xash3d-fwgs/ref
Ivan Avdeev 5767ddb30c vk: studio: do not ignore parent bones when detecting static submodels
python/357 has bullets submodels which are animated using parent bones.
Their direct bones are static, and thus the entire submodel was picked
up as static.

Now when computing bone transform for particular sequence/anim frame
also merge it with parent transform. Bones are laid out sequentially in
their "dependency order" so using a direct parent is fine, as it also
contains its parent transforms.

Fixes: #554
2023-09-12 11:12:40 -07:00
..
gl engine: client: implement v_dark in engine, instead of making it ref-specific 2023-04-28 16:52:22 +03:00
soft ref: add size argument to COM_FileBase calls 2023-04-26 05:20:45 +03:00
vk vk: studio: do not ignore parent bones when detecting static submodels 2023-09-12 11:12:40 -07:00