xash3d-fwgs/ref_vk
Ivan Avdeev 539c04cbd1 move map entity parsing into vk_mapents, fix #134 2021-10-25 10:17:49 -07:00
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rad fix +0~TNNL_LGT1 2021-10-18 23:36:42 -07:00
shaders rtx: collect static surface lights only once on map load, fix #122 2021-10-25 10:17:49 -07:00
TODO.md rtx: collect static surface lights only once on map load, fix #122 2021-10-25 10:17:49 -07:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
dumbspter.c rtx: collect per-leaf emissive surfaces with pvs data 2021-10-13 12:27:24 -07:00
profiler.c make profiler work on windows 2021-10-20 11:58:53 -07:00
profiler.h fix linux build 2021-10-20 11:58:53 -07:00
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
vk_2d.c add trivial on-screen profiler printout 2021-10-20 11:58:53 -07:00
vk_2d.h add trivial on-screen profiler printout 2021-10-20 11:58:53 -07:00
vk_beams.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_brush.h rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_buffer.c ref_vk: yet anothe var def 2021-06-06 23:14:35 -07:00
vk_buffer.h add debug names to various objects 2021-05-17 10:36:40 -07:00
vk_common.h throttle some error messages, fix #133 2021-10-25 10:17:49 -07:00
vk_const.h rtx: collect static surface lights only once on map load, fix #122 2021-10-25 10:17:49 -07:00
vk_core.c make profiler work on windows 2021-10-20 11:58:53 -07:00
vk_core.h add screenshots 2021-08-31 11:19:44 -07:00
vk_cvar.c rtx: add light clusters debug helpers 2021-10-13 12:27:24 -07:00
vk_cvar.h rtx: add light clusters debug helpers 2021-10-13 12:27:24 -07:00
vk_descriptor.c rtx: get ray tracing pipeline to draw at least something 2021-07-06 11:28:24 -07:00
vk_descriptor.h fix compilation warnings 2021-05-24 11:12:44 -07:00
vk_framectl.c rtx: add profiler scopes for light cluster building 2021-10-20 11:58:53 -07:00
vk_framectl.h add screenshots 2021-08-31 11:19:44 -07:00
vk_global.h render: split mvp matrix to separate model,view,projection matrices 2021-03-13 13:35:50 -08:00
vk_light.c move map entity parsing into vk_mapents, fix #134 2021-10-25 10:17:49 -07:00
vk_light.h rtx: collect static light sources only once on map load, #122 2021-10-25 10:17:49 -07:00
vk_lightmap.c add texture mipmaps 2021-08-02 10:55:26 -07:00
vk_lightmap.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_mapents.c move map entity parsing into vk_mapents, fix #134 2021-10-25 10:17:49 -07:00
vk_mapents.h move map entity parsing into vk_mapents, fix #134 2021-10-25 10:17:49 -07:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_pipeline.c [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_pipeline.h [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_ray_internal.h rtx: move Lights buffer definition to common header 2021-10-20 11:58:53 -07:00
vk_ray_model.c rtx: collect static light sources only once on map load, #122 2021-10-25 10:17:49 -07:00
vk_render.c throttle dynamic geometry slots message, #133 #132 2021-10-25 10:17:49 -07:00
vk_render.h rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c add screenshots 2021-08-31 11:19:44 -07:00
vk_rtx.c rtx: collect static surface lights only once on map load, fix #122 2021-10-25 10:17:49 -07:00
vk_rtx.h rtx: collect d/elights and static entity point lights 2021-09-20 23:35:49 -07:00
vk_scene.c rtx: collect static surface lights only once on map load, fix #122 2021-10-25 10:17:49 -07:00
vk_scene.h add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_sprite.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c fix mips generation 2021-08-04 17:44:21 -07:00
vk_textures.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
wscript rtx: install known rads into valve/maps 2021-09-20 23:35:49 -07:00