..
rad
fix +0~TNNL_LGT1
2021-10-18 23:36:42 -07:00
shaders
Merge branch 'sample-emissive-lights-textures' into E177
2021-12-08 10:43:11 -08:00
camera.c
improve ui_unfotool crosshair alignment
2021-11-28 13:51:59 -08:00
camera.h
add ui_infotool to print entity info under crosshair for debugging, fix #34
2021-11-03 10:53:56 -07:00
common_geometry.c
dumbspter.c
rtx: fix skipping the last leaf when clustering lights, fix #97
2021-12-03 11:37:10 -08:00
profiler.c
make profiler work on windows
2021-10-20 11:58:53 -07:00
profiler.h
fix linux build
2021-10-20 11:58:53 -07:00
ray_materials.md
update todo; move materials draft to separate file
2021-09-06 14:24:36 -07:00
rlight.c
add per-vertex studio model lighting
2021-08-07 19:56:38 -07:00
TODO.md
rtx: add material support stub
2021-11-16 09:34:36 -08:00
vk_2d.c
clamp swapchain dimensions, fix #185
2021-11-02 10:36:31 -07:00
vk_2d.h
add trivial on-screen profiler printout
2021-10-20 11:58:53 -07:00
vk_beams.c
rtx: allow patching emissive color for brush surfaces, #117
2021-11-28 11:15:02 -08:00
vk_beams.h
add beams rendering
2021-02-17 13:26:09 -08:00
vk_brush.c
fix incorrect surface indexing when patching
2021-11-29 10:06:07 -08:00
vk_brush.h
rtx: associate msurfaces with mleafs
2021-10-13 12:27:24 -07:00
vk_buffer.c
ref_vk: yet anothe var def
2021-06-06 23:14:35 -07:00
vk_buffer.h
add debug names to various objects
2021-05-17 10:36:40 -07:00
vk_common.h
throttle some error messages, fix #133
2021-10-25 10:17:49 -07:00
vk_const.h
rtx: collect static surface lights only once on map load, fix #122
2021-10-25 10:17:49 -07:00
vk_core.c
force rtx if supported card found, remove flag
2021-12-03 11:29:06 -08:00
vk_core.h
add debug names to various vk images
2021-11-07 13:49:44 -08:00
vk_cvar.c
Update ref_vk/vk_cvar.c
2021-12-04 22:02:34 -08:00
vk_cvar.h
add vk_rtx_extension cvar for rtx options, more smart vk_rtx cvar
2021-12-04 22:02:34 -08:00
vk_denoiser.c
rtx: pass normals to denoiser
2021-11-12 10:42:56 -08:00
vk_denoiser.h
rtx: pass normals to denoiser
2021-11-12 10:42:56 -08:00
vk_descriptor.c
rtx: get ray tracing pipeline to draw at least something
2021-07-06 11:28:24 -07:00
vk_descriptor.h
fix compilation warnings
2021-05-24 11:12:44 -07:00
vk_framectl.c
add vk_rtx_extension cvar for rtx options, more smart vk_rtx cvar
2021-12-04 22:02:34 -08:00
vk_framectl.h
clamp swapchain dimensions, fix #185
2021-11-02 10:36:31 -07:00
vk_image.c
add cubemap support; add misaligned skybox
2021-11-21 14:53:51 -08:00
vk_image.h
add cubemap support; add misaligned skybox
2021-11-21 14:53:51 -08:00
vk_light.c
rtx: attenuate lights based on solid angle, not distance and area, #145
2021-12-05 13:38:16 -08:00
vk_light.h
fix emissive surfaces being too dark, #145
2021-11-17 10:27:58 -08:00
vk_lightmap.c
rtx: add lightstyles support, fix #138
2021-10-26 13:12:25 -07:00
vk_lightmap.h
rtx: add lightstyles support, fix #138
2021-10-26 13:12:25 -07:00
vk_mapents.c
rtx: attenuate lights based on solid angle, not distance and area, #145
2021-12-05 13:38:16 -08:00
vk_mapents.h
rtx: add radius property for point/spot lights
2021-11-28 14:05:54 -08:00
vk_materials.c
Update vk_materials.c
2021-12-01 19:14:40 -08:00
vk_materials.h
rtx: add scalar parameters for material overrides, fix #238
2021-12-01 13:19:01 -08:00
vk_math.c
add initial normalmaps support
2021-11-17 09:43:10 -08:00
vk_math.h
add initial normalmaps support
2021-11-17 09:43:10 -08:00
vk_nv_aftermath.c
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h
fix building and running on linux
2021-06-06 14:17:35 -07:00
vk_pipeline.c
[WIP] rtx: first build with ray tracing pipeline and black screen
2021-07-05 13:24:57 -07:00
vk_pipeline.h
[WIP] rtx: first build with ray tracing pipeline and black screen
2021-07-05 13:24:57 -07:00
vk_ray_internal.h
rtx: fix translucent things casting shadows (they shouldn't for now)
2021-10-31 17:27:22 -07:00
vk_ray_model.c
rtx: add scalar parameters for material overrides, fix #238
2021-12-01 13:19:01 -08:00
vk_render.c
rtx: add conveyor scrolling texture, fix #158
2021-10-27 22:48:26 -07:00
vk_render.h
rtx: allow patching emissive color for brush surfaces, #117
2021-11-28 11:15:02 -08:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c
add skybox from which we only render UP plane kek #140
2021-11-19 11:46:44 -08:00
vk_rtx.c
Merge branch 'sample-emissive-lights-textures' into E177
2021-12-08 10:43:11 -08:00
vk_rtx.h
rtx: add conveyor scrolling texture, fix #158
2021-10-27 22:48:26 -07:00
vk_scene.c
rtx: enable patching surface textures
2021-11-26 23:59:48 -08:00
vk_scene.h
add skybox from which we only render UP plane kek #140
2021-11-19 11:46:44 -08:00
vk_sprite.c
rtx: allow patching emissive color for brush surfaces, #117
2021-11-28 11:15:02 -08:00
vk_sprite.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_studio.c
clear studio model vertex memory; #241
2021-11-29 21:32:52 -08:00
vk_studio.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_textures.c
attempt to read skybox images from pbr/env/<name>.png first, #155
2021-11-28 12:43:35 -08:00
vk_textures.h
materials: enable force-reloading textures
2021-11-25 14:38:03 -08:00
wscript
rtx: install known rads into valve/maps
2021-09-20 23:35:49 -07:00