xash3d-fwgs/ref_vk/vk_textures.c

720 lines
20 KiB
C

#include "vk_textures.h"
#include "vk_common.h"
#include "vk_core.h"
#include "vk_const.h"
#include "vk_descriptor.h"
#include "xash3d_mathlib.h"
#include "crtlib.h"
#include "crclib.h"
#include "com_strings.h"
#include "eiface.h"
#include <memory.h>
#include <math.h>
#define TEXTURES_HASH_SIZE (MAX_TEXTURES >> 2)
static vk_texture_t vk_textures[MAX_TEXTURES];
static vk_texture_t* vk_texturesHashTable[TEXTURES_HASH_SIZE];
static uint vk_numTextures;
vk_textures_global_t tglob;
static void VK_CreateInternalTextures(void);
void initTextures( void )
{
memset( vk_textures, 0, sizeof( vk_textures ));
memset( vk_texturesHashTable, 0, sizeof( vk_texturesHashTable ));
vk_numTextures = 0;
// create unused 0-entry
Q_strncpy( vk_textures->name, "*unused*", sizeof( vk_textures->name ));
vk_textures->hashValue = COM_HashKey( vk_textures->name, TEXTURES_HASH_SIZE );
vk_textures->nextHash = vk_texturesHashTable[vk_textures->hashValue];
vk_texturesHashTable[vk_textures->hashValue] = vk_textures;
vk_numTextures = 1;
/* FIXME
// validate cvars
R_SetTextureParameters();
*/
VK_CreateInternalTextures();
/* FIXME
gEngine.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
*/
}
void destroyTextures( void )
{
for( unsigned int i = 0; i < vk_numTextures; i++ )
VK_FreeTexture( i );
//memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures ));
memset( vk_texturesHashTable, 0, sizeof( vk_texturesHashTable ));
memset( vk_textures, 0, sizeof( vk_textures ));
vk_numTextures = 0;
}
vk_texture_t *findTexture(int index)
{
ASSERT(index >= 0);
ASSERT(index < MAX_TEXTURES);
return vk_textures + index;
}
static vk_texture_t *Common_AllocTexture( const char *name, texFlags_t flags )
{
vk_texture_t *tex;
uint i;
// find a free texture_t slot
for( i = 0, tex = vk_textures; i < vk_numTextures; i++, tex++ )
if( !tex->name[0] ) break;
if( i == vk_numTextures )
{
if( vk_numTextures == MAX_TEXTURES )
gEngine.Host_Error( "VK_AllocTexture: MAX_TEXTURES limit exceeds\n" );
vk_numTextures++;
}
tex = &vk_textures[i];
// copy initial params
Q_strncpy( tex->name, name, sizeof( tex->name ));
if( FBitSet( flags, TF_SKYSIDE ))
tex->texnum = tglob.skyboxbasenum++;
else tex->texnum = i; // texnum is used for fast acess into vk_textures array too
tex->flags = flags;
// add to hash table
tex->hashValue = COM_HashKey( name, TEXTURES_HASH_SIZE );
tex->nextHash = vk_texturesHashTable[tex->hashValue];
vk_texturesHashTable[tex->hashValue] = tex;
return tex;
}
static qboolean Common_CheckTexName( const char *name )
{
int len;
if( !COM_CheckString( name ))
return false;
len = Q_strlen( name );
// because multi-layered textures can exceed name string
if( len >= sizeof( vk_textures->name ))
{
gEngine.Con_Printf( S_ERROR "LoadTexture: too long name %s (%d)\n", name, len );
return false;
}
return true;
}
static vk_texture_t *Common_TextureForName( const char *name )
{
vk_texture_t *tex;
uint hash;
// find the texture in array
hash = COM_HashKey( name, TEXTURES_HASH_SIZE );
for( tex = vk_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash )
{
if( !Q_stricmp( tex->name, name ))
return tex;
}
return NULL;
}
static rgbdata_t *Common_FakeImage( int width, int height, int depth, int flags )
{
static byte data2D[1024]; // 16x16x4
static rgbdata_t r_image;
// also use this for bad textures, but without alpha
r_image.width = Q_max( 1, width );
r_image.height = Q_max( 1, height );
r_image.depth = Q_max( 1, depth );
r_image.flags = flags;
r_image.type = PF_RGBA_32;
r_image.size = r_image.width * r_image.height * r_image.depth * 4;
r_image.buffer = (r_image.size > sizeof( data2D )) ? NULL : data2D;
r_image.palette = NULL;
r_image.numMips = 1;
r_image.encode = 0;
if( FBitSet( r_image.flags, IMAGE_CUBEMAP ))
r_image.size *= 6;
memset( data2D, 0xFF, sizeof( data2D ));
return &r_image;
}
/*
===============
GL_ProcessImage
do specified actions on pixels
===============
*/
static void VK_ProcessImage( vk_texture_t *tex, rgbdata_t *pic )
{
float emboss_scale = 0.0f;
uint img_flags = 0;
// force upload texture as RGB or RGBA (detail textures requires this)
if( tex->flags & TF_FORCE_COLOR ) pic->flags |= IMAGE_HAS_COLOR;
if( pic->flags & IMAGE_HAS_ALPHA ) tex->flags |= TF_HAS_ALPHA;
//FIXME provod: ??? tex->encode = pic->encode; // share encode method
if( ImageDXT( pic->type ))
{
if( !pic->numMips )
tex->flags |= TF_NOMIPMAP; // disable mipmapping by user request
// clear all the unsupported flags
tex->flags &= ~TF_KEEP_SOURCE;
}
else
{
// copy flag about luma pixels
if( pic->flags & IMAGE_HAS_LUMA )
tex->flags |= TF_HAS_LUMA;
if( pic->flags & IMAGE_QUAKEPAL )
tex->flags |= TF_QUAKEPAL;
// create luma texture from quake texture
if( tex->flags & TF_MAKELUMA )
{
img_flags |= IMAGE_MAKE_LUMA;
tex->flags &= ~TF_MAKELUMA;
}
if( tex->flags & TF_ALLOW_EMBOSS )
{
img_flags |= IMAGE_EMBOSS;
tex->flags &= ~TF_ALLOW_EMBOSS;
}
/* FIXME provod: ???
if( !FBitSet( tex->flags, TF_IMG_UPLOADED ) && FBitSet( tex->flags, TF_KEEP_SOURCE ))
tex->original = gEngfuncs.FS_CopyImage( pic ); // because current pic will be expanded to rgba
*/
// we need to expand image into RGBA buffer
if( pic->type == PF_INDEXED_24 || pic->type == PF_INDEXED_32 )
img_flags |= IMAGE_FORCE_RGBA;
/* FIXME provod: ???
// dedicated server doesn't register this variable
if( gl_emboss_scale != NULL )
emboss_scale = gl_emboss_scale->value;
*/
// processing image before uploading (force to rgba, make luma etc)
if( pic->buffer ) gEngine.Image_Process( &pic, 0, 0, img_flags, emboss_scale );
if( FBitSet( tex->flags, TF_LUMINANCE ))
ClearBits( pic->flags, IMAGE_HAS_COLOR );
}
}
static void VK_CreateInternalTextures( void )
{
int dx2, dy, d;
int x, y;
rgbdata_t *pic;
// emo-texture from quake1
pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR );
for( y = 0; y < 16; y++ )
{
for( x = 0; x < 16; x++ )
{
if(( y < 8 ) ^ ( x < 8 ))
((uint *)pic->buffer)[y*16+x] = 0xFFFF00FF;
else ((uint *)pic->buffer)[y*16+x] = 0xFF000000;
}
}
tglob.defaultTexture = VK_LoadTextureInternal( REF_DEFAULT_TEXTURE, pic, TF_COLORMAP );
// particle texture from quake1
pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA );
for( x = 0; x < 16; x++ )
{
dx2 = x - 8;
dx2 = dx2 * dx2;
for( y = 0; y < 16; y++ )
{
dy = y - 8;
d = 255 - 35 * sqrt( dx2 + dy * dy );
pic->buffer[( y * 16 + x ) * 4 + 3] = bound( 0, d, 255 );
}
}
tglob.particleTexture = VK_LoadTextureInternal( REF_PARTICLE_TEXTURE, pic, TF_CLAMP );
// white texture
pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
for( x = 0; x < 16; x++ )
((uint *)pic->buffer)[x] = 0xFFFFFFFF;
tglob.whiteTexture = VK_LoadTextureInternal( REF_WHITE_TEXTURE, pic, TF_COLORMAP );
// gray texture
pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
for( x = 0; x < 16; x++ )
((uint *)pic->buffer)[x] = 0xFF7F7F7F;
tglob.grayTexture = VK_LoadTextureInternal( REF_GRAY_TEXTURE, pic, TF_COLORMAP );
// black texture
pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
for( x = 0; x < 16; x++ )
((uint *)pic->buffer)[x] = 0xFF000000;
tglob.blackTexture = VK_LoadTextureInternal( REF_BLACK_TEXTURE, pic, TF_COLORMAP );
// cinematic dummy
pic = Common_FakeImage( 640, 100, 1, IMAGE_HAS_COLOR );
tglob.cinTexture = VK_LoadTextureInternal( "*cintexture", pic, TF_NOMIPMAP|TF_CLAMP );
}
static VkFormat VK_GetFormat(pixformat_t format)
{
switch(format)
{
case PF_RGBA_32: return VK_FORMAT_R8G8B8A8_UNORM;
default:
gEngine.Con_Printf(S_WARN "FIXME unsupported pixformat_t %d\n", format);
return VK_FORMAT_UNDEFINED;
}
}
static qboolean VK_UploadTexture(vk_texture_t *tex, rgbdata_t *pic)
{
const VkFormat format = VK_GetFormat(pic->type);
const VkImageTiling tiling = VK_IMAGE_TILING_OPTIMAL;
const VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
gEngine.Con_Reportf("Uploading texture %s\n", tex->name);
if (!pic->buffer)
return false;
// 1. Create VkImage w/ usage = DST|SAMPLED, layout=UNDEFINED
{
VkImageCreateInfo image_create_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.extent.width = pic->width,
.extent.height = pic->height,
.extent.depth = 1,
.format = format,
.mipLevels = 1, // TODO pic->numMips,
.arrayLayers = 1,
.tiling = tiling,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.usage = usage,
.samples = VK_SAMPLE_COUNT_1_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
XVK_CHECK(vkCreateImage(vk_core.device, &image_create_info, NULL, &tex->vk.image));
if (vk_core.debug) {
VkDebugUtilsObjectNameInfoEXT debug_name = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectHandle = (uint64_t)tex->vk.image,
.objectType = VK_OBJECT_TYPE_IMAGE,
.pObjectName = tex->name,
};
XVK_CHECK(vkSetDebugUtilsObjectNameEXT(vk_core.device, &debug_name));
}
}
// 2. Alloc mem for VkImage and bind it (DEV_LOCAL)
{
VkMemoryRequirements memreq;
vkGetImageMemoryRequirements(vk_core.device, tex->vk.image, &memreq);
tex->vk.device_memory = allocateDeviceMemory(memreq, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
XVK_CHECK(vkBindImageMemory(vk_core.device, tex->vk.image, tex->vk.device_memory.device_memory, tex->vk.device_memory.offset));
}
{
const size_t staging_offset = 0; // TODO multiple staging buffer users params.staging->ptr
// 5. Create/get cmdbuf for transitions
VkCommandBufferBeginInfo beginfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
// 5.1 upload buf -> image:layout:DST
// 5.1.1 transitionToLayout(UNDEFINED -> DST)
VkImageMemoryBarrier image_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = tex->vk.image,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1, // TODO
.baseArrayLayer = 0,
.layerCount = 1,
}};
XVK_CHECK(vkBeginCommandBuffer(vk_core.cb_tex, &beginfo));
vkCmdPipelineBarrier(vk_core.cb_tex,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, NULL, 0, NULL, 1, &image_barrier);
// 5.1.2 copyBufferToImage for all mip levels
//for (int i = 0; i < 1/* TODO params.mipmaps_count*/; ++i)
{
VkBufferImageCopy region = {0};
region.bufferOffset = /*TODO mip->offset +*/ staging_offset;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource = (VkImageSubresourceLayers){
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0, // TODO mip->mip_level,
.baseArrayLayer = 0,
.layerCount = 1,
};
region.imageExtent = (VkExtent3D){
.width = pic->width, // TODO mip->width,
.height = pic->height, // TODO mip->height,
.depth = 1,
};
memcpy(((uint8_t*)vk_core.staging.mapped) + staging_offset, pic->buffer, pic->size);
vkCmdCopyBufferToImage(vk_core.cb_tex, vk_core.staging.buffer, tex->vk.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
}
// 5.2 image:layout:DST -> image:layout:SAMPLED
// 5.2.1 transitionToLayout(DST -> SHADER_READ_ONLY)
image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_barrier.subresourceRange = (VkImageSubresourceRange){
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1, // FIXME params.mipmaps_count,
.baseArrayLayer = 0,
.layerCount = 1,
};
vkCmdPipelineBarrier(vk_core.cb_tex,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 0, NULL, 0, NULL, 1, &image_barrier);
XVK_CHECK(vkEndCommandBuffer(vk_core.cb_tex));
}
{
VkSubmitInfo subinfo = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO};
subinfo.commandBufferCount = 1;
subinfo.pCommandBuffers = &vk_core.cb_tex;
XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, VK_NULL_HANDLE));
XVK_CHECK(vkQueueWaitIdle(vk_core.queue));
}
{
VkImageViewCreateInfo ivci = {.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.format = format;
ivci.image = tex->vk.image;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ivci.subresourceRange.baseMipLevel = 0;
ivci.subresourceRange.levelCount = 1; // FIXME params.mipmaps_count;
ivci.subresourceRange.baseArrayLayer = 0;
ivci.subresourceRange.layerCount = 1;
ivci.components = (VkComponentMapping){0, 0, 0, (pic->flags & IMAGE_HAS_ALPHA) ? 0 : VK_COMPONENT_SWIZZLE_ONE};
XVK_CHECK(vkCreateImageView(vk_core.device, &ivci, NULL, &tex->vk.image_view));
}
if (vk_core.debug) {
VkDebugUtilsObjectNameInfoEXT debug_name = {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
.objectHandle = (uint64_t)tex->vk.image_view,
.objectType = VK_OBJECT_TYPE_IMAGE_VIEW,
.pObjectName = tex->name,
};
XVK_CHECK(vkSetDebugUtilsObjectNameEXT(vk_core.device, &debug_name));
}
// TODO how should we approach this:
// - per-texture desc sets can be inconvenient if texture is used in different incompatible contexts
// - update descriptor sets in batch?
if (vk_desc.next_free != MAX_TEXTURES)
{
VkDescriptorImageInfo dii_tex = {
.imageView = tex->vk.image_view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet wds[] = { {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &dii_tex,
}};
wds[0].dstSet = tex->vk.descriptor = vk_desc.sets[vk_desc.next_free++];
vkUpdateDescriptorSets(vk_core.device, ARRAYSIZE(wds), wds, 0, NULL);
}
else
{
tex->vk.descriptor = VK_NULL_HANDLE;
}
return true;
}
///////////// Render API funcs /////////////
// Texture tools
int VK_FindTexture( const char *name )
{
vk_texture_t *tex;
if( !Common_CheckTexName( name ))
return 0;
// see if already loaded
if(( tex = Common_TextureForName( name )))
return (tex - vk_textures);
return 0;
}
const char* VK_TextureName( unsigned int texnum )
{
ASSERT( texnum >= 0 && texnum < MAX_TEXTURES );
return vk_textures[texnum].name;
}
const byte* VK_TextureData( unsigned int texnum )
{
gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__);
// We don't store original texture data
// TODO do we need to?
return NULL;
}
int VK_LoadTexture( const char *name, const byte *buf, size_t size, int flags )
{
vk_texture_t *tex;
rgbdata_t *pic;
uint picFlags = 0;
if( !Common_CheckTexName( name ))
return 0;
// see if already loaded
if(( tex = Common_TextureForName( name )))
return (tex - vk_textures);
if( FBitSet( flags, TF_NOFLIP_TGA ))
SetBits( picFlags, IL_DONTFLIP_TGA );
if( FBitSet( flags, TF_KEEP_SOURCE ) && !FBitSet( flags, TF_EXPAND_SOURCE ))
SetBits( picFlags, IL_KEEP_8BIT );
// set some image flags
gEngine.Image_SetForceFlags( picFlags );
pic = gEngine.FS_LoadImage( name, buf, size );
if( !pic ) return 0; // couldn't loading image
// allocate the new one
tex = Common_AllocTexture( name, flags );
// upload texture
VK_ProcessImage( tex, pic );
if( !VK_UploadTexture( tex, pic ))
{
memset( tex, 0, sizeof( vk_texture_t ));
gEngine.FS_FreeImage( pic ); // release source texture
return 0;
}
/* FIXME
VK_ApplyTextureParams( tex ); // update texture filter, wrap etc
*/
tex->width = pic->width;
tex->height = pic->height;
gEngine.FS_FreeImage( pic ); // release source texture
// NOTE: always return texnum as index in array or engine will stop work !!!
return tex - vk_textures;
}
int VK_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags )
{
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
return 0;
}
int VK_LoadTextureArray( const char **names, int flags )
{
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
return 0;
}
int VK_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags )
{
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
return 0;
}
void VK_FreeTexture( unsigned int texnum ) {
vk_texture_t *tex;
vk_texture_t **prev;
vk_texture_t *cur;
if( texnum <= 0 ) return;
tex = vk_textures + texnum;
ASSERT( tex != NULL );
// already freed?
if( !tex->vk.image ) return;
// debug
if( !tex->name[0] )
{
gEngine.Con_Printf( S_ERROR "GL_DeleteTexture: trying to free unnamed texture with index %u\n", texnum );
return;
}
// remove from hash table
prev = &vk_texturesHashTable[tex->hashValue];
while( 1 )
{
cur = *prev;
if( !cur ) break;
if( cur == tex )
{
*prev = cur->nextHash;
break;
}
prev = &cur->nextHash;
}
/*
// release source
if( tex->original )
gEngfuncs.FS_FreeImage( tex->original );
*/
vkDestroyImageView(vk_core.device, tex->vk.image_view, NULL);
vkDestroyImage(vk_core.device, tex->vk.image, NULL);
freeDeviceMemory(&tex->vk.device_memory);
memset(tex, 0, sizeof(*tex));
}
int VK_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update )
{
vk_texture_t *tex;
if( !Common_CheckTexName( name ))
return 0;
// see if already loaded
if(( tex = Common_TextureForName( name )) && !update )
return (tex - vk_textures);
// couldn't loading image
if( !pic ) return 0;
if( update )
{
if( tex == NULL )
gEngine.Host_Error( "VK_LoadTextureFromBuffer: couldn't find texture %s for update\n", name );
SetBits( tex->flags, flags );
}
else
{
// allocate the new one
tex = Common_AllocTexture( name, flags );
}
VK_ProcessImage( tex, pic );
if( !VK_UploadTexture( tex, pic ))
{
memset( tex, 0, sizeof( vk_texture_t ));
return 0;
}
/* FIXME
VK_ApplyTextureParams( tex ); // update texture filter, wrap etc
*/
return (tex - vk_textures);
}
vk_image_t VK_ImageCreate(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage) {
vk_image_t image;
VkMemoryRequirements memreq;
VkImageViewCreateInfo ivci = {.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.extent.width = width,
.extent.height = height,
.extent.depth = 1,
.mipLevels = 1,
.arrayLayers = 1,
.format = format,
.tiling = tiling,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.usage = usage,
.samples = VK_SAMPLE_COUNT_1_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
};
XVK_CHECK(vkCreateImage(vk_core.device, &ici, NULL, &image.image));
vkGetImageMemoryRequirements(vk_core.device, image.image, &memreq);
image.devmem = allocateDeviceMemory(memreq, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
XVK_CHECK(vkBindImageMemory(vk_core.device, image.image, image.devmem.device_memory, 0));
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
ivci.format = ici.format;
ivci.image = image.image;
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ivci.subresourceRange.levelCount = 1;
ivci.subresourceRange.layerCount = 1;
XVK_CHECK(vkCreateImageView(vk_core.device, &ivci, NULL, &image.view));
return image;
}
void VK_ImageDestroy(vk_image_t *img) {
vkDestroyImageView(vk_core.device, img->view, NULL);
vkDestroyImage(vk_core.device, img->image, NULL);
freeDeviceMemory(&img->devmem);
*img = (vk_image_t){0};
}