xash3d-fwgs/ref_vk/shaders/2d.frag

12 lines
185 B
GLSL

#version 450
layout(set=0,binding=0) uniform sampler2D tex;
layout(location = 0) in vec2 vUv;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(tex, vUv);
}