mirror of
https://github.com/w23/xash3d-fwgs
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212 lines
7.4 KiB
C
212 lines
7.4 KiB
C
/*
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filesystem.h - engine FS
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef FILESYSTEM_H
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#define FILESYSTEM_H
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdio.h>
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#include "xash3d_types.h"
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#include "const.h"
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#include "com_model.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif // __cplusplus
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#define FS_API_VERSION 2 // not stable yet!
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#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
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// search path flags
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enum
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{
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FS_STATIC_PATH = BIT( 0 ), // FS_ClearSearchPath will be ignore this path
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FS_NOWRITE_PATH = BIT( 1 ), // default behavior - last added gamedir set as writedir. This flag disables it
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FS_GAMEDIR_PATH = BIT( 2 ), // just a marker for gamedir path
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FS_CUSTOM_PATH = BIT( 3 ), // gamedir but with custom/mod data
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FS_GAMERODIR_PATH = BIT( 4 ), // gamedir but read-only
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FS_GAMEDIRONLY_SEARCH_FLAGS = FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH
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};
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typedef struct
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{
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int numfilenames;
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char **filenames;
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char *filenamesbuffer;
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} search_t;
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typedef struct gameinfo_s
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{
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// filesystem info
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char gamefolder[MAX_QPATH]; // used for change game '-game x'
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char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life)
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char falldir[MAX_QPATH]; // used as second basedir
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char startmap[MAX_QPATH];// map to start singleplayer game
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char trainmap[MAX_QPATH];// map to start hazard course (if specified)
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char title[64]; // Game Main Title
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float version; // game version (optional)
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// .dll pathes
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char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls"
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char game_dll[MAX_QPATH]; // custom path for game.dll
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// .ico path
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char iconpath[MAX_QPATH]; // "game.ico" by default
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// about mod info
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string game_url; // link to a developer's site
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string update_url; // link to updates page
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char type[MAX_QPATH]; // single, toolkit, multiplayer etc
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char date[MAX_QPATH];
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size_t size;
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int gamemode;
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qboolean secure; // prevent to console acess
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qboolean nomodels; // don't let player to choose model (use player.mdl always)
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qboolean noskills; // disable skill menu selection
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qboolean render_picbutton_text; // use font renderer to render WON buttons
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qboolean internal_vgui_support; // skip loading VGUI, pass ingame UI support API to client
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char sp_entity[32]; // e.g. info_player_start
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char mp_entity[32]; // e.g. info_player_deathmatch
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char mp_filter[32]; // filtering multiplayer-maps
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char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds
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int max_edicts; // min edicts is 600, max edicts is 8196
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int max_tents; // min temp ents is 300, max is 2048
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int max_beams; // min beams is 64, max beams is 512
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int max_particles; // min particles is 4096, max particles is 32768
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char game_dll_linux[64]; // custom path for game.dll
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char game_dll_osx[64]; // custom path for game.dll
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qboolean added;
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} gameinfo_t;
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typedef enum
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{
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GAME_NORMAL,
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GAME_SINGLEPLAYER_ONLY,
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GAME_MULTIPLAYER_ONLY
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} gametype_t;
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typedef struct fs_dllinfo_t
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{
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string fullPath;
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string shortPath;
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qboolean encrypted;
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qboolean custom_loader;
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} fs_dllinfo_t;
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typedef struct fs_globals_t
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{
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gameinfo_t *GameInfo; // current GameInfo
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gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start)
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int numgames;
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} fs_globals_t;
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typedef void (*fs_event_callback_t)( const char *path );
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typedef struct fs_api_t
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{
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qboolean (*InitStdio)( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir );
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void (*ShutdownStdio)( void );
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// search path utils
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void (*Rescan)( void );
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void (*ClearSearchPath)( void );
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void (*AllowDirectPaths)( qboolean enable );
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void (*AddGameDirectory)( const char *dir, uint flags );
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void (*AddGameHierarchy)( const char *dir, uint flags );
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search_t *(*Search)( const char *pattern, int caseinsensitive, int gamedironly );
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int (*SetCurrentDirectory)( const char *path );
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qboolean (*FindLibrary)( const char *dllname, qboolean directpath, fs_dllinfo_t *dllinfo );
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void (*Path_f)( void );
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// gameinfo utils
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void (*LoadGameInfo)( const char *rootfolder );
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// file ops
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file_t *(*Open)( const char *filepath, const char *mode, qboolean gamedironly );
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fs_offset_t (*Write)( file_t *file, const void *data, size_t datasize );
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fs_offset_t (*Read)( file_t *file, void *buffer, size_t buffersize );
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int (*Seek)( file_t *file, fs_offset_t offset, int whence );
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fs_offset_t (*Tell)( file_t *file );
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qboolean (*Eof)( file_t *file );
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int (*Flush)( file_t *file );
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int (*Close)( file_t *file );
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int (*Gets)( file_t *file, byte *string, size_t bufsize );
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int (*UnGetc)( file_t *file, byte c );
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int (*Getc)( file_t *file );
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int (*VPrintf)( file_t *file, const char *format, va_list ap );
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int (*Printf)( file_t *file, const char *format, ... ) _format( 2 );
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int (*Print)( file_t *file, const char *msg );
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fs_offset_t (*FileLength)( file_t *f );
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qboolean (*FileCopy)( file_t *pOutput, file_t *pInput, int fileSize );
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// file buffer ops
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byte *(*LoadFile)( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
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byte *(*LoadDirectFile)( const char *path, fs_offset_t *filesizeptr );
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qboolean (*WriteFile)( const char *filename, const void *data, fs_offset_t len );
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// file hashing
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qboolean (*CRC32_File)( dword *crcvalue, const char *filename );
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qboolean (*MD5_HashFile)( byte digest[16], const char *pszFileName, uint seed[4] );
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// filesystem ops
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int (*FileExists)( const char *filename, int gamedironly );
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int (*FileTime)( const char *filename, qboolean gamedironly );
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fs_offset_t (*FileSize)( const char *filename, qboolean gamedironly );
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qboolean (*Rename)( const char *oldname, const char *newname );
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qboolean (*Delete)( const char *path );
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qboolean (*SysFileExists)( const char *path );
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const char *(*GetDiskPath)( const char *name, qboolean gamedironly );
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// file watcher
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void (*WatchFrame)( void ); // engine will read all events and call appropriate callbacks
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qboolean (*AddWatch)( const char *path, fs_event_callback_t callback );
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} fs_api_t;
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typedef struct fs_interface_t
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{
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// logging
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void (*_Con_Printf)( const char *fmt, ... ) _format( 1 ); // typical console allowed messages
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void (*_Con_DPrintf)( const char *fmt, ... ) _format( 1 ); // -dev 1
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void (*_Con_Reportf)( const char *fmt, ... ) _format( 1 ); // -dev 2
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void (*_Sys_Error)( const char *fmt, ... ) _format( 1 );
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// memory
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poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
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void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
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void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
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void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
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void (*_Mem_Free)( void *data, const char *filename, int fileline );
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} fs_interface_t;
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typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface );
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#define GET_FS_API "GetFSAPI"
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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#endif//FILESYSTEM_H
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