+0~FIFTS_LGHT3 160 170 220 0
+A~FIFTIES_LGT2 160 170 220 5000
+0~GENERIC86B 60 220 170 10000
+0~LIGHT5A 80 150 200 10000
+0~LIGHT6A 150 5 5 25000
+ALAB1_W6 150 160 210 0
+0~DRKMTLS1 205 0 0 6000
+1~DRKMTLS1 205 0 0 0 // TODO: animate texture