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5767ddb30c
python/357 has bullets submodels which are animated using parent bones. Their direct bones are static, and thus the entire submodel was picked up as static. Now when computing bone transform for particular sequence/anim frame also merge it with parent transform. Bones are laid out sequentially in their "dependency order" so using a direct parent is fine, as it also contains its parent transforms. Fixes: #554 |
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