xash3d-fwgs/ref_vk/data/valve/maps/c1a2b.rad

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// from hack light (0 255 0 35)
// TODO: need emissive texture
//+0EXIT 0 255 0 0
//+AEXIT 0 255 0 200
+AEXIT 255 255 255 30
+0~TNNL_LGT2 190 255 255 12000
+0~FIFTIES_LGT2 160 170 220 5000
+0~FIFTS_LGHT06 255 255 255 1000