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rad
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fix transition c1a1f<->c1a1b
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2021-11-14 23:45:22 +03:00 |
shaders
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rtx: improve barycentric triangle sampling
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2021-12-08 12:35:49 -08:00 |
camera.c
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improve ui_unfotool crosshair alignment
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2021-11-28 13:51:59 -08:00 |
camera.h
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add ui_infotool to print entity info under crosshair for debugging, fix #34
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2021-11-03 10:53:56 -07:00 |
common_geometry.c
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massage stubs
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2021-01-20 11:16:06 -08:00 |
dumbspter.c
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rtx: fix skipping the last leaf when clustering lights, fix #97
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2021-12-03 11:37:10 -08:00 |
profiler.c
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make profiler work on windows
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2021-10-20 11:58:53 -07:00 |
profiler.h
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fix linux build
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2021-10-20 11:58:53 -07:00 |
ray_materials.md
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update todo; move materials draft to separate file
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2021-09-06 14:24:36 -07:00 |
rlight.c
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add per-vertex studio model lighting
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2021-08-07 19:56:38 -07:00 |
TODO.md
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rtx: add material support stub
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2021-11-16 09:34:36 -08:00 |
vk_2d.c
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clamp swapchain dimensions, fix #185
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2021-11-02 10:36:31 -07:00 |
vk_2d.h
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add trivial on-screen profiler printout
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2021-10-20 11:58:53 -07:00 |
vk_beams.c
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rtx: allow patching emissive color for brush surfaces, #117
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2021-11-28 11:15:02 -08:00 |
vk_beams.h
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add beams rendering
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2021-02-17 13:26:09 -08:00 |
vk_brush.c
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fix incorrect surface indexing when patching
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2021-11-29 10:06:07 -08:00 |
vk_brush.h
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rtx: associate msurfaces with mleafs
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2021-10-13 12:27:24 -07:00 |
vk_buffer.c
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ref_vk: yet anothe var def
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2021-06-06 23:14:35 -07:00 |
vk_buffer.h
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add debug names to various objects
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2021-05-17 10:36:40 -07:00 |
vk_common.h
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throttle some error messages, fix #133
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2021-10-25 10:17:49 -07:00 |
vk_const.h
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rtx: collect static surface lights only once on map load, fix #122
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2021-10-25 10:17:49 -07:00 |
vk_core.c
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engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer
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2021-12-11 13:14:54 -08:00 |
vk_core.h
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engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer
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2021-12-11 13:14:54 -08:00 |
vk_cvar.c
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engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer
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2021-12-11 13:14:54 -08:00 |
vk_cvar.h
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remove obsolete vk_device_list
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2021-12-11 13:14:54 -08:00 |
vk_denoiser.c
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rtx: pass normals to denoiser
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2021-11-12 10:42:56 -08:00 |
vk_denoiser.h
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rtx: pass normals to denoiser
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2021-11-12 10:42:56 -08:00 |
vk_descriptor.c
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rtx: get ray tracing pipeline to draw at least something
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2021-07-06 11:28:24 -07:00 |
vk_descriptor.h
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fix compilation warnings
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2021-05-24 11:12:44 -07:00 |
vk_framectl.c
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add vk_rtx_extension cvar for rtx options, more smart vk_rtx cvar
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2021-12-04 22:02:34 -08:00 |
vk_framectl.h
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clamp swapchain dimensions, fix #185
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2021-11-02 10:36:31 -07:00 |
vk_image.c
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add cubemap support; add misaligned skybox
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2021-11-21 14:53:51 -08:00 |
vk_image.h
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add cubemap support; add misaligned skybox
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2021-11-21 14:53:51 -08:00 |
vk_light.c
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rtx: fixup point/spot light attenuation after sampling fixes
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2021-12-08 11:27:04 -08:00 |
vk_light.h
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fix emissive surfaces being too dark, #145
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2021-11-17 10:27:58 -08:00 |
vk_lightmap.c
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_lightmap.h
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_mapents.c
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rtx: add mass-patching, fix #275
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2021-12-11 12:52:29 -08:00 |
vk_mapents.h
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rtx: add mass-patching, fix #275
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2021-12-11 12:52:29 -08:00 |
vk_materials.c
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Update vk_materials.c
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2021-12-01 19:14:40 -08:00 |
vk_materials.h
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rtx: add scalar parameters for material overrides, fix #238
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2021-12-01 13:19:01 -08:00 |
vk_math.c
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add initial normalmaps support
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2021-11-17 09:43:10 -08:00 |
vk_math.h
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add initial normalmaps support
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2021-11-17 09:43:10 -08:00 |
vk_nv_aftermath.c
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
vk_nv_aftermath.h
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
vk_pipeline.c
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[WIP] rtx: first build with ray tracing pipeline and black screen
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2021-07-05 13:24:57 -07:00 |
vk_pipeline.h
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[WIP] rtx: first build with ray tracing pipeline and black screen
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2021-07-05 13:24:57 -07:00 |
vk_ray_internal.h
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rtx: fix translucent things casting shadows (they shouldn't for now)
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2021-10-31 17:27:22 -07:00 |
vk_ray_model.c
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rtx: add scalar parameters for material overrides, fix #238
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2021-12-01 13:19:01 -08:00 |
vk_render.c
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rtx: add conveyor scrolling texture, fix #158
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2021-10-27 22:48:26 -07:00 |
vk_render.h
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rtx: allow patching emissive color for brush surfaces, #117
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2021-11-28 11:15:02 -08:00 |
vk_renderstate.c
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vk_renderstate.h
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vk_rmain.c
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engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer
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2021-12-11 13:14:54 -08:00 |
vk_rtx.c
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cvar improvements №2
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2021-12-11 13:14:54 -08:00 |
vk_rtx.h
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rtx: add conveyor scrolling texture, fix #158
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2021-10-27 22:48:26 -07:00 |
vk_scene.c
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cvar improvements №2
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2021-12-11 13:14:54 -08:00 |
vk_scene.h
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add skybox from which we only render UP plane kek #140
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2021-11-19 11:46:44 -08:00 |
vk_sprite.c
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rtx: allow patching emissive color for brush surfaces, #117
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2021-11-28 11:15:02 -08:00 |
vk_sprite.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_studio.c
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clear studio model vertex memory; #241
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2021-11-29 21:32:52 -08:00 |
vk_studio.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_textures.c
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Merge master into vulkan
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2021-12-10 01:12:04 +03:00 |
vk_textures.h
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materials: enable force-reloading textures
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2021-11-25 14:38:03 -08:00 |
wscript
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engine: get rid of stupid XASH_VULKAN. Vulkan support must be decided by the platform-code, not during build-time, and available if possible. Otherwise it can always return nothingness and refuse to create REF_VULKAN context
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2021-12-10 02:58:26 +03:00 |