );
// echo to console
Con_Printf( ">%s\n", con.input.buffer );
// copy line to history buffer
Con_HistoryAppend( &con.history, &con.input );
Con_ClearField( &con.input );
con.input.widthInChars = con.linewidth;
Con_Bottom();
if( cls.state == ca_disconnected )
{
// force an update, because the command may take some time
SCR_UpdateScreen ();
}
return;
}
// command completion
if( key == K_TAB )
{
Con_CompleteCommand( &con.input );
Con_Bottom();
return;
}
// command history (ctrl-p ctrl-n for unix style)
if(( key == K_MWHEELUP && Key_IsDown( K_SHIFT )) || ( key == K_UPARROW ) || (( Q_tolower(key) == 'p' ) && Key_IsDown( K_CTRL )))
{
Con_HistoryUp( &con.history, &con.input );
return;
}
if(( key == K_MWHEELDOWN && Key_IsDown( K_SHIFT )) || ( key == K_DOWNARROW ) || (( Q_tolower(key) == 'n' ) && Key_IsDown( K_CTRL )))
{
Con_HistoryDown( &con.history, &con.input );
return;
}
// console scrolling
if( key == K_PGUP )
{
Con_PageUp( 1 );
return;
}
if( key == K_PGDN )
{
Con_PageDown( 1 );
return;
}
if( key == K_MWHEELUP )
{
if( Key_IsDown( K_CTRL ))
Con_PageUp( 8 );
else Con_PageUp( 2 );
return;
}
if( key == K_MWHEELDOWN )
{
if( Key_IsDown( K_CTRL ))
Con_PageDown( 8 );
else Con_PageDown( 2 );
return;
}
// ctrl-home = top of console
if( key == K_HOME && Key_IsDown( K_CTRL ))
{
Con_Top();
return;
}
// ctrl-end = bottom of console
if( key == K_END && Key_IsDown( K_CTRL ))
{
Con_Bottom();
return;
}
// pass to the normal editline routine
Field_KeyDownEvent( &con.input, key );
}
/*
================
Key_Message
In game talk message
================
*/
void Key_Message( int key )
{
char buffer[MAX_SYSPATH];
if( key == K_ESCAPE )
{
Key_SetKeyDest( key_game );
Con_ClearField( &con.chat );
return;
}
if( key == K_ENTER || key == K_KP_ENTER )
{
if( con.chat.buffer[0] && cls.state == ca_active )
{
Q_snprintf( buffer, sizeof( buffer ), "%s \"%s\"\n", con.chat_cmd, con.chat.buffer );
if( g_messagemode_privileged )
Cbuf_AddText( buffer );
else Cbuf_AddFilteredText( buffer );
}
Key_SetKeyDest( key_game );
Con_ClearField( &con.chat );
return;
}
Field_KeyDownEvent( &con.chat, key );
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput( int lines )
{
int y;
// don't draw anything (always draw if not active)
if( cls.key_dest != key_console || !con.curFont )
return;
y = lines - ( con.curFont->charHeight * 2 );
Con_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7] );
Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input );
}
/*
================
Con_DrawDebugLines
Custom debug messages
================
*/
int Con_DrawDebugLines( void )
{
int i, count = 0;
int defaultX;
int y = 20;
defaultX = refState.width / 4;
for( i = 0; i < MAX_DBG_NOTIFY; i++ )
{
if( host.realtime < con.notify[i].expire && con.notify[i].key_dest == cls.key_dest )
{
int x, len;
int fontTall = 0;
Con_DrawStringLen( con.notify[i].szNotify, &len, &fontTall );
x = refState.width - Q_max( defaultX, len ) - 10;
fontTall += 1;
if( y + fontTall > refState.height - 20 )
return count;
count++;
y = 20 + fontTall * i;
Con_DrawString( x, y, con.notify[i].szNotify, con.notify[i].color );
}
}
return count;
}
/*
================
Con_DrawDebug
Draws the debug messages (not passed to console history)
================
*/
void Con_DrawDebug( void )
{
static double timeStart;
string dlstring;
int x, y;
if( scr_download->value != -1.0f )
{
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs",
host.downloadcount, host.downloadfile, scr_download->value, Sys_DoubleTime() - timeStart );
x = refState.width - 500;
y = con.curFont->charHeight * 1.05f;
Con_DrawString( x, y, dlstring, g_color_table[7] );
}
else
{
timeStart = Sys_DoubleTime();
}
if( !host_developer.value || Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" ))
return;
if( con.draw_notify && !Con_Visible( ))
{
if( Con_DrawDebugLines() == 0 )
con.draw_notify = false;
}
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify( void )
{
double time = cl.time;
int i, x, y = 0;
if( !con.curFont ) return;
x = con.curFont->charWidths[' ']; // offset one space at left screen side
if( host_developer.value && ( !Cvar_VariableInteger( "cl_background" ) && !Cvar_VariableInteger( "sv_background" )))
{
for( i = CON_LINES_COUNT - con.num_times; i < CON_LINES_COUNT; i++ )
{
con_lineinfo_t *l = &CON_LINES( i );
if( l->addtime < ( time - con_notifytime->value ))
continue;
Con_DrawString( x, y, l->start, g_color_table[7] );
y += con.curFont->charHeight;
}
}
if( cls.key_dest == key_message )
{
string buf;
int len;
// update chatline position from client.dll
if( clgame.dllFuncs.pfnChatInputPosition )
clgame.dllFuncs.pfnChatInputPosition( &x, &y );
Q_snprintf( buf, sizeof( buf ), "%s: ", con.chat_cmd );
Con_DrawStringLen( buf, &len, NULL );
Con_DrawString( x, y, buf, g_color_table[7] );
Field_DrawInputLine( x + len, y, &con.chat );
}
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
}
/*
================
Con_DrawConsoleLine
Draws a line of the console; returns its height in lines.
If alpha is 0, the line is not drawn, but still wrapped and its height
returned.
================
*/
int Con_DrawConsoleLine( int y, int lineno )
{
con_lineinfo_t *li = &CON_LINES( lineno );
if( !li || !li->start || *li->start == '\1' )
return 0; // this string will be shown only at notify
if( y >= con.curFont->charHeight )
Con_DrawGenericString( con.curFont->charWidths[' '], y, li->start, g_color_table[7], false, -1 );
return con.curFont->charHeight;
}
/*
================
Con_LastVisibleLine
Calculates the last visible line index and how much to show
of it based on con.backscroll.
================
*/
static void Con_LastVisibleLine( int *lastline )
{
int i, lines_seen = 0;
con.backscroll = Q_max( 0, con.backscroll );
*lastline = 0;
// now count until we saw con_backscroll actual lines
for( i = CON_LINES_COUNT - 1; i >= 0; i-- )
{
// line is the last visible line?
*lastline = i;
if( lines_seen + 1 > con.backscroll && lines_seen <= con.backscroll )
return;
lines_seen += 1;
}
// if we get here, no line was on screen - scroll so that one line is visible then.
con.backscroll = lines_seen - 1;
}
/*
================
Con_DrawConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( int lines )
{
int i, x, y;
float fraction;
int start;
if( lines <= 0 ) return;
// draw the background
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); // to prevent grab color from screenfade
if( refState.width * 3 / 4 < refState.height && lines >= refState.height )
ref.dllFuncs.R_DrawStretchPic( 0, lines - refState.height, refState.width, refState.height - refState.width * 3 / 4, 0, 0, 1, 1, R_GetBuiltinTexture( REF_BLACK_TEXTURE) );
ref.dllFuncs.R_DrawStretchPic( 0, lines - refState.width * 3 / 4, refState.width, refState.width * 3 / 4, 0, 0, 1, 1, con.background );
if( !con.curFont || !host.allow_console )
return; // nothing to draw
if( host.allow_console )
{
// draw current version
int stringLen, width = 0, charH;
string curbuild;
byte color[4];
memcpy( color, g_color_table[7], sizeof( color ));
Q_snprintf( curbuild, MAX_STRING, "%s %i/%s (%s-%s build %i)", XASH_ENGINE_NAME, PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen;
stringLen = Con_StringLength( curbuild );
fraction = lines / (float)refState.height;
color[3] = Q_min( fraction * 2.0f, 1.0f ) * 255; // fadeout version number
for( i = 0; i < stringLen; i++ )
width += Con_DrawCharacter( start + width, 0, curbuild[i], color );
}
// draw the text
if( CON_LINES_COUNT > 0 )
{
int ymax = lines - (con.curFont->charHeight * 2.0f);
int lastline;
Con_LastVisibleLine( &lastline );
y = ymax - con.curFont->charHeight;
if( con.backscroll )
{
start = con.curFont->charWidths[' ']; // offset one space at left screen side
// draw red arrows to show the buffer is backscrolled
for( x = 0; x < con.linewidth; x += 4 )
Con_DrawCharacter(( x + 1 ) * start, y, '^', g_color_table[1] );
y -= con.curFont->charHeight;
}
x = lastline;
while( 1 )
{
y -= Con_DrawConsoleLine( y, x );
// top of console buffer or console window
if( x == 0 || y < con.curFont->charHeight )
break;
x--;
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput( lines );
y = lines - ( con.curFont->charHeight * 1.2f );
SCR_DrawFPS( Q_max( y, 4 )); // to avoid to hide fps counter
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void )
{
// never draw console when changelevel in-progress
if( cls.state != ca_disconnected && ( cls.changelevel || cls.changedemo ))
return;
// check for console width changes from a vid mode change
Con_CheckResize ();
if( cls.state == ca_connecting || cls.state == ca_connected )
{
if( !cl_allow_levelshots->value )
{
if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
con.vislines = con.showlines = 0;
else con.vislines = con.showlines = refState.height;
}
else
{
con.showlines = 0;
if( host_developer.value >= DEV_EXTENDED )
Con_DrawNotify(); // draw notify lines
}
}
// if disconnected, render console full screen
switch( cls.state )
{
case ca_disconnected:
if( cls.key_dest != key_menu )
{
Con_DrawSolidConsole( refState.height );
Key_SetKeyDest( key_console );
}
break;
case ca_connecting:
case ca_connected:
case ca_validate:
// force to show console always for -dev 3 and higher
Con_DrawSolidConsole( con.vislines );
break;
case ca_active:
case ca_cinematic:
if( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" ))
{
if( cls.key_dest == key_console )
Con_DrawSolidConsole( refState.height );
}
else
{
if( con.vislines )
Con_DrawSolidConsole( con.vislines );
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
Con_DrawNotify(); // draw notify lines
}
break;
}
if( !Con_Visible( )) SCR_DrawFPS( 4 );
}
/*
==================
Con_DrawVersion
Used by menu
==================
*/
void Con_DrawVersion( void )
{
// draws the current build
byte *color = g_color_table[7];
int i, stringLen, width = 0, charH = 0;
int start, height = refState.height;
qboolean draw_version = false;
string curbuild;
switch( cls.scrshot_action )
{
case scrshot_normal:
case scrshot_snapshot:
draw_version = true;
break;
}
if( !host.force_draw_version )
{
if(( cls.key_dest != key_menu && !draw_version ) || CL_IsDevOverviewMode() == 2 || net_graph->value )
return;
}
if( host.force_draw_version_time > host.realtime )
host.force_draw_version = false;
if( host.force_draw_version || draw_version )
Q_snprintf( curbuild, MAX_STRING, "%s v%i/%s (%s-%s build %i)", XASH_ENGINE_NAME, PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
else Q_snprintf( curbuild, MAX_STRING, "v%i/%s (%s-%s build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
Con_DrawStringLen( curbuild, &stringLen, &charH );
start = refState.width - stringLen * 1.05f;
stringLen = Con_StringLength( curbuild );
height -= charH * 1.05f;
for( i = 0; i < stringLen; i++ )
width += Con_DrawCharacter( start + width, height, curbuild[i], color );
}
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole( void )
{
float lines_per_frame;
Con_SetColor( );
// decide on the destination height of the console
if( host.allow_console && cls.key_dest == key_console )
{
if( cls.state < ca_active || cl.first_frame )
con.showlines = refState.height; // full screen
else con.showlines = (refState.height >> 1); // half screen
}
else con.showlines = 0; // none visible
lines_per_frame = fabs( scr_conspeed->value ) * host.realframetime;
if( con.showlines < con.vislines )
{
con.vislines -= lines_per_frame;
if( con.showlines > con.vislines )
con.vislines = con.showlines;
}
else if( con.showlines > con.vislines )
{
con.vislines += lines_per_frame;
if( con.showlines < con.vislines )
con.vislines = con.showlines;
}
if( FBitSet( con_charset->flags, FCVAR_CHANGED ) ||
FBitSet( con_fontscale->flags, FCVAR_CHANGED ) ||
FBitSet( con_fontnum->flags, FCVAR_CHANGED ) ||
FBitSet( cl_charset->flags, FCVAR_CHANGED ) )
{
// update codepage parameters
g_codepage = 0;
if( !Q_stricmp( con_charset->string, "cp1251" ) )
g_codepage = 1251;
else if( !Q_stricmp( con_charset->string, "cp1252" ) )
g_codepage = 1252;
g_utf8 = !Q_stricmp( cl_charset->string, "utf-8" );
Con_InvalidateFonts();
Con_LoadConchars();
cls.creditsFont.valid = false;
SCR_LoadCreditsFont();
ClearBits( con_charset->flags, FCVAR_CHANGED );
ClearBits( con_fontnum->flags, FCVAR_CHANGED );
ClearBits( con_fontscale->flags, FCVAR_CHANGED );
ClearBits( cl_charset->flags, FCVAR_CHANGED );
}
}
/*
==============================================================================
CONSOLE INTERFACE
==============================================================================
*/
/*
================
Con_CharEvent
Console input
================
*/
void Con_CharEvent( int key )
{
// distribute the key down event to the apropriate handler
if( cls.key_dest == key_console )
{
Field_CharEvent( &con.input, key );
}
else if( cls.key_dest == key_message )
{
Field_CharEvent( &con.chat, key );
}
}
/*
=========
Con_VidInit
INTERNAL RESOURCE
=========
*/
void Con_VidInit( void )
{
if( !con.historyLoaded )
{
Con_LoadHistory( &con.history );
con.historyLoaded = true;
}
Con_LoadConchars();
Con_CheckResize();
#if XASH_LOW_MEMORY
con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE );
#else
// loading console image
if( host.allow_console )
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE );
if( !con.background )
{
if( FS_FileExists( "cached/conback640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE );
else if( FS_FileExists( "cached/conback", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE );
}
}
else
{
// trying to load truecolor image first
if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE );
if( !con.background )
{
if( FS_FileExists( "cached/loading640", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE );
else if( FS_FileExists( "cached/loading", false ))
con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE );
}
}
if( !con.background ) // last chance - quake conback image
{
qboolean draw_to_console = false;
fs_offset_t length = 0;
const byte *buf;
// NOTE: only these games want to draw build number into console background
if( !Q_stricmp( FS_Gamedir(), "id1" ))
draw_to_console = true;
if( !Q_stricmp( FS_Gamedir(), "hipnotic" ))
draw_to_console = true;
if( !Q_stricmp( FS_Gamedir(), "rogue" ))
draw_to_console = true;
if( draw_to_console && con.curFont &&
( buf = ref.dllFuncs.R_GetTextureOriginalBuffer( con.curFont->hFontTexture )) != NULL )
{
lmp_t *cb = (lmp_t *)FS_LoadFile( "gfx/conback.lmp", &length, false );
char ver[64];
byte *dest;
int x, y, len;
if( cb && cb->width == 320 && cb->height == 200 )
{
len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum
dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len;
y = len;
for( x = 0; x < y; x++ )
Con_DrawCharToConback( ver[x], buf, dest + (x << 3));
con.background = ref.dllFuncs.GL_LoadTexture( "#gfx/conback.lmp", (byte *)cb, length, TF_IMAGE );
}
if( cb ) Mem_Free( cb );
}
if( !con.background ) // trying the load unmodified conback
con.background = ref.dllFuncs.GL_LoadTexture( "gfx/conback.lmp", NULL, 0, TF_IMAGE );
}
// missed console image will be replaced as gray background like X-Ray or Crysis
if( con.background == R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ) || con.background == 0 )
con.background = R_GetBuiltinTexture( REF_GRAY_TEXTURE );
#endif
}
/*
=========
Con_InvalidateFonts
=========
*/
void Con_InvalidateFonts( void )
{
memset( con.chars, 0, sizeof( con.chars ));
con.curFont = con.lastUsedFont = NULL;
}
/*
=========
Con_FastClose
immediately close the console
=========
*/
void Con_FastClose( void )
{
Con_ClearField( &con.input );
Con_ClearNotify();
con.showlines = 0;
con.vislines = 0;
}
/*
=========
Con_DefaultColor
called from MainUI
=========
*/
void GAME_EXPORT Con_DefaultColor( int r, int g, int b )
{
r = bound( 0, r, 255 );
g = bound( 0, g, 255 );
b = bound( 0, b, 255 );
MakeRGBA( g_color_table[7], r, g, b, 255 );
}
#if XASH_ENGINE_TESTS
#include "tests.h"
static void Test_RunConHistory( void )
{
con_history_t hist = { 0 };
field_t input = { 0 };
const char *strs1[] = { "map t0a0", "quit", "wtf", "wtf", "", "nyan" };
const char *strs2[] = { "nyan", "wtf", "quit", "map t0a0" };
const char *testbackup = "unfinished_edit";
int i;
for( i = 0; i < ARRAYSIZE( strs1 ); i++ )
{
Field_Set( &input, strs1[i] );
Con_HistoryAppend( &hist, &input );
}
Field_Set( &input, testbackup );
for( i = 0; i < ARRAYSIZE( strs2 ); i++ )
{
Con_HistoryUp( &hist, &input );
TASSERT_STR( input.buffer, strs2[i] );
}
// check for overrun
Con_HistoryUp( &hist, &input );
for( i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- )
{
TASSERT_STR( input.buffer, strs2[i] );
Con_HistoryDown( &hist, &input );
}
TASSERT_STR( input.buffer, testbackup );
}
void Test_RunCon( void )
{
TRUN( Test_RunConHistory() );
}
#endif /* XASH_ENGINE_TESTS */